September 23, 200718 yr Critical hit as decribed by wikipedia: "In many role-playing games and computer and video games, a critical hit is a successful attack that deals more damage than a normal blow." Many games have implemented critical hit system, it can make things a bit more interesting in cases of pvp as well as vs. monsters. I think would be a nice improvement for Runescape. EDIT:I pictured it as the hit being different color than red or blue so it would be noticeable. Some people consider max hit to be the equivalent of a critical hit, I think that if this is the case the max hits should appear to be a different color than normal red. Tell me what your opinion of this is. [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85
September 23, 200718 yr We kinda already have this.... "Special Attack", on dragon weapons Not all of them are dragon weapons. Rune claws, msb, etc. I think the reason why we do not have c hits is because we have so many other ways to increase our hits. We have potions, prayer, specials, equipment specials, etc. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
September 24, 200718 yr i tend to think of a critical hit to be somewhat random, so it would be different than a special attack. you could also view the max possible hit of a weapon to be a critical hit, seeing as though you don't hit the maximum amount every time. so nje03, would your proposed critical hit be higher than the current maximums? maybe i have just misinterpreted you. :-k
September 24, 200718 yr Nah we have good special attacks No Support Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012
September 24, 200718 yr Author i tend to think of a critical hit to be somewhat random, so it would be different than a special attack. you could also view the max possible hit of a weapon to be a critical hit, seeing as though you don't hit the maximum amount every time. so nje03, would your proposed critical hit be higher than the current maximums? maybe i have just misinterpreted you. :-kYes, that it would. It would be random, higher than max hit. [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85
September 24, 200718 yr If RS get Critical Hit it start to remember Diablo2, what then next ? IAS? (In Diablo2 IAS factor mean - Increased Attack Speed what is actual for melee and rangers - If you wear stuff with IAS bonus you start to attack faster but that kind stuff not give damage bonus and you do less damage but faster) Or FCR? (Faster Cast Rate factor for casters like Mages same as IAS just for spell casting if thing add fcr bonus normally he not add damage bonus ); Then maybye we will get MF? (magic find factor - is like RS Ring Of Wealth but is just stat which mean then if you are highter MF you get better drop, but things with MF bonus normaly not add other bonuses so much). I just imagined what happen if we start to adaptate things from D2 :) Suggestion: You can use Anchor on Waterfiends - is cheap if to compare to GS & effective with crush attack & it hit like Whip.Visit my exp track
September 24, 200718 yr Author If RS get Critical Hit it start to remember Diablo2, what then next ? IAS? (In Diablo2 IAS factor mean - Increased Attack Speed what is actual for melee and rangers - If you wear stuff with IAS bonus you start to attack faster but that kind stuff not give damage bonus and you do less damage but faster) Or FCR? (Faster Cast Rate factor for casters like Mages same as IAS just for spell casting if thing add fcr bonus normally he not add damage bonus ); Then maybye we will get MF? (magic find factor - is like RS Ring Of Wealth but is just stat which mean then if you are highter MF you get better drop, but things with MF bonus normaly not add other bonuses so much). I just imagined what happen if we start to adaptate things from D2 :)Is always good to look what has worked well in other games in my opnion. [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85
September 24, 200718 yr There are, you just dont see them often. Like in the wild you dont see constant 44s with whips because its rare which is the same thing as a critical hit. Quit. PM me if you play The Conduit to exchange friend codes.
September 25, 200718 yr Pokemon! Lol... good ole days. anyway, it is a good idea. I mean how about an accurate high hit here and there. I can live with that. 100% F2P85 Mining achieved on Dec 4, 200785 Smithing achieved on May 28, 2009
September 25, 200718 yr Author I pictured it as the hit being different color than red or blue so it would be noticeable. Some people consider max hit to be the equivalent of a critical hit, I think that if this is the case the max hits should appear to be a different color than normal red. [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85
September 25, 200718 yr I pictured it as the hit being different color than red or blue so it would be noticeable. Some people consider max hit to be the equivalent of a critical hit, I think that if this is the case the max hits should appear to be a different color than normal red. That is...logical. or more so than lowering the mage max hit to 4... :wall: If you jump into a river in Paris, you're insane. If you jump into a river in Egypt, you're in denial.
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