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Brief analysis of time/money expenditures on 99's

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I don't see why you wory about negative ratios. You already admited that runescrafting exceeds most peoples hourly income, and a negative ratio just means a skill makes money. This data would be even more useful if it were availible in multiple hourly incomes because this affects teh speeds of some skills (such as herblore and prayer), while it is a simple scale for others (like agility wich earns nothing.

its a how much money you lose if you train a skill if your NOT making 500k per hour, nothing else.

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4000000657th to 99 cookin

555555406th to 99 flethcin

  • Author
I don't see why you wory about negative ratios. You already admited that runescrafting exceeds most peoples hourly income, and a negative ratio just means a skill makes money. This data would be even more useful if it were availible in multiple hourly incomes because this affects teh speeds of some skills (such as herblore and prayer), while it is a simple scale for others (like agility wich earns nothing.

 

 

 

now that you mention it, i really shouldnt worry about the negative ratios

 

i am working on multiple hourly incomes, here's a picture of the work thus far:

 

 

 

table.png

 

 

 

i might have to divide this into many pictures or just upload it onto google doc or something like that

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So how much gp did you lose making this post?

 

Or going to sleep tonight?

 

 

 

Fun over efficiency, its a game, remember?

Exclusive Legacy Mode Player

 

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He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol

  • Author
So how much gp did you lose making this post?

 

Or going to sleep tonight?

 

 

 

Fun over efficiency, its a game, remember?

 

true but remember this is just quantitative fodder for your debates

 

it's not like most people take this kinda stuff to heart

 

 

 

additionally the charts are done, i will be uploading them to the front page

 

 

 

edit: data on clay tools for construction were inaccurate, i'll update when i get the chance

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  • Author
350 yews/hr is higher than I've ever gotten. My average is about 240, out of 3 timed hours.

 

really? i only did a quick chopping and saw that i was getting logs about once every 10 seconds

 

i'll fix that up then, along with the construction

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Very nice, finally someone making a list of all the skills including the opportunity cost. The only flaw now would be between afk skills and non afk skills (afk skills has lower opportunity cost, but differs for each person). If only we can factor that in the list would be impeccable imo.

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Actually, I would say the most obvious flaw is that all the viable methods aren't included. For example, woodcutting does not include teaks, and agility does not include the Dorgesh-Kaan course. Magic doesn't include a lot of viable spells like humidify, string jewellery, and charge air orb. Cooking is missing wine and pizza. And so on.

  • Author
Actually, I would say the most obvious flaw is that all the viable methods aren't included. For example, woodcutting does not include teaks, and agility does not include the Dorgesh-Kaan course. Magic doesn't include a lot of viable spells like humidify, string jewellery, and charge air orb. Cooking is missing wine and pizza. And so on.

 

hence i called it a "brief" analysis

 

i recognize that as a major flaw, but, i only have so much time on my hands :P

 

but hey if you wanna contribute numbers, adding the numbers to the spreadsheet doesnt take long at all

 

i personally think the real flaw is that it's almost impossible to know the exact values for the xp/gp rates

 

 

 

also id do google doc but that can only pull ~ 50 data items off of various sources

 

i was considering using that to make an active list based on item prices but, like i said, that isnt practical if you can only get 50 items

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  • 1 month later...

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