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pinpoint spells

Featured Replies

Well one of the things that gets me sort of mad is when your about to KO your opponent but then he digs into a large pile of tuna potato and your back to step one, beat the brains out of him. Well I was thinking, since there is a spell for locking your enemy in place why not have a spells for such things as jamming prayer, where you could prevent your target from switching their current prayer for 15 or so seconds or indigestion where you couldn't eat for 15 seconds. What are your thoughs on this?

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15 seconds? That's enough time for you to switch to full melee gear, do either 2 AGS Specs, 4 dds Specs, 2 dds Specs + 1 Ags Spec, etc.

 

 

 

 

 

 

 

That's way too long. Maybe for 1 attack length but 15 seconds is an eternity when pking.

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99 Fletching || 288/309 Quest Points || 99 Cooking ||

122 Combat || 99 Defence || 2000+ Total ||

16/25 80+'s || 99 Firemaking || 99 Woodcutting ||

 

2011 Goals : All skills 80+ | 99 Magic | 99 Farming | 99 Thieving | 99 Hunter | 99 Range

 

 

"The Unexamined Life is not worth living" - Socrates

Dragon Scimitar special takes away protection prayers for 5 seconds if I'm not mistaken...

 

 

 

 

 

 

 

And I like this idea, It would add another angle to pvping.

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No. Part of the point of PKing, is to either KO fast - save up a weapon to hit them hard when they're below half hp - or to grind them down until their food is gone. And 15 seconds??? If you had that spell, mages would be laughing all the way to the bank, they see someone, farcast teleblock, cast the no-eating spell, farcast entangle (or take a hit then run) and then blow the poor guy's brains out while he's unable to move.

 

 

 

 

 

 

 

If this spell was to come out, it'd have to be castable once every 5 minutes only, and only affect the person for ~5 seconds, probably less.

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Thanks to Quarra for the awesome sig!

Xbox360 Gamertag = Tintin113

Pretty much what the above posters say. 15 seconds is way too long.

 

 

 

Sounds like a good idea though ::'

  • Author

well fine the time might be a bit too long but I would really like it if this spell was put into the game

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Mage lacks a way to KO enemies, but letting them not eat food is a bit extreme

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So, Lone Star, now you see that evil will always triumph because good is dumb.

Hm.... Maybe a spell that slows down eating for a few seconds. I like the idea!

 

 

 

Or, just changing the max on mage spells, to have to factor in your magic level, magic bonus, and maybe certain staffs increase the max hit of each spell?

 

 

 

Maybe a arcane bonus that is like a strength bonus for magic?

 

 

 

 

 

 

 

Update for fundamental magic pl0x!!

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im still for the extra spel;l ::' :thumbsup:

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