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House plans =X


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Currently Rcing to 99 which gives me money to spend on house, i'm planning to spend roughly, 98M on my house, and 90M on the actual level including demon throne, steel dragon and basically best money can buy, i'd rather have a house than a rare because a rare sits on your house, a house all my friends can enjoy.

 

 

 

I wanted to create something not like a usual house i saw Cyranos on youtube, really nice house, and i liked Fat_Wreckeds house, way most of it was PVP most rooms in basement.

 

 

 

Mine is hard to navigate, you spawn in normal garden in the blue part of the house , close to altar, portals you and all things friends would want to come and use.

 

 

 

the plan is each route in dungeon takes you somewhere else, not a dead end. one takes you to the red part with costume room gardens, demon thrones and second chapel.

 

 

 

The third route takes you to the Steel dragon, & treasure room hidden in corner, i've positioned the rooms in a way, theres no doors on all outsides you cant get out, so you have to use dungeon.. ( i put pvp on and everyone is pretty much screwed).

 

 

 

Rate or Hate, just i spent a day thinking it up now all i need is the moneyyyss

 

 

 

In each formal garden there will be a dungeon entrance.

 

 

 

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to get that formal garden in that corner, you're either:

 

A) Going to have to build rooms like a corridor over there

 

B) going to have to do A and just destroy the rooms behind you so you have a door hotspot to make the formal garden.

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It's really tough to see that house working out. Firstly, put the costume room back on the entrance side. You'll need it too often. I'd suggest replacing the combat room with it - you have your whole dungeon for combat.

 

 

 

I really don't like the fragmented dungeon idea. Basically, there's no point to your oubliette, except the guests can't get back out. Very aggravating. You split the rooms people can be in the 3 separate islands - move them together!

 

 

 

More suggestions:

 

You have a lot of double and useless rooms. Imo, the second chapel would be more useful in the dungeon, as it's hard for people to get back up from the oubliette, etc., and why would you need an altar up there anyway?

 

 

 

If you want to have a multi-"island" dungeon, could I suggest sticking the bedrooms, dining room, and kitchen down there to free up some space on the upper floor? You can still fight through them with pvp mode on.

 

 

 

The throne room should be in the more easily accessible part of the house. It is probably the best room for chilling out in, and meeting, and it lets you drop people into the dungeon immediately and put them exactly where you want them.

 

 

 

With all this being said, I think you should just make the ground floor a single mass of rooms/gardens.

 

 

 

 

 

If you want, I can put these ideas into a house plan in the morning.

RSN: Jettrider

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