Pkbrendon Posted August 14, 2007 Share Posted August 14, 2007 Are activity worlds a good thing? I dont think so because more worlds are getting crowed and its just about impossible to even do what you went there for. For example, I went to world 102 yesterday evening and spent about a half-hour trying to sell something. It didnt happen. Because you cant even see your own chat because everyone is saying something. So all im asking is "Do you think activity worlds are a good update?" Link to comment Share on other sites More sharing options...
Guest Posted August 14, 2007 Share Posted August 14, 2007 I think people pretty much knew what worlds were used for what. The only difference being PC maybe. Seems I always got asked what world PC was on. I think they are good though, makes it more organized in the long run. Especially for newer players. It can be frustrating though if one of them was your home world and now it's packed. Link to comment Share on other sites More sharing options...
Danqazmlp Posted August 14, 2007 Share Posted August 14, 2007 Imo there good EXCEPT the trade worlds which are a shambles, as they have no structure like world 2. Apart from that there all good i think. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
Guest Posted August 14, 2007 Share Posted August 14, 2007 They really need to consider adding a trade bizarre. It's so stupid that 1 world is so dominated and it's such a cluster there. You should be able to just have a NPC type character with what you're selling how much you want for it and people can buy it almost like at a store. You set the price and it can't be taken off your character for any less or any more. Link to comment Share on other sites More sharing options...
Voldmort0 Posted August 14, 2007 Share Posted August 14, 2007 Good update, yes. It'll bring great communities together. It is only normal that the worlds are over crowded during first couple of weeks, then it'll settle down. Like I said at start - it's a good update. The worlds are a bit more organised, it's helpful for people who are a bit lost and there are still plenty with "no activity". Runescaper since June 2005Blog Link to comment Share on other sites More sharing options...
phata_elise Posted August 14, 2007 Share Posted August 14, 2007 I like it. I would love it even more if all the minigames are centralized to non world related servers. Basically, you can enter any minigame from any world, but your character then gets transfered to a specific world so that all players always play on the same server. This would also be great for a specific trading centre, with specific merchanting tools (legal autotyper?) to attract players to sell their stuff their. But the world tags make things a little better already. :) Link to comment Share on other sites More sharing options...
xvillexvalox Posted August 14, 2007 Share Posted August 14, 2007 I like it. I would love it even more if all the minigames are centralized to non world related servers. Basically, you can enter any minigame from any world, but your character then gets transfered to a specific world so that all players always play on the same server. This would also be great for a specific trading centre, with specific merchanting tools (legal autotyper?) to attract players to sell their stuff their. But the world tags make things a little better already. :) This would probably come with player-owned stores/stalls, like there is in other games. A central marketplace world, one shop per square, shop name above their head, and player-determined prices. Link to comment Share on other sites More sharing options...
jessy87 Posted August 14, 2007 Share Posted August 14, 2007 They really need to consider adding a trade bizarre. It's so stupid that 1 world is so dominated and it's such a cluster there. You should be able to just have a NPC type character with what you're selling how much you want for it and people can buy it almost like at a store. You set the price and it can't be taken off your character for any less or any more. i agree, it would be nice. but what we have works good rite now. i only goto w2 for stuff and i never go anywhere else if im selling things, unless its things used for staking them i goto w22 duel arena which, cmon is a given. this trading block, would be complex so i could see this taking 6months easil until then, i want some more damn bank space or at least a place to put shields and weapons in my home. the keris ancient mace, and a place to place my shields on the walls of my home and let me take them off and add them at will. Link to comment Share on other sites More sharing options...
Evil_Sabre Posted August 15, 2007 Share Posted August 15, 2007 i just feel sorry for the people who used to use those as home worlds, there probly all close to full all day Link to comment Share on other sites More sharing options...
blakdragon39 Posted August 15, 2007 Share Posted August 15, 2007 I love it. There are ACTUALLY people at Fight Pits, and Trouble Brewing, among other mini-games, and its really quite fun :). Before, I wouldn't have known the majority of the worlds for these different places. However, the trading worlds I don't really see working too well. Worlds 1 and 2 work very well, and have structure. Link to comment Share on other sites More sharing options...
snowager286 Posted August 15, 2007 Share Posted August 15, 2007 im just a little freaked out by the 'role playing world' as far as i can tell nobody is roleplay i want there to see people role playing in runescape (that would be a shocker!) Link to comment Share on other sites More sharing options...
wioneo Posted August 15, 2007 Share Posted August 15, 2007 They really need to consider adding a trade bizarre. It's so stupid that 1 world is so dominated and it's such a cluster there. You should be able to just have a NPC type character with what you're selling how much you want for it and people can buy it almost like at a store. You set the price and it can't be taken off your character for any less or any more. That would really hurt the merchanters, because people would be able to see the good prices easier, and that...would be bad.... Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Aquashock Posted August 15, 2007 Share Posted August 15, 2007 They really need to consider adding a trade bizarre. It's so stupid that 1 world is so dominated and it's such a cluster there. You should be able to just have a NPC type character with what you're selling how much you want for it and people can buy it almost like at a store. You set the price and it can't be taken off your character for any less or any more. That would really hurt the merchanters, because people would be able to see the good prices easier, and that...would be bad.... Oh noes, now I have to COMPETE to sell. :roll: God forbid ^^Click For Monster Hunting Blog (180M+ in drops)^^ Link to comment Share on other sites More sharing options...
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