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Behind The Scenes - August Edition


darkjab

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I can't wait for Jagex to tank on the Firemaking update by making it based around the low level firemaking, and making the rewards more of a hastle to use than a reward in fact.

 

 

 

Don't believe they will make it based on low levels? They screwed up on Sorceress's Garden, for thieving, because it was low level based, so they can do it again for firemaking.

 

 

 

They also screwed up FOG that way ... so yeah ....

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If this runecrafting guild does much to speed up runecrafting, I will not be happy. I'll wait until then to rant about Jagex making skills easier.

 

There'd be more rants if Cook-X was suddenly removed.

 

 

 

On topic though, I REALLY like how Clan Wars is going to be. Can't wait for next month(Or maybe they'll release it in October -.-)

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I don't see why people are so hyped about a runecrafting guild. I mean lets face it runescape guilds are completely rubbish.

 

 

 

The hardest two to get into are probably the mage guild and warriors guild and even they take little effort.

 

 

 

The only guilds that always have people there are the fishing guild - simply because its a noob free version of cathurby whihc people eventualy leave when they realise monkfish are so much better and the mage guild whihc has people in for seconds as they mine ess via it

 

 

 

Arguably mining, heroes and legends also have some use to them, but its rarely flooded with people just the odd meandering person

 

 

 

While champions, prayer, cooking, ranged and crafting are completely void of use.

 

 

 

Jagex needs to wake up a realise firstly a guild needs to be an actually achievement to get into not something in the low 50s - 60s and secondly that having earned acces to a guild it should be USEFUL and better than or equal to the other training methods.

 

 

 

I mean the mining guild would be infinitely improved by the addition of a bank

 

The crafting guild needs a bank, access to the cows from inside the guild and a larger mine to make using it worthwhile

 

Prayer needs a way to actually train prayer rather than jsut an alater tht gives a 2 prayer point boost

 

Cooking needs some form of mini-game or something that gives DECENT xp for cooking

 

 

 

etc.

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I don't see why people are so hyped about a runecrafting guild. I mean lets face it runescape guilds are completely rubbish.

 

 

 

The hardest two to get into are probably the mage guild and warriors guild and even they take little effort.

 

 

 

The only guilds that always have people there are the fishing guild - simply because its a noob free version of cathurby whihc people eventualy leave when they realise monkfish are so much better and the mage guild whihc has people in for seconds as they mine ess via it

 

 

 

Arguably mining, heroes and legends also have some use to them, but its rarely flooded with people just the odd meandering person

 

 

 

While champions, prayer, cooking, ranged and crafting are completely void of use.

 

 

 

Jagex needs to wake up a realise firstly a guild needs to be an actually achievement to get into not something in the low 50s - 60s and secondly that having earned acces to a guild it should be USEFUL and better than or equal to the other training methods.

 

 

 

I mean the mining guild would be infinitely improved by the addition of a bank

 

The crafting guild needs a bank, access to the cows from inside the guild and a larger mine to make using it worthwhile

 

Prayer needs a way to actually train prayer rather than jsut an alater tht gives a 2 prayer point boost

 

Cooking needs some form of mini-game or something that gives DECENT xp for cooking

 

 

 

etc.

 

 

 

so everything needs to be very easy?

 

 

 

I for one like the fact everything has it's downsite: there shouldn't be "1 method is best" like with thieving.

 

 

 

Also 25-50k xp an hour at high levels is something which is good: mastery of a skill shouldn't be a matter of months, it should take at least 1-2 years in my opinion!

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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I don't see why people are so hyped about a runecrafting guild. I mean lets face it runescape guilds are completely rubbish.

 

 

 

The hardest two to get into are probably the mage guild and warriors guild and even they take little effort.

 

 

 

The only guilds that always have people there are the fishing guild - simply because its a noob free version of cathurby whihc people eventualy leave when they realise monkfish are so much better and the mage guild whihc has people in for seconds as they mine ess via it

 

 

 

Arguably mining, heroes and legends also have some use to them, but its rarely flooded with people just the odd meandering person

 

 

 

While champions, prayer, cooking, ranged and crafting are completely void of use.

 

 

 

Jagex needs to wake up a realise firstly a guild needs to be an actually achievement to get into not something in the low 50s - 60s and secondly that having earned acces to a guild it should be USEFUL and better than or equal to the other training methods.

 

 

 

I mean the mining guild would be infinitely improved by the addition of a bank

 

The crafting guild needs a bank, access to the cows from inside the guild and a larger mine to make using it worthwhile

 

Prayer needs a way to actually train prayer rather than jsut an alater tht gives a 2 prayer point boost

 

Cooking needs some form of mini-game or something that gives DECENT xp for cooking

 

 

 

etc.

 

 

 

so everything needs to be very easy?

 

 

 

I for one like the fact everything has it's downsite: there shouldn't be "1 method is best" like with thieving.

 

 

 

Also 25-50k xp an hour at high levels is something which is good: mastery of a skill shouldn't be a matter of months, it should take at least 1-2 years in my opinion!

 

 

 

I did not say everything should be easy.

 

 

 

I said guilds on the part are of no use at all and therefore getting excited over rc guild is pointless.

 

 

 

Equally i said guilds SHOULD have higher entry requirements but equally have a few tweaks made to make them actually a possible competitor in training methods.

 

 

 

Eg the mining guild SHOULD have a bank to make it one of the best mining spots for banking speed but it also shuld have a higher entry requirement eg in the 70s or 80s

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Well Jagex certainly wants to end the Summer with a bang! A runecrafting guild, a minigame and two quests will certainly keep us busy this month! I'm just dissapointed that I won't be able to do anything until Saturday, because I'm gone from Monday to Saturday! Great job Jagex! We look forward to more and better sneak previews!

-Runescape Addict --- Seven-time Writer for the Tip.It Times-

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August is looking good. The firemaking update is definetely needed, & the RuneCrafting minigame is something I'm looking forward too. New quests are always good too (more quest points = more time with Juna = more exp :D).

 

Hope Jagex doesn't get too experimental with Clan Wars though...

 

 

 

Looking forward to everything.

Only fear God,

Know the weapons of the weak,

The weakness of the hard.

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August is looking good. The firemaking update is definetely needed, & the RuneCrafting minigame is something I'm looking forward too. New quests are always good too (more quest points = more time with Juna = more exp :D).

 

Hope Jagex doesn't get too experimental with Clan Wars though...

 

 

 

Looking forward to everything.

 

 

 

 

 

You do realise Juna's time hasn't gone up in about 8 months?

 

 

 

And that instead each qp has jsut become less time value meaning by not doing new quest you get less time with juna rather than getting more by doing quests

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

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I've just realised that in Making History we could get the Mjolnirs and a looooooong time ago a Zaros Mjolnir was in the item cache of the game, perhaps we'll get that as a reward amongst other things or something \' I'm looking forward to getting a bit more information about the times before the God Wars, it could involve Zaros, Armadyl, Guthix, Jas? How the Mahjarrat came to Gielinor, the Dragonkin....so much stuff it could potentially be and probably not be any of them :lol:

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I guess the RC guild has more to do with essence than the actually rc training.

 

they talk about a minigame with orbs for rune making also, and what runes you need to actually craft runes?

 

 

 

Many people hoped for this,

 

because of the rather high essence prices

 

 

 

(or maybe there'll be an essence converter which turns reg ess into pure ess; many people complained about the pure essence which could be turned back to the normal way after the end of RWT)

 

 

 

just an idea :roll:

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You do realise Juna's time hasn't gone up in about 8 months?

 

 

 

And that instead each qp has jsut become less time value meaning by not doing new quest you get less time with juna rather than getting more by doing quests

 

 

 

...

 

Say what?

 

 

 

Doesn't this:

 

"You do realise Juna's time hasn't gone up in about 8 months?"

 

 

 

Contradict this:

 

"each qp has just become less time value meaning by not doing new quests you get less time with Juna rather than getting more by doing quests"

 

 

 

Even though the the quest points are decreasing in the time value as more & more quests come out, your maximum time still increases.

 

 

 

& it makes sense that after you reach a certain number of Quest Points, each extra one after the certain amount will equal to less time. If Jagex converted each individual quest point into the "standard" time in the caves, people would be in there for over 5 mins + at a time. Thats enough to get well over 110+ tears (rough guess) at a time (with a laggy connection), which would give you a far too high amount of exp for just a few extra QP.

Only fear God,

Know the weapons of the weak,

The weakness of the hard.

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You do realise Juna's time hasn't gone up in about 8 months?

 

 

 

And that instead each qp has jsut become less time value meaning by not doing new quest you get less time with juna rather than getting more by doing quests

 

 

 

...

 

Say what?

 

 

 

Doesn't this:

 

"You do realise Juna's time hasn't gone up in about 8 months?"

 

 

 

Contradict this:

 

"each qp has just become less time value meaning by not doing new quests you get less time with Juna rather than getting more by doing quests"

 

 

 

Even though the the quest points are decreasing in the time value as more & more quests come out, your maximum time still increases.

 

 

 

& it makes sense that after you reach a certain number of Quest Points, each extra one after the certain amount will equal to less time. If Jagex converted each individual quest point into the "standard" time in the caves, people would be in there for over 5 mins + at a time. Thats enough to get well over 110+ tears (rough guess) at a time (with a laggy connection), which would give you a far too high amount of exp for just a few extra QP.

 

 

 

 

 

My point was people who time it have found for past 8 months max qp gives same time

 

 

 

Meaning new quest do not = more time with juna

 

New quest = less time with juna unless you do it

 

 

 

Also the average amount of tears most get is in region of 150 - 200

 

 

 

and it is a change because up until then each new qp gave you extra time with juna

 

 

 

Where as now each qp is worth less and less time as the max goes up meaning you need more and more qp to get a gd time in there and you can only keep the current time allowance by statying up to speed on quests but you will not get extra time by there being new quests

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Oh I misunderstood what you were saying, my bad. :oops:

 

 

 

So everytime a new quest is released, Juna's max stays the same & everybody else loses a few seconds until they get more quest points?

 

That sucks. :(

Only fear God,

Know the weapons of the weak,

The weakness of the hard.

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[hide=]

You do realise Juna's time hasn't gone up in about 8 months?

 

 

 

And that instead each qp has jsut become less time value meaning by not doing new quest you get less time with juna rather than getting more by doing quests

 

 

 

...

 

Say what?

 

 

 

Doesn't this:

 

"You do realise Juna's time hasn't gone up in about 8 months?"

 

 

 

Contradict this:

 

"each qp has just become less time value meaning by not doing new quests you get less time with Juna rather than getting more by doing quests"

 

 

 

Even though the the quest points are decreasing in the time value as more & more quests come out, your maximum time still increases.

 

 

 

& it makes sense that after you reach a certain number of Quest Points, each extra one after the certain amount will equal to less time. If Jagex converted each individual quest point into the "standard" time in the caves, people would be in there for over 5 mins + at a time. Thats enough to get well over 110+ tears (rough guess) at a time (with a laggy connection), which would give you a far too high amount of exp for just a few extra QP.

 

 

 

 

 

My point was people who time it have found for past 8 months max qp gives same time

 

 

 

Meaning new quest do not = more time with juna

 

New quest = less time with juna unless you do it

 

 

 

Also the average amount of tears most get is in region of 150 - 200

 

 

 

and it is a change because up until then each new qp gave you extra time with juna

 

 

 

Where as now each qp is worth less and less time as the max goes up meaning you need more and more qp to get a gd time in there and you can only keep the current time allowance by statying up to speed on quests but you will not get extra time by there being new quests

[/hide]

 

 

 

I average 170 points per trip and its THE only way I gain RC xp. For that reason I'm wishing that the new mini-game is worth it xp wise, dosnt have to be like pp but should be dam close to get me intrested in RC training.

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If this runecrafting guild does much to speed up runecrafting, I will not be happy. I'll wait until then to rant about Jagex making skills easier.

 

 

 

If this runecrafting guild does not speed up runecrafting, then I will not be happy. I'll wait until then to rant about Jagex not making any minigames that matter.

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[hide=]
You do realise Juna's time hasn't gone up in about 8 months?

 

 

 

And that instead each qp has jsut become less time value meaning by not doing new quest you get less time with juna rather than getting more by doing quests

 

 

 

...

 

Say what?

 

 

 

Doesn't this:

 

"You do realise Juna's time hasn't gone up in about 8 months?"

 

 

 

Contradict this:

 

"each qp has just become less time value meaning by not doing new quests you get less time with Juna rather than getting more by doing quests"

 

 

 

Even though the the quest points are decreasing in the time value as more & more quests come out, your maximum time still increases.

 

 

 

& it makes sense that after you reach a certain number of Quest Points, each extra one after the certain amount will equal to less time. If Jagex converted each individual quest point into the "standard" time in the caves, people would be in there for over 5 mins + at a time. Thats enough to get well over 110+ tears (rough guess) at a time (with a laggy connection), which would give you a far too high amount of exp for just a few extra QP.

 

 

 

 

 

My point was people who time it have found for past 8 months max qp gives same time

 

 

 

Meaning new quest do not = more time with juna

 

New quest = less time with juna unless you do it

 

 

 

Also the average amount of tears most get is in region of 150 - 200

 

 

 

and it is a change because up until then each new qp gave you extra time with juna

 

 

 

Where as now each qp is worth less and less time as the max goes up meaning you need more and more qp to get a gd time in there and you can only keep the current time allowance by statying up to speed on quests but you will not get extra time by there being new quests

[/hide]

 

 

 

I average 170 points per trip and its THE only way I gain RC xp. For that reason I'm wishing that the new mini-game is worth it xp wise, dosnt have to be like pp but should be dam close to get me intrested in RC training.

 

 

 

pp is a joke 200k per hour, runecrafting the point is you work hard and you get paid highly, say 91-99 is about 260m profit... so this minigame should be like 10k xp most because if you want to train the skill then you get paid very well for it, if you want to powertrain well ZMI is 30-40k per hour, its fast, if they are going to nerf rc, then i want a slayer minigame next month that nerfs that also, and i want vinesweeper points to = 200 xp per because if you ruin one skill that is respected then they may aswell do them all

 

 

 

Personally i dont enjoy slayer mining or agility but they have their benefits same with runecrafting personally why would the rcing guild be the death of rc

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[hide=]
You do realise Juna's time hasn't gone up in about 8 months?

 

 

 

And that instead each qp has jsut become less time value meaning by not doing new quest you get less time with juna rather than getting more by doing quests

 

 

 

...

 

Say what?

 

 

 

Doesn't this:

 

"You do realise Juna's time hasn't gone up in about 8 months?"

 

 

 

Contradict this:

 

"each qp has just become less time value meaning by not doing new quests you get less time with Juna rather than getting more by doing quests"

 

 

 

Even though the the quest points are decreasing in the time value as more & more quests come out, your maximum time still increases.

 

 

 

& it makes sense that after you reach a certain number of Quest Points, each extra one after the certain amount will equal to less time. If Jagex converted each individual quest point into the "standard" time in the caves, people would be in there for over 5 mins + at a time. Thats enough to get well over 110+ tears (rough guess) at a time (with a laggy connection), which would give you a far too high amount of exp for just a few extra QP.

 

 

 

 

 

My point was people who time it have found for past 8 months max qp gives same time

 

 

 

Meaning new quest do not = more time with juna

 

New quest = less time with juna unless you do it

 

 

 

Also the average amount of tears most get is in region of 150 - 200

 

 

 

and it is a change because up until then each new qp gave you extra time with juna

 

 

 

Where as now each qp is worth less and less time as the max goes up meaning you need more and more qp to get a gd time in there and you can only keep the current time allowance by statying up to speed on quests but you will not get extra time by there being new quests

[/hide]

 

 

 

I average 170 points per trip and its THE only way I gain RC xp. For that reason I'm wishing that the new mini-game is worth it xp wise, dosnt have to be like pp but should be dam close to get me intrested in RC training.

 

 

 

pp is a joke 200k per hour, runecrafting the point is you work hard and you get paid highly, say 91-99 is about 260m profit... so this minigame should be like 10k xp most because if you want to train the skill then you get paid very well for it, if you want to powertrain well ZMI is 30-40k per hour, its fast, if they are going to nerf rc, then i want a slayer minigame next month that nerfs that also, and i want vinesweeper points to = 200 xp per because if you ruin one skill that is respected then they may aswell do them all

 

 

 

Personally i dont enjoy slayer mining or agility but they have their benefits same with runecrafting personally why would the rcing guild be the death of rc

 

 

 

Thieving was respected before plunder. So it's not like they don't have precedent.

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These updates look really good :thumbsup: Hope the Rune Crafting Guild is F2P though...

My relaxation method involves a bottle of lotion, beautiful women, and partial nudity. Yes I get massages.

 

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Since it sounds like the minigame is in the guild, and the minigame is between two teams, the runecrafting requirement is going to be low enough for an adequate number of people to be on each team.

 

 

 

So don't get your hopes up for a high rcing requirement unless the minigame is getting all it's players from one or two themed worlds.

 

 

 

*adds another vote hoping it isn't a rc pyramid plunder*

 

 

 

EDIT: Oh and this is by far the most interesting BTS I've come across in a long while.

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To one of the posters above me: I dont think jagex is stupid enough to let RWT happen through clanwars by having bots die in masses for you... I think Lose Items on Death mans they're gone... permanently...

 

 

 

Anywho, I dont think the Firemaking update will NOT take place in Varrock, but rather in the stretch between Paterdomus and the Chaos Temple just northwest of the Goblin Village... one thing this beacon lighting reminded me of was this:

 

 

 

 

http://www.youtube.com/watch?v=nuyGN1Rdqo0&fmt=18 <-- high quality

 

http://www.youtube.com/watch?v=nuyGN1Rdqo0 <--- plain quality

 

 

 

the Great Orb Project sounds to me a somewhat less boring then "run click tele bank" standard runecrafting... Hope its fun :) something like dodgeball perhaps?

 

 

 

 

 

Ha ha, I was thinking of the VERY same thing when I heard of this update (tonight). I can't believe how I didn't see the news articles till today as I'm on the home page everyday.

 

 

 

Personally, I am not looking forward to any of the updates as its not worth getting into a giddy. I still have TONS of other quests to do, which in turn makes me more depressed with each new quest that comes out. Still waiting for a continuation of the sea slug quest line that increases your temple knight armor.

 

 

 

*Meeting History quest: 6/10

 

The original quest was easy yet there was so much information. If the new quest is anything like the old then I'd be bored.

 

 

 

*Runecrafting Guild/Great Orb Project: 8/10

 

Do we REALLY need a RC guild? You would think the Mage guild would be good to handle two skills. I wish there will be some benefits rather than knowledge and a minigame. Hopefully this will be for F2p and make it a better way to train for them.

 

 

 

*All Fired Up: 5/10

 

It's a quest. One of the few that is based off of firemaking (actually only one, the others just REQUIRE a certain FM lvl)

 

Will probably never train this new way and stick with the old. The rewards however might be worth it. Fire gloves anyone?

 

 

 

*Behind the Scenes update: 3/10

 

I am sure it will look great but I personally have not experienced any problems with it. If you can read then... oh ok, I understand now. Make there be less reading and more pictures for the kids. Do we really need to? As for the glimpse of the future and future content it would be interesting as I could level up my skills accordingly to the release of what I think will be needed. Still not an entirely needed updated.

 

 

 

*Clan Wars update/new pvp minigames: 2/10

 

I am not a pvp'er so I could really care less about the games. Might get into them once I'm done with all my main goals.

 

 

 

*Spirit of Summer pt II quest: 5/10

 

Again, it's another quest. I haven't even bothered doing the first so I am not sure how interested I would be in the series (though I really do LOVE quests). I guess it would answer some questions and the rewards were fairly decent for the first.

 

 

 

BTS August: 6/10

 

Counted ONLY the August updates, not the updates after august.

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I look forward to the new firemaking update :). Also, that orb minigame sounds fun too. However, I'm not that interested in RS history, but I'm sure others are. Great work, Jagex, you have made a lot of players looking forward to this month's updates!

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