Dragonlordjl Posted October 31, 2007 Share Posted October 31, 2007 Here's a way to improve herblore, so that it is more rewarding to level and more complete at high levels: ÃÆââââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅChemistryÃÆââââ¬Å¡Ã¬Ãâà Link to comment Share on other sites More sharing options...
bunsosteel3 Posted November 1, 2007 Share Posted November 1, 2007 dont we have a skill like this ummm................. oh yeah, HERBLORE Barrows Drops: Karils-2 coifs, 1 top, 1 skirt, 1 xbow. Ahrims-1 staff. Torags-1 platebody, 1 legs, 1 helm. Dharoks-1 platebody, 1 helm. Dragon Drops: 1 Chain, 1 2-hander Link to comment Share on other sites More sharing options...
Theoknight2 Posted November 1, 2007 Share Posted November 1, 2007 Maybe an addition to herblore? Link to comment Share on other sites More sharing options...
bunsosteel3 Posted November 1, 2007 Share Posted November 1, 2007 Maybe an addition to herblore?i honestly was thinkin same thing when i wrote my first reply... ya an addition would be cool Barrows Drops: Karils-2 coifs, 1 top, 1 skirt, 1 xbow. Ahrims-1 staff. Torags-1 platebody, 1 legs, 1 helm. Dharoks-1 platebody, 1 helm. Dragon Drops: 1 Chain, 1 2-hander Link to comment Share on other sites More sharing options...
Dragonlordjl Posted November 1, 2007 Author Share Posted November 1, 2007 Alrighty, I modified it so that it's an additional part of the Herblore skill. Link to comment Share on other sites More sharing options...
bunsosteel3 Posted November 1, 2007 Share Posted November 1, 2007 cool idea. but i doubt itll be used, the hp restorage is monstrously high, the super potent watever at lvl 99 heals 120 hps, insanely high, lower it and it MIGHT happen Barrows Drops: Karils-2 coifs, 1 top, 1 skirt, 1 xbow. Ahrims-1 staff. Torags-1 platebody, 1 legs, 1 helm. Dharoks-1 platebody, 1 helm. Dragon Drops: 1 Chain, 1 2-hander Link to comment Share on other sites More sharing options...
andy_matthews Posted November 2, 2007 Share Posted November 2, 2007 Sound good. I support Link to comment Share on other sites More sharing options...
Omali Posted November 2, 2007 Share Posted November 2, 2007 Does it have to be via hypodermic needle? Also a lot of the potions are horribly overpowered. Link to comment Share on other sites More sharing options...
Harrington Posted November 2, 2007 Share Posted November 2, 2007 Nice to see a well thought out idea. Some of the pots are a little overpowered as mentioned already, but still.... you're definately on the right tracks. Nice one :thumbsup: Link to comment Share on other sites More sharing options...
hephaestos8 Posted November 2, 2007 Share Posted November 2, 2007 like said above, most are overpowerd, but make it so you have to mix them in a bowl, like wfvs in heblore Link to comment Share on other sites More sharing options...
deathwalker Posted November 2, 2007 Share Posted November 2, 2007 maybe add a tough quest to do to unlock this subskill?(e.g druidic ritual, but obviously harder) it may balance out the insanely high effects of the potions Link to comment Share on other sites More sharing options...
dv_trainer Posted November 2, 2007 Share Posted November 2, 2007 Before I start, this is a good idea in the first place. Just two things: 1) A quest is in order: Something like the Varrock Apothecary (spelled right or wrong?) requires some sort of potion, and normally gains it from the druidic peoples of the south, but unfortunately recent problems have stopped this from happening. You have to go to Sophanem and then Elid to gain insight into how to make these brews and later the needles to inject them with 2) This could also be an addon to Ranged - You attach the needle to an arrow/dart/bolt and then inject the victim with a poison or something, dealing the effects. Obviously they would lose their effects afterwards (functioning as normal bolts/arrows etc) but it would be easier and require less new planning work tbh 3) Smithing Skill involved? I'd say to avoid incidents it involves Crafting, Smelting and Construction to make the ejector (needle and stuff) Still, good idea. I support Boom! Dead Shot Link to comment Share on other sites More sharing options...
decebal Posted November 3, 2007 Share Posted November 3, 2007 I agree that the potions are a bit high at times, and others are retty much useless. Balance them out and you get my vote. Also, would you wield the needle like a dagger then hit the opponent? Or how? Needs a bit more working out, so so far: :thumbup: :thumbdown: Hafl/half Link to comment Share on other sites More sharing options...
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