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Monster Counting Program

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I want to count many Dust Devils i kill, so i wondered if there was a legal program out there that could do that?

 

 

 

Just like how God Wars Kill Count, and if there's not a program like that i could think a other way of counting my kills or finding out many i have killed based on exp/levels :mrgreen:

 

 

 

Thanks

 

 

 

P.S No illegal or harmful programs

No such program would be legal.

 

However it is easily calculated by taking your total fighting xp gained i the skill you are training, and dividing it by (4*dust_devil_HP).

 

 

 

Just remember to account for any pauses in training where you do other things, and xp gained from randoms etc.

How to become immortal: Read this signature tomorrow and follow its advice.

  • Author

Any chance you could give me a example?

yo momma gave you a programm called brains, you can count with that :XD:

2egffxf.png

[hide]

Felix, je moeder.

Je moeder felix

Je vader, felix.

Felix, je oma.

Felix, je ongelofelijk gave pwnaze avatar B)

Felix, je moeder.

[/hide]

  • Author
yo momma gave you a programm called brains, you can count with that :XD:

 

I knew i could calculate it, but my point of making this thread was if there was a program that would count my kills like in God wars.

ok, Dust devil hp is 105.

 

 

 

Say you fight accurately all the time, and you earn 300k exp in your attack skill.

 

 

 

Then total kill count = 300,000 / (4*105) = 300,000 / 420 = 714 kills

How to become immortal: Read this signature tomorrow and follow its advice.

Programs like swift switch have counter, you just have to click to count.

 

And it is legal.

Your hitpoints current exp: 7889052

 

Hypothetical finishing hitpoints exp: 8001052

 

 

 

Dust Devil hitpoints: 105

 

Hitpoints exp per Dust Devil: 105*1.33 = 140

 

 

 

 

 

[(Current Hitpoints exp) - (Starting Hitpoints exp)]/(140)

 

 

 

8001052 - 7889052 = 112000/140 = 800

 

 

 

Meaning, you killed 800 Dust Devils; sorry if it's hard to follow.

Foooman.png
  • Author
Your hitpoints current exp: 7889052

 

Hypothetical finishing hitpoints exp: 8001052

 

 

 

Dust Devil hitpoints: 105

 

Hitpoints exp per Dust Devil: 105*1.33 = 140

 

 

 

 

 

[(Current Hitpoints exp) - (Starting Hitpoints exp)]/(140)

 

 

 

8001052 - 7889052 = 112000/140 = 800

 

 

 

Meaning, you killed 800 Dust Devils; sorry if it's hard to follow.

 

 

 

Not at all, thanks for the example guys :thumbsup: But i tried to know how the ratio of a monster decides how efficient it is to train, but i don't get the ratio -.- Checked "How to use the bestiary" but still i don't get it.

 

 

 

EDIT: Got it after i experimented with numbers :-k

 

Programs like swift switch have counter, you just have to click to count.

 

And it is legal.

 

I will try that out but first i would like to see the function, so could you post screenshot of it please?

No such program would be legal.

 

However it is easily calculated by taking your total fighting xp gained i the skill you are training, and dividing it by (4*dust_devil_HP).

 

 

 

Just remember to account for any pauses in training where you do other things, and xp gained from randoms etc.

 

 

 

the best way!

phata_elise.png

[hide=SwiftSwitch Counter]Untitled-3.png[/hide]

 

 

 

 

 

I used this to count Black Dragons, Dust Devils, Mith Drags and various other things I've tried to keep track of killing.

 

 

 

The only problem with it is that I sometimes forget to click it :oops:

Apparently, my signature was to big.

  • Author

 

The only problem with it is that I sometimes forget to click it :oops:

 

Yeah same here....that's a shame. That counter isen't bad but wasen't exactly what i had in mind :uhh: Good thing i asked for a screenshot, or else i would have download SS again for nothing. Thanks for screenshot Ultimate :wink:

just tally the kills. Get a pen and a piece of paper then draw a line for each kill. :P

HI!

Just do the HP method, add 2 hp to the 105 hp they have so that when they heal (They will pretty much always heal atleast 1) it makes it more accurate.

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