theone_ian Posted November 15, 2008 Share Posted November 15, 2008 Yes, im aware that im 2 levels away from being able to make laws, but once I reach that level, would it be better profit/xp to switch to laws, or should I just stick with natures? Link to comment Share on other sites More sharing options...
CampbellMC Posted November 15, 2008 Share Posted November 15, 2008 Yes, im aware that im 2 levels away from being able to make laws, but once I reach that level, would it be better profit/xp to switch to laws, or should I just stick with natures? Your defence is too low to efficiently craft laws. Just keep doing nats. Link to comment Share on other sites More sharing options...
theone_ian Posted November 15, 2008 Author Share Posted November 15, 2008 Yes, im aware that im 2 levels away from being able to make laws, but once I reach that level, would it be better profit/xp to switch to laws, or should I just stick with natures? Your defence is too low to efficiently craft laws. Just keep doing nats. Cant I use the Abbys? Link to comment Share on other sites More sharing options...
ladycai Posted November 15, 2008 Share Posted November 15, 2008 Yes you can but you'll be hit hard there. Note that entrana does not allow certain armors, but if you have a completed saradomin prayerbook, you can bring it freely. Don't forget the spottier cape, penance gloves (if possible) and lightness boots! 95/99 Summoning95/99 Slayer [hide=This is what you look like when you play RS too long][/hide] Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 15, 2008 Share Posted November 15, 2008 Nats, simply because you can bring a familiar and therefore craft an extra 300 ess per hour. That makes up for the money and xp you would've gotten at laws. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
curmudgeony Posted November 15, 2008 Share Posted November 15, 2008 Your defence is too low to efficiently craft laws. Just keep doing nats. What would be a high enough def level for abyss law crafting? Link to comment Share on other sites More sharing options...
Surfa7 Posted November 15, 2008 Share Posted November 15, 2008 Your defence is too low to efficiently craft laws. Just keep doing nats. What would be a high enough def level for abyss law crafting? I am talking from personal experience here but I crafted cosmic runes from the abyss with only 65 defense and I barely had any damaged done to me at all. I took on average like 5 damaged a trip. Click for blog Link to comment Share on other sites More sharing options...
theone_ian Posted November 15, 2008 Author Share Posted November 15, 2008 Nats, simply because you can bring a familiar and therefore craft an extra 300 ess per hour. That makes up for the money and xp you would've gotten at laws. What if I dont have a familiar? Link to comment Share on other sites More sharing options...
Surfa7 Posted November 15, 2008 Share Posted November 15, 2008 Then obviously laws would be the better options. Click for blog Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 15, 2008 Share Posted November 15, 2008 Nats, simply because you can bring a familiar and therefore craft an extra 300 ess per hour. That makes up for the money and xp you would've gotten at laws. What if I dont have a familiar? Still natures because the abyss is faster than Entrana by balloon and you can use armor and a pickaxe in the abyss. That makes things much quicker. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Tim_Finch Posted November 15, 2008 Share Posted November 15, 2008 Nats, simply because you can bring a familiar and therefore craft an extra 300 ess per hour. That makes up for the money and xp you would've gotten at laws. What if I dont have a familiar? Still natures because the abyss is faster than Entrana by balloon and you can use armor and a pickaxe in the abyss. That makes things much quicker. You can also do laws from the abyss. It would virtually be the same speed, only much more profit. Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 15, 2008 Share Posted November 15, 2008 Nats, simply because you can bring a familiar and therefore craft an extra 300 ess per hour. That makes up for the money and xp you would've gotten at laws. What if I dont have a familiar? Still natures because the abyss is faster than Entrana by balloon and you can use armor and a pickaxe in the abyss. That makes things much quicker. You can also do laws from the abyss. It would virtually be the same speed, only much more profit. Not really, since you'll have to eat more because you'll get hit more. You also cannot bring a pickaxe, so half the time your trips will be extended by a few seconds. Although perhaps at that low summoning, laws would be a bit better than nats. Still, once you get the abyssal familiars, craft nats. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
EarthySun Posted November 16, 2008 Share Posted November 16, 2008 I suggest doing Laws. I did Laws from 54-60 Runecrafting, and I made 2.5m off of it. :) With Nature runes, I wouldn't have made as much money, plus, with either the Abyss or the Runecrafting Guild, it would have been the same rate. So, basically Earthysun is Jesus's only son. Link to comment Share on other sites More sharing options...
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