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Combat requirement for quests: good idea?


Hi9im8Here7

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I've said this time and time again, but combat level requirements attached to different tasks is just stupid since, as we all know, combat isn't always an adequate gauge of how skilled someone is. It's entirely possible to get a level 70 more equipped for killing the final NPC in Dream Catcher than a level 90 is.

 

 

 

*IF* and only *IF* Jagex wants to start sticking combat requirements on quests, then they'd better make sure of two things:

 

 

 

1.) That the combat formula is re-adjusted to adequately display one's combat prowess and/or

 

2.) That the quest is pretty damn hard and worthy of the combat level requirement.

 

 

 

As it stands, Dream Catcher's level 85 combat requirement is about as arbitrary as creating a quest which requires 110 combat to be able to climb a ladder to kill a level 1 spider.

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I've said this time and time again, but combat level requirements attached to different tasks is just stupid since, as we all know, combat isn't always an adequate gauge of how skilled someone is. It's entirely possible to get a level 70 more equipped for killing the final NPC in Dream Catcher than a level 90 is.

 

 

 

*IF* and only *IF* Jagex wants to start sticking combat requirements on quests, then they'd better make sure of two things:

 

 

 

1.) That the combat formula is re-adjusted to adequately display one's combat prowess and/or

 

2.) That the quest is pretty damn hard and worthy of the combat level requirement.

 

 

 

As it stands, Dream Catcher's level 85 combat requirement is about as arbitrary as creating a quest which requires 110 combat to be able to climb a ladder to kill a level 1 spider.

 

 

 

as it has also been said, probably on tip.it dream mentor's combat requirement isn't there to keep lower levels off the boss monster, it's to show that you can fight if you had to. even if you go in at level 70 with a legends cape, ancient staff, dark gloves, and various other quest-related equipment, at first glance it doesn't show that you can kill a level 300+

 

that probably sounds hypocrytical

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I personally dont agree on putting combat requirements on quest. Just put on skill requirements. Its like taking away the fire cape from the lvl 40s that got it, then putting a lvl 90+ combat requirement on it.

 

 

 

I say, if they can overcome the challenges of the quest, let them do it. Dont limit the people who can do the quest with a combat requirement. Give them a chance.

 

 

 

 

 

its better for the players...a lower level might not know what there geting them self in to...if saves them money and time

 

Thats a stupid thing to say. They just need to put a warning before entering the high risk area.

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I personally dont agree on putting combat requirements on quest. Just put on skill requirements. Its like taking away the fire cape from the lvl 40s that got it, then putting a lvl 90+ combat requirement on it.

 

it was intended for high levels when it was released, why not add a combat requirement to it? it's too late now, but they're not done with combat requirements, the high levels are getting their way after around 2 years (tzhaar was one of the last really high level updates, if i'm not mistaken)

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wow. This shows your ignorance. You're aware that you NEED, for example, 25 ranged to complete Underground Pass? 50 strength for Legend's? 33 magic for The Giant Dwarf? 50 magic for Desert Treasure? There are others, as well. So no, there were already several quests that you COULD NOT attempt to do without a certain combat level. Not only that, but many quests give experience to combat stats that would further raise your level. You HAVE NEVER been able to attempt all the quests at whatever level you want, and Jagex has never intended for it to work this way. Dream Mentor just raised the bar higher.

 

 

 

Okay I made a mistake. I already told you i'm not a quester, correct? My point is that Jagex raised the combat bar far higher than it needed to be.

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I personally dont agree on putting combat requirements on quest. Just put on skill requirements. Its like taking away the fire cape from the lvl 40s that got it, then putting a lvl 90+ combat requirement on it.

 

it was intended for high levels when it was released, why not add a combat requirement to it? it's too late now, but they're not done with combat requirements, the high levels are getting their way after around 2 years (tzhaar was one of the last really high level updates, if i'm not mistaken)

 

 

 

Fighting ability as a requirement to complete something difficult without dying makes your combat level obsolete.

 

 

 

The formula for deciding combat is terrible, so why do you put so much faith in it? Now that I think about it, I don't think "high level" is a very good term (unless it has to do with noncombat skills) to describe for whom an update is for. The fight caves are for experienced players, not for any idiot with a number above his head.

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I personally dont agree on putting combat requirements on quest. Just put on skill requirements. Its like taking away the fire cape from the lvl 40s that got it, then putting a lvl 90+ combat requirement on it.

 

it was intended for high levels when it was released, why not add a combat requirement to it? it's too late now, but they're not done with combat requirements, the high levels are getting their way after around 2 years (tzhaar was one of the last really high level updates, if i'm not mistaken)

 

 

 

Fighting ability as a requirement to complete something difficult without dying makes your combat level obsolete.

 

 

 

The formula for deciding combat is terrible, so why do you put so much faith in it? Now that I think about it, I don't think "high level" is a very good term (unless it has to do with noncombat skills) to describe for whom an update is for. The fight caves are for experienced players, not for any idiot with a number above his head.

 

 

 

 

 

 

as it has also been said, probably on tip.it dream mentor's combat requirement isn't there to keep lower levels off the boss monster, it's to show that you can fight if you had to. even if you go in at level 70 with a legends cape, ancient staff, dark gloves, and various other quest-related equipment, at first glance it doesn't show that you can kill a level 300+

 

 

 

Do you think at first glance you can tell that a level 126 can beat it?

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Do you think at first glance you can tell that a level 126 can beat it?

 

it's very possible, if i were an npc looking for a bodyguard/escort, i'd trust a person with a full set of barrows armor and a whip over the other guy in full rune.

 

it's jagex's game, it's their choice of what they put into it. if they want to add a combat requirement to a quest, let them. also, how many quest pures under level 85 actually quit? they can whine and threaten to, but in the end, they'll still be playing, and just work around the requirement. the ones that do quit, even if jagex is in it only for money, they'll still get close to 5 million usd monthly.

 

 

 

and for the record:

 

i am not a combat-person, so my opinions are that of someone leaning towards noncombat skills.

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combat is raised by skills, and (almost) all the quests have skill requirements. the game is based on skills that you train. IMO saying "I want to complete all quest with a low cb level is about the same as saying:"I want to complete them with a low herblore level". i see it as a skill requirement just like any others.

 

 

 

EDIT: to answer the titel, it doesn't really matter to me, if i want to do a quest but don't match the requirement (combat related or any other skill) i choose either to train or forget about it for a while.

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There are three sides to every story: There's one side, there's the other, and there's the truth.

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I think we need MORE quests with combat level requirements. If DT suddenly required 85 combat I would be overjoyed. I don't want a level 65 with 1 defense and 11* prayer swapping between teleblock and barrages all day. "Oh, spellbook swap is sooo slows though" yea, but how many (non pure) level 65s know what to do when being barraged and DDSed while their ectophail is failing? I was shocked when I realized a 70 hp, 20 defence, 11 prayer pure can barrage (in mystic) at level 69. Some level 50 steps into level 21 wilderness for about a second and gets slaughtered. How is a barrager a fair fight against a low leveled account in rune?

 

 

 

If the quest has a reward like spells, or powerful weapons I think it should have a combat requirement on it.

 

 

 

Oh, and if you miss your cape so much get 85 combat. It's not hard at all.

 

 

 

Thats just my $0.02

 

 

 

*= It's possible. I used Tip.It's combat calculator.

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