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Efficient Treasure Trail hunting


Ceblue

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Greetings:

 

 

 

Recently I've found myself running around the landscape, putting on silly outfits, braving the wilderness, and guzzling energy potions all in the pursuit of completing a treasure trail.

 

 

 

Despite how fun this seems, I have grown frustrated at my inability to complete a treasure trail in a timely manner. Given that the average reward seems to be at around 100k in items, and given that I spend about 20 minutes on each treasure trail, it's hardly worth the time considering that I can make 320k an hour runecrafting, and get xp as well.

 

 

 

I've noticed that I spend a lot of time preparing for wilderness clues, and in looking up answers for a clue. Perhaps with time I will not have to look up all the solutions, but my memory is often lacking.

 

 

 

Here are some things I use:

 

 

 

1. Fairy Rings and Gnome Gliders... I've unlocked most transportation systems.

 

2. All modern magic teleports.

 

3. Plenty of glory amulets and dueling rings.

 

4. Plenty of energy potions.

 

5. Tip.it's excellent treasure trail guide.

 

 

 

 

 

Could anyone recommend some efficient Treasure Trail techniques that they have come up with? Or perhaps describe your equipment and inventory set-up that you use on treasure trails. Even a good guide would be great.

 

 

 

Thanks in advance!

"Less is more" -- Mies

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Luck is the only thing that makes doing clues more efficient money makers than skilling. Sorry, but I really can't help much more than that :oops:

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I can't take a picture, but here's my inventory:

 

 

 

40 laws + 20 earths + fires + waters for all modern teleports, with an equipped air staff. I wear a charged glory, a dueling ring, and I bring along a charged Games necklace and 10k for boat rides and such. I bring an antipoison just in case, and a few lobsters plus a weapon. I always bring my spade, sextant, watch, and chart too, so if I get a coordinate I don't need to bank.

 

 

 

Wilderness: all you need is a spade, your clue, a dragon dagger, and the watch + sextant + chart. If you start getting PKed, then drop your spade, watch, and sextant. That way, you don't lose anything of value, and you keep your food. As long as you charge prayer first, Zamorak mages are insanely easy with mage protection on.

 

 

 

Hope this helps. :D

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Sig credit goes to ThruItAll. :D

 

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I actually love doing clues, and I have a set inventory while doing them.

 

 

 

Being as most of the clues I do are lvl 3, my setup is prepared for sara mages! Lol, but, aside from the food, this setup should work for just about anything.

 

 

 

The 5 Clue Pieces (Scroll, Shovel, tant, Watch, Map)

 

5 monks (for Sara Mage)

 

10 laws, and 10 of each elemental (plus air staff)

 

Ectophial, Games Necklace, Ring of Duel

 

 

 

Then, items equipped:

 

Helm of Neitznot

 

Fighter Torso

 

Black Dhide chaps

 

Dds, Rune Defender

 

Shilo Gloves (shilo tele)

 

Glory

 

Then spotty cape and light boots...

 

 

 

And that covers it!

 

I can generally get a clue done in 10-20 minutes...(Did one today in 5!)

 

 

 

Other things are optional, such as more teles, food, or pots!

 

 

 

For wildy clues, i usually go with nothing but the 5 Clue essentials and a dds

I Have Been Stripped of my Own Glory...

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Cooking Cape EARNED: January 2nd, 2008

34,491st to 99 Attack: June 12th, 2008

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I can generally get a clue done in 10-20 minutes...(Did one today in 5!)

 

That's incredible - nice work!

 

 

 

Thanks for the advice guys. If I can improve my time by even a few minutes, clues will definitely be worthwhile, and certainly more of an exciting hunt rather then a frantic scramble.

 

 

 

One thing I've been curious about - for Uri clues, do you usually have the items banked ahead of time? I've always been reluctant to keep green gnome tops, mithril platelegs, and blue vambraces sitting around in my bank, but I guess it may be worth it if I start doing clue scrolls regularly.

"Less is more" -- Mies

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Well, generally for lvl 3 clues, you get rune items and blue dhide as the equipment. I tend to keep a set of rune and blue dhide in my bank. I don't keep a set of ruby/diamond jewelry though, because those are fast to make.

 

~Ddaanniiellh

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Lowest Combat to 1,000 Total in F2P (23 Combat)
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Not much I can really give. If you have your house with 2 portals rooms with 6 portals total, just bring your house teleport runes with tabs of the last portal you lack. You could just wear monk robes (light stuff) and just rely on prayer for any forms of combat with melee/range as your weapon. You might have a bit of problem with sara mage, so use safespot ranging or just switch equipment.

 

 

 

Lastly, it's very helpful if you have high enough mage for the "spellbook swap" spell on lunar spellbook.

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

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I have Lunar magic on constantly and it helps quite alot for clues in my opinion.

 

 

 

I keep runes for Lunar teles and especially for the Cure spell as i find myself forgetting that theres always a sara mage sometimes and i forget my anti pot.

 

 

 

Since i have a high mage lvl i can use swap spell book and use any spell book - good to swap to Ancients for Wildy places

 

 

 

Always take a life ring - you never know when your comp will crash, electric will go off etc etc.

 

 

 

i have most lvl 3 some lvl 2 uri items in bank.

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Gorak Chronicles Ended, thinking of something new for next week

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few more "getting around" tips:

 

*boots of lightness + spotted/spotier cape saves some energy (in case you forgot/dont have energy pots.

 

* memorize the exact spots - saves a lot of sextant tuning time (there is a TT coordinate pictures guide in the AOW but i wouldn't use it).

 

* get yourself karamja gloves if you dont have - quick shilo and jungle coordinates clues.

 

* use shortcuts especially regarding wildy clues - Waka ride for mid-east wildy clues,troll-wildy agility shortcut for mid-west clues, and ofcourse the ardy lever for high wildy level clues.

 

* Get yourself plenty of sextant,watches & charts - having 10 of each can save the walk if you loose them (intentionally/unintentionally).

 

* suicide might be your quickest way home - consider that when doing clues in the chaos elemental area :D .

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Great ideas, thanks guys!

 

 

 

I had never considered the usefulness of a house and portal - recharging prayer after a mage or double agent fight, then teleporting to the next destination would indeed save a lot of time. With teletabs, that would also make the use of the Lunar or Ancient teleports possible - another thing I have overlooked. For sure I would have never thought of suicide as a possible technique for speeding up wilderness clues, but it makes perfect sense. :)

 

 

 

Some things like Karamja Gloves 3 and the Lunar spellbook swap will have to wait a bit, considering my rather sad magic and combat level, but that gives me further incentive to work on these things.

 

 

 

Cool tips - thanks again.

"Less is more" -- Mies

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