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Behind The Scenes - August Edition


darkjab

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I hope that the RC game doesn't gave a requirement that's too high like 90.

 

I don't really care about clan wars and the quests might be something to do later.

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People in OT eat glass when they are bored. :twss:

OT'ers pee in other peoples drinks :wall:

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You do realise Juna's time hasn't gone up in about 8 months?

 

 

 

And that instead each qp has jsut become less time value meaning by not doing new quest you get less time with juna rather than getting more by doing quests

 

 

 

...

 

Say what?

 

 

 

Doesn't this:

 

"You do realise Juna's time hasn't gone up in about 8 months?"

 

 

 

Contradict this:

 

"each qp has just become less time value meaning by not doing new quests you get less time with Juna rather than getting more by doing quests"

 

 

 

Even though the the quest points are decreasing in the time value as more & more quests come out, your maximum time still increases.

 

 

 

& it makes sense that after you reach a certain number of Quest Points, each extra one after the certain amount will equal to less time. If Jagex converted each individual quest point into the "standard" time in the caves, people would be in there for over 5 mins + at a time. Thats enough to get well over 110+ tears (rough guess) at a time (with a laggy connection), which would give you a far too high amount of exp for just a few extra QP.

 

 

 

 

 

My point was people who time it have found for past 8 months max qp gives same time

 

 

 

Meaning new quest do not = more time with juna

 

New quest = less time with juna unless you do it

 

 

 

Also the average amount of tears most get is in region of 150 - 200

 

 

 

and it is a change because up until then each new qp gave you extra time with juna

 

 

 

Where as now each qp is worth less and less time as the max goes up meaning you need more and more qp to get a gd time in there and you can only keep the current time allowance by statying up to speed on quests but you will not get extra time by there being new quests

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I average 170 points per trip and its THE only way I gain RC xp. For that reason I'm wishing that the new mini-game is worth it xp wise, dosnt have to be like pp but should be dam close to get me intrested in RC training.

 

 

 

pp is a joke 200k per hour, runecrafting the point is you work hard and you get paid highly, say 91-99 is about 260m profit... so this minigame should be like 10k xp most because if you want to train the skill then you get paid very well for it, if you want to powertrain well ZMI is 30-40k per hour, its fast, if they are going to nerf rc, then i want a slayer minigame next month that nerfs that also, and i want vinesweeper points to = 200 xp per because if you ruin one skill that is respected then they may aswell do them all

 

 

 

Personally i dont enjoy slayer mining or agility but they have their benefits same with runecrafting personally why would the rcing guild be the death of rc

 

 

 

I see your point of view; rc is profitable at higher levels unlike thieving or most skills. My general idea still stands that to me it would take something unbelievably interesting to get me to train Runecrafting, I cant explain why, but rc (with agility close second) is the most boring thing in Runescape!

 

I already have all the gp I could need to train any skill I wish, I just wanted to be able to craft any rune, since I almost never train any skill over its max level (i.e.: firemaking(85),farming(85),mining(85),etc... I get only the max level needed)

 

 

 

Anyhow, I do believe that the Runecrafiting mini-game will be the equivalent of vinesweeper where they took a game like minesweeper that I love and made me hate it! Please Guthix smith all the 4 legged fur balls with a turnip hail storm!

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RuneScape HD in 2560x1024!

I know the answer and, because I cannot convey screaming feverishly on forums without looking odd or getting banned, just imagine it as such.

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The firemaking update sound interesting, I just hope it isn't last update this month as if all goes to plan I should be 99 Firemaking early next month, and if that update brings an item to really help speed up firemaking I'll probably be very annoyed. Then again, I don't want to put it on hold on the off chance Jagex introduces a decent item, because their ratio for releasing viable new training methods is very much in the red section labled "Poor"

 

 

 

As for Meeting History, well I just hope it isn't as boring as the original quest. I can't remember anything about it other than the enjoyable treasure trail that should have been expanded on. They really should have let you obtain more of those keys from monsters and used it as an alternative version of treasure trails with less wanted rewards such as boaters, firelighters and heraldic armour to improve the quality of the main TTs rewards (which as everyone knows, has been severly diluted with the sheer amount of items you can obtain).

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