December 17, 200817 yr I don't see why you wory about negative ratios. You already admited that runescrafting exceeds most peoples hourly income, and a negative ratio just means a skill makes money. This data would be even more useful if it were availible in multiple hourly incomes because this affects teh speeds of some skills (such as herblore and prayer), while it is a simple scale for others (like agility wich earns nothing.
December 17, 200817 yr its a how much money you lose if you train a skill if your NOT making 500k per hour, nothing else. 4000000657th to 99 cookin555555406th to 99 flethcin
December 17, 200817 yr Author I don't see why you wory about negative ratios. You already admited that runescrafting exceeds most peoples hourly income, and a negative ratio just means a skill makes money. This data would be even more useful if it were availible in multiple hourly incomes because this affects teh speeds of some skills (such as herblore and prayer), while it is a simple scale for others (like agility wich earns nothing. now that you mention it, i really shouldnt worry about the negative ratios i am working on multiple hourly incomes, here's a picture of the work thus far: i might have to divide this into many pictures or just upload it onto google doc or something like that
December 17, 200817 yr So how much gp did you lose making this post? Or going to sleep tonight? Fun over efficiency, its a game, remember? Exclusive Legacy Mode Player He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol
December 17, 200817 yr Author So how much gp did you lose making this post? Or going to sleep tonight? Fun over efficiency, its a game, remember? true but remember this is just quantitative fodder for your debates it's not like most people take this kinda stuff to heart additionally the charts are done, i will be uploading them to the front page edit: data on clay tools for construction were inaccurate, i'll update when i get the chance
December 17, 200817 yr 350 yews/hr is higher than I've ever gotten. My average is about 240, out of 3 timed hours. Read my blog | Follow me on Twitter | Track my XP
December 17, 200817 yr Author 350 yews/hr is higher than I've ever gotten. My average is about 240, out of 3 timed hours. really? i only did a quick chopping and saw that i was getting logs about once every 10 seconds i'll fix that up then, along with the construction
December 17, 200817 yr Very nice, finally someone making a list of all the skills including the opportunity cost. The only flaw now would be between afk skills and non afk skills (afk skills has lower opportunity cost, but differs for each person). If only we can factor that in the list would be impeccable imo.
December 17, 200817 yr Actually, I would say the most obvious flaw is that all the viable methods aren't included. For example, woodcutting does not include teaks, and agility does not include the Dorgesh-Kaan course. Magic doesn't include a lot of viable spells like humidify, string jewellery, and charge air orb. Cooking is missing wine and pizza. And so on. Read my blog | Follow me on Twitter | Track my XP
December 18, 200817 yr Author Actually, I would say the most obvious flaw is that all the viable methods aren't included. For example, woodcutting does not include teaks, and agility does not include the Dorgesh-Kaan course. Magic doesn't include a lot of viable spells like humidify, string jewellery, and charge air orb. Cooking is missing wine and pizza. And so on. hence i called it a "brief" analysis i recognize that as a major flaw, but, i only have so much time on my hands :P but hey if you wanna contribute numbers, adding the numbers to the spreadsheet doesnt take long at all i personally think the real flaw is that it's almost impossible to know the exact values for the xp/gp rates also id do google doc but that can only pull ~ 50 data items off of various sources i was considering using that to make an active list based on item prices but, like i said, that isnt practical if you can only get 50 items
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