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Burst or Barrage?


compfreak847

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Fairly simple, more of a tip then a guide. I was doing some calcs for 99 summoning, and ran across an interesting question: Which is better, burst or barrage?

 

 

 

So I did a few calcs: (This is a quick-and-simple table here, no fancy formatting or annotated formulas ;) ). The charm XP numbers are for my personal pouches, but they don't affect the burst\barrage; you can ignore the middle section. The bottom part is where the final calcs come out. I used the current GE prices for runes.

 

 

 

This table does not make allowance for increased splashes during barrages or more runs with burst\barrage; both of these don't really affect results much at the 7 lobster spot (which I believe to be the best).

 

 

 

burstorbarragexk5.png

 

 

 

Basically, if you can make over 422k per hour - as any member with 94+ mage and enough cash to consider lobsters should with methods like Avansies\Green Dragons\GWD, your better off barraging for charms.

 

 

 

I can try to explain things if they aren't clear, just post. Again, this is one of my quick, thrown together tables without formatting.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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mudkip plz

 

 

 

Edit: Nice job. :thumbsup:

 

 

 

Edit 2: O wat. I just remembered.

 

 

 

I DON'T HAVE 94 SUMMONING. phail. :thumbdown: -.-

 

Doesn't matter :P

 

 

 

What pouches your making doesn't have any effect on the results; they both scale equally. Proof: I just changed the crimson charm XP to 20, my XP\hour dropped to 22k and all of my numbers updated, but the final GP\hour required remained unchanged. Everything's interlinked \'

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Finished up my table:

 

 

 

96costje7.png

 

 

 

Sweet, I'm doing it. I had a spare 51m cash in invo (merching profit from the last month or two, hadn't been doing it as much as I should have :x ) and thought "I'd like to get my hands on a pack yak". I might even go all the way to 99, it would only be another 60m or so more \'

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Just wondering - how come you consider the 7 rock lob spot to be better compared to luring 9? Is it in terms of combat xp/hour or charms/hour?

 

 

 

Also... smoke barrage is just about as efficient as ice barrage (only slightly less) but a great alternative from lvl 88-93

 

 

 

A few of my friends had done tests in the past as well, comparing ice barrage to burst and they also found barrage to be more efficient.

 

 

 

Here's one of their calculations (though may be inaccurate in some price areas but still true)

77yLQy8.png

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Just wondering - how come you consider the 7 rock lob spot to be better compared to luring 9? Is it in terms of combat xp/hour or charms/hour?

 

Technically, its not really. I just find that, with practice, I can do my 7 lob spot very, very quickly with minimal run and prayer. And that way I don't have to deal with all the healing and risk required at the 9 spot, plus the enormous extra hassle.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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I read through, and from what I understand you are trying to show if barrage is worth it in comparison to burst. I'll be honest and say I have no idea what the "XPH\Burst" and the "CPH\burst" (and for barrage) are for. However, to me your end result seemed too high to be correct. Unless I got this wrong, you are showing that for barrage ro be worth it in comparison to burst you need to be able to make 422.4k per hour. That would logically mean 422.4k on top of what was required for burst to be worth it.

 

 

 

Anyway, since to me it seemed wrong I went through and did it myself and got different numbers. My numbers were based on the 9 Lobster spot as I have more experience there but even still, there was a sizeable difference. I then introduced Waterfiends and that made my own numbers seem odd :? . So before I show what I did, I was just wondering if you could clarify what you are showing.

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I read through, and from what I understand you are trying to show if barrage is worth it in comparison to burst. I'll be honest and say I have no idea what the "XPH\Burst" and the "CPH\burst" (and for barrage) are for. However, to me your end result seemed too high to be correct. Unless I got this wrong, you are showing that for barrage ro be worth it in comparison to burst you need to be able to make 422.4k per hour. That would logically mean 422.4k on top of what was required for burst to be worth it.

 

 

 

Anyway, since to me it seemed wrong I went through and did it myself and got different numbers. My numbers were based on the 9 Lobster spot as I have more experience there but even still, there was a sizeable difference. I then introduced Waterfiends and that made my own numbers seem odd :? . So before I show what I did, I was just wondering if you could clarify what you are showing.

 

Just point out terms that you don't understand, I never intended to post this so I just used shorthand for some stuff :-#

 

 

 

XPH\burst is XP per hour bursting, ditto for barrage. CPH is cost per hour. All XP is summoning. The 422.4k is after you've decided burst is worth it. The only thing I could see that could be throwing off your 9 lob results is that I use 800 bursts\h for my 7 lob spot, as it's slightly faster then the 700\h at 9 lobs.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Just wondering - how come you consider the 7 rock lob spot to be better compared to luring 9? Is it in terms of combat xp/hour or charms/hour?

 

Technically, its not really. I just find that, with practice, I can do my 7 lob spot very, very quickly with minimal run and prayer. And that way I don't have to deal with all the healing and risk required at the 9 spot, plus the enormous extra hassle.

 

 

 

If you wear the following setup:

 

 

 

[hide=]God mitre

 

God stole

 

Ahrim top

 

infinity bottoms

 

Zammy book

 

ancient staff or mystic water staff

 

Spottier cape

 

Penance gloves

 

Boots of lightness

 

Ring of life[/hide]

 

 

 

You have over 20 prayer bonus, enough magic att to kill a roundup of lobs as quickly as w/ max-mage att, and you carry less than 0kg as well so I've always got 100% energy before the next roundup. I bring a bunyip too and it always keeps me at full hp... if something goes wrong the swallow whole scroll lets me eat the raw lobsters (100% drop)

 

 

 

Practice the 9-lobster spot :P

77yLQy8.png

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Just wondering - how come you consider the 7 rock lob spot to be better compared to luring 9? Is it in terms of combat xp/hour or charms/hour?

 

Technically, its not really. I just find that, with practice, I can do my 7 lob spot very, very quickly with minimal run and prayer. And that way I don't have to deal with all the healing and risk required at the 9 spot, plus the enormous extra hassle.

 

 

 

If you wear the following setup:

 

 

 

[hide=]God mitre

 

God stole

 

Ahrim top

 

infinity bottoms

 

Zammy book

 

ancient staff or mystic water staff

 

Spottier cape

 

Penance gloves

 

Boots of lightness

 

Ring of life[/hide]

 

 

 

You have over 20 prayer bonus, enough magic att to kill a roundup of lobs as quickly as w/ max-mage att, and you carry less than 0kg as well so I've always got 100% energy before the next roundup. I bring a bunyip too and it always keeps me at full hp... if something goes wrong the swallow whole scroll lets me eat the raw lobsters (100% drop)

 

 

 

Practice the 9-lobster spot :P

 

That's almost exactly the outfit I use, with proslyte in inventory for my luruing runs. The problem is that lobsters are a pain to collect (especially for the first 3 hours of the trip when your inventory is full, the bunyip doesn't let you use as long of trips, the lures take much longer, and it's easy to mess up on the daggy trapping (and get hit quite a bit in the process, I've been at 43 HP before when the daggys and mage owned me), and it's a pain to pick up the drops - the lobster to the southwest always attacks. I've practiced that spot for a few thousand bursts, but it just wasn't as relaxing\low risk (or as fast of overall charms) as the 7 lob spot.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Just point out terms that you don't understand, I never intended to post this so I just used shorthand for some stuff :-#

 

 

 

XPH\burst is XP per hour bursting, ditto for barrage. CPH is cost per hour. All XP is summoning. The 422.4k is after you've decided burst is worth it. The only thing I could see that could be throwing off your 9 lob results is that I use 800 bursts\h for my 7 lob spot, as it's slightly faster then the 700\h at 9 lobs.

 

Turns out its my own misinterpretation :( . I mean I knew what the XPH stood for, but I was reading it wrong. For example in cell A15, I read it as "experience per burst". When I got to cell A21 I was reading it the same way, which was "experience per hour per burst", which made no sense to me :lol: . The second "per" should have been "for" and then it makes sense to me. If that is the case, it's based on 800 casts an hour and the number in the cell is meant to be 74k instead of just 74. Since that is the case, I don't know if you have tested it but I think there might be slight mistake. You used the same amount of casts per hour with burst as with barrage. In my experience you end up using less casts of barrage per hour.

 

 

 

I based my working on per hour, rather than per 1k casts. With the "Total" for what the pouches are worth, I used a more exact number for the cost of shards. Trading shards in you always get 70% back. That means if you traded them in an infinite number of times it becomes 7.5gp each shard (providing you bought for 25 each). Of course you can't do it that many times as the restrictions for amount of shards used per pouch and you can't receive fractions of shards (like 0.3 shards). I'll post pictures of the spreadsheet working I used:

 

 

 

BurstvsBarrage.png

 

 

 

It is showing up a bit bluryy/fuzzy for me, then I realised I had saved as .bmp. So I resaved as .png but this one still looks bad. The second picture is fine however, might take a while till it updates to being clear (have had this problem before).

 

 

 

Providing I made no mistakes, and I am pretty sure I did not (feel free to point out any if you see them), then the difference is smaller here. This would mean barrage requires 102k extra on top of if bursting is worth it. I also didn't bother with the experience per hour, but in case you are wondering, it is about 126,900 Magic experience per hour barraging. Now to me, this number seems more realistic, but wait till you see the next part :lol: . I then compared them to Waterfiends:

 

 

 

BurstandBarragevsWaterfiends.png

 

 

 

Now either I made a mistake, which I am pretty sure I didn't, or burst isn't cheaper after all. So for me, that means barraging is worth it, but bursting is not when compared to Waterfiends (well it might still be worth it, but why bother when you have barrage?).

 

 

 

That's almost exactly the outfit I use, with proslyte in inventory for my luruing runs. The problem is that lobsters are a pain to collect (especially for the first 3 hours of the trip when your inventory is full, the bunyip doesn't let you use as long of trips, the lures take much longer, and it's easy to mess up on the daggy trapping (and get hit quite a bit in the process, I've been at 43 HP before when the daggys and mage owned me), and it's a pain to pick up the drops - the lobster to the southwest always attacks. I've practiced that spot for a few thousand bursts, but it just wasn't as relaxing\low risk (or as fast of overall charms) as the 7 lob spot.

 

When using the 9 Lobster spot, you shouldn't use familiars in my opinion. The lures do take longer, but that is really the only thing. The reason for that is because actually killing them will take essentially the exact same time. That is because what you hit on one lobster is irrelevant to what you hit on another, hence you average the same time to kill all, maybe slightly more due to slight increase in error from the 9 compared to 7. During the first part of luring I don't put prayer on (run up to the ladder and back). I flick it on for a moment as I pass by them heading down (that is if I can be bothered to flick it on then off instead of leaving on). I then turn it back on just as you hit the bottom where the last 2 Lobsters are. Duck into the alcove then run back, while running back I turn prayer off. So the prayer usage isn't that great really and no real need for proselyte. Trapping the level 90 Dagannoths isn't that hard really.

 

 

 

As for it being a pain to pick up drops? I think you are trapping them in the wrong area. Where I trap them, their drops appear on a spot where the other Lobsters don't become agressive to you and won't jump up from their rock form. I have a picture of it somewhere i'll post it here.

 

newAnimationforbarrage.png

 

Not the best picture to show, but it was the one I used when I was showing the new Ice Barrage animation that comes up half the time. You are correct, it isn't as relaxing as the 7 Lobster spot and it is more dangerous. However, you spend less per charm at the 9 Lobster spot compared to the 7 spot. In the 7 spot, I don't lure all 7 also, only 6. Lures are alot faster and you get about 750 casts and hour for about 150 crimsons. At the 9 spot you use 650 casts for about 145 crimsons per hour. Slightly less per hour but cheaper. I don't know about barraging in the 7 spot spot though so I have no comparison.

ydrasil.png
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Just wondering - how come you consider the 7 rock lob spot to be better compared to luring 9? Is it in terms of combat xp/hour or charms/hour?

 

Technically, its not really. I just find that, with practice, I can do my 7 lob spot very, very quickly with minimal run and prayer. And that way I don't have to deal with all the healing and risk required at the 9 spot, plus the enormous extra hassle.

 

 

 

If you wear the following setup:

 

 

 

[hide=]God mitre

 

God stole

 

Ahrim top

 

infinity bottoms

 

Zammy book

 

ancient staff or mystic water staff

 

Spottier cape

 

Penance gloves

 

Boots of lightness

 

Ring of life[/hide]

 

 

 

You have over 20 prayer bonus, enough magic att to kill a roundup of lobs as quickly as w/ max-mage att, and you carry less than 0kg as well so I've always got 100% energy before the next roundup. I bring a bunyip too and it always keeps me at full hp... if something goes wrong the swallow whole scroll lets me eat the raw lobsters (100% drop)

 

 

 

Practice the 9-lobster spot :P

 

That's almost exactly the outfit I use, with proslyte in inventory for my luruing runs. The problem is that lobsters are a pain to collect (especially for the first 3 hours of the trip when your inventory is full, the bunyip doesn't let you use as long of trips, the lures take much longer, and it's easy to mess up on the daggy trapping (and get hit quite a bit in the process, I've been at 43 HP before when the daggys and mage owned me), and it's a pain to pick up the drops - the lobster to the southwest always attacks. I've practiced that spot for a few thousand bursts, but it just wasn't as relaxing\low risk (or as fast of overall charms) as the 7 lob spot.

 

 

 

If you do get hit, which is VERY rare, your bunyip will heal it(you should be at max).If you do screw up repeatedly, then after a kill, you can just drop a few prayer pots, eat lobs, and pick up again. You will never get a mage on you(that is simply your mistake, as the mage will not attack you unless you run excessively far), luring the dam is very easy, and he doesn't hit you(if he does, it is offset by bunyip/lobster).

 

 

 

The dag luring is very easy. Since you have Protect Melee on(alot of lobs are on you), the MELEE dag won't hurt you. Simply run to the luring spot, and run away. Done. If you can't even do that, then you can just burst/barrage it with the rest.

 

 

 

Its actually much faster in terms of charms. You will probably save atleast 5-10m in casts. PLus its 9 killed at a time.

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Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

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[hide=]

Just point out terms that you don't understand, I never intended to post this so I just used shorthand for some stuff :-#

 

 

 

XPH\burst is XP per hour bursting, ditto for barrage. CPH is cost per hour. All XP is summoning. The 422.4k is after you've decided burst is worth it. The only thing I could see that could be throwing off your 9 lob results is that I use 800 bursts\h for my 7 lob spot, as it's slightly faster then the 700\h at 9 lobs.

 

Turns out its my own misinterpretation :( . I mean I knew what the XPH stood for, but I was reading it wrong. For example in cell A15, I read it as "experience per burst". When I got to cell A21 I was reading it the same way, which was "experience per hour per burst", which made no sense to me :lol: . The second "per" should have been "for" and then it makes sense to me. If that is the case, it's based on 800 casts an hour and the number in the cell is meant to be 74k instead of just 74. Since that is the case, I don't know if you have tested it but I think there might be slight mistake. You used the same amount of casts per hour with burst as with barrage. In my experience you end up using less casts of barrage per hour.

 

 

 

I based my working on per hour, rather than per 1k casts. With the "Total" for what the pouches are worth, I used a more exact number for the cost of shards. Trading shards in you always get 70% back. That means if you traded them in an infinite number of times it becomes 7.5gp each shard (providing you bought for 25 each). Of course you can't do it that many times as the restrictions for amount of shards used per pouch and you can't receive fractions of shards (like 0.3 shards). I'll post pictures of the spreadsheet working I used:

 

 

 

BurstvsBarrage.png

 

 

 

It is showing up a bit bluryy/fuzzy for me, then I realised I had saved as .bmp. So I resaved as .png but this one still looks bad. The second picture is fine however, might take a while till it updates to being clear (have had this problem before).

 

 

 

Providing I made no mistakes, and I am pretty sure I did not (feel free to point out any if you see them), then the difference is smaller here. This would mean barrage requires 102k extra on top of if bursting is worth it. I also didn't bother with the experience per hour, but in case you are wondering, it is about 126,900 Magic experience per hour barraging. Now to me, this number seems more realistic, but wait till you see the next part :lol: . I then compared them to Waterfiends:

 

 

 

BurstandBarragevsWaterfiends.png

 

 

 

Now either I made a mistake, which I am pretty sure I didn't, or burst isn't cheaper after all. So for me, that means barraging is worth it, but bursting is not when compared to Waterfiends (well it might still be worth it, but why bother when you have barrage?).

 

 

 

That's almost exactly the outfit I use, with proslyte in inventory for my luruing runs. The problem is that lobsters are a pain to collect (especially for the first 3 hours of the trip when your inventory is full, the bunyip doesn't let you use as long of trips, the lures take much longer, and it's easy to mess up on the daggy trapping (and get hit quite a bit in the process, I've been at 43 HP before when the daggys and mage owned me), and it's a pain to pick up the drops - the lobster to the southwest always attacks. I've practiced that spot for a few thousand bursts, but it just wasn't as relaxing\low risk (or as fast of overall charms) as the 7 lob spot.

 

When using the 9 Lobster spot, you shouldn't use familiars in my opinion. The lures do take longer, but that is really the only thing. The reason for that is because actually killing them will take essentially the exact same time. That is because what you hit on one lobster is irrelevant to what you hit on another, hence you average the same time to kill all, maybe slightly more due to slight increase in error from the 9 compared to 7. During the first part of luring I don't put prayer on (run up to the ladder and back). I flick it on for a moment as I pass by them heading down (that is if I can be bothered to flick it on then off instead of leaving on). I then turn it back on just as you hit the bottom where the last 2 Lobsters are. Duck into the alcove then run back, while running back I turn prayer off. So the prayer usage isn't that great really and no real need for proselyte. Trapping the level 90 Dagannoths isn't that hard really.

 

 

 

As for it being a pain to pick up drops? I think you are trapping them in the wrong area. Where I trap them, their drops appear on a spot where the other Lobsters don't become agressive to you and won't jump up from their rock form. I have a picture of it somewhere i'll post it here.

 

newAnimationforbarrage.png

 

Not the best picture to show, but it was the one I used when I was showing the new Ice Barrage animation that comes up half the time. You are correct, it isn't as relaxing as the 7 Lobster spot and it is more dangerous. However, you spend less per charm at the 9 Lobster spot compared to the 7 spot. In the 7 spot, I don't lure all 7 also, only 6. Lures are alot faster and you get about 750 casts and hour for about 150 crimsons. At the 9 spot you use 650 casts for about 145 crimsons per hour. Slightly less per hour but cheaper. I don't know about barraging in the 7 spot spot though so I have no comparison.

[/hide]

 

Your using different figures then mine, they can't really be compared. My 800 per hour being the same was a SOE I mentioned in my OP, but it's not as much of an issue at the 7 lob spot with the faster lures. The problem is that our numbers for the difference spots are different - your getting 86k XP\hour barraging, while I'm getting 101k. This also changes your Waterfiends numbers. Another big factor in waterfiends is that your getting a LOT of magic XP bursting, but only decent melee XP - and melee XP is much easier to obtain then magic XP. You should have used a different method for your shards; I simply used ROUNDUP(total shards*.3,0) to figure out how many shards it uses.

 

 

 

As for the getting attacked, I'm trapping them in that area, but if I kill the lobster directly to the north east and he respawns before I finish off the rest (happens frequently in a full world), I end up getting attacked while I finish them off and pick up the drops. It's just riskier and more hassle then the 7 lob spot, I'm practiced enough to literally browse the forums while luring (I just click on the far end, switch to Firefox, switch back in a couple of seconds, click on my safespot, switch back to firefox for a few seconds, switch to RS and put on mage armor\take off prayer then burst. It sounds complicated but it's a lot less of a pain then the long and annoying lure for 9 lobs. It's a personal thing :-#

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Your using different figures then mine, they can't really be compared. My 800 per hour being the same was a SOE I mentioned in my OP, but it's not as much of an issue at the 7 lob spot with the faster lures. The problem is that our numbers for the difference spots are different - your getting 86k XP\hour barraging, while I'm getting 101k. This also changes your Waterfiends numbers. Another big factor in waterfiends is that your getting a LOT of magic XP bursting, but only decent melee XP - and melee XP is much easier to obtain then magic XP. You should have used a different method for your shards; I simply used ROUNDUP(total shards*.3,0) to figure out how many shards it uses.

 

I don't recall saying or showing it was 86k xp/h barraging. I mentioned in was about 126k. I average about 540 casts per hour and about 235 or so experience per cast. That means 28,080 of that experience is coming simply from casting the spell. This means 49,410 damage is being done per hour approximately. That is an average of 91.5 a cast, which is 10.2 per Lobster per cast. I'm not sure how this changes anything with the Waterfiends. I am also unsure about you saying they cannot be compared because the figures are different. Yours is based on the 7 spot, mine on the 9 spot. I wasn't comparing them exactly, just showing the threshold for barrage to be more efficient than burst, which I got to be 102k. Logically, that means to me it is 102k on top of what bursting requires, and yet when compared to Waterfiends it contradicts that. It requires about 210k less per hour to be more efficient. This means bursting is more expensive than barraging (in the sense that it doesn't save enough time to be worth it).

 

 

 

Rounding up might have been more practical, but I just did the equation of sum to infinity for a geometric series. The formula is Sum(infinity) = a/(1-r). This only works for series where |r| < 1. In this case r is 0.7, and a is 1. It shows that for every shard you buy, you can get the equivalent of 3 1/3 shards out of it when traded in an infinite number of times. This essentially just shows what you posted above (total shards*0.3). Say over the course to 99 Summoning you need 5,000,000 shards, that means you need to buy a minimum of 1,500,000 shards. Since it is impossible to trade them in an infinite number of times, it is really slightly higher. So it is really better off using a number of about 0.32-0.35.

 

 

 

As for the getting attacked, I'm trapping them in that area, but if I kill the lobster directly to the north east and he respawns before I finish off the rest (happens frequently in a full world), I end up getting attacked while I finish them off and pick up the drops. It's just riskier and more hassle then the 7 lob spot, I'm practiced enough to literally browse the forums while luring (I just click on the far end, switch to Firefox, switch back in a couple of seconds, click on my safespot, switch back to firefox for a few seconds, switch to RS and put on mage armor\take off prayer then burst. It sounds complicated but it's a lot less of a pain then the long and annoying lure for 9 lobs. It's a personal thing :-#

 

Yes that sometimes happens, the easiest way to rectify being simply do not use a full world. There is no need to be one as the faster spawns do not help significantly at all. Even if it does come up, there is still a way to stop taking damage, or being hit even. You pick up the drops first, then there is slight alcove on the opposite side of the turn. Standing there means it cannot reach you and no other Lobster will try and attack either. Out of curiosity, do you lure all 7 in that area or just 6? Doing 6 requires only 2 steps where doing all 7 requires 3-4 steps to do it best. That was the case for me anyway.

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I got the summoning XP\h from this, did I misinterpret something?

 

summoningsummaryjy0.jpg

 

 

 

I use a totally different spot, past the daggy kings, for lures with the 7 lob method. King Duffy is the one that showed it to me :P

 

 

 

[side note]

 

Met a lot of famous people there in the first few weeks after summoning was out, like Artemis, Sxq Power, King Duffy, Weyoun 1, Narthoniel (who I was friends with for a while before he quit :| ), and Look Over He. Good times :-#

 

[/side note]

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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I got the summoning XP\h from this, did I misinterpret something?

 

summoningsummaryjy0.jpg

 

 

 

I use a totally different spot, past the daggy kings, for lures with the 7 lob method. King Duffy is the one that showed it to me :P

 

 

 

[side note]

 

Met a lot of famous people there in the first few weeks after summoning was out, like Artemis, Sxq Power, King Duffy, Weyoun 1, Narthoniel (who I was friends with for a while before he quit :| ), and Look Over He. Good times :-#

 

[/side note]

 

I'll be honest, i'm not so sure it was a misinterpretation. You were right that it was the Summoning experience per hour, but you compared it wrong, which made me think you misinterpretted and hence made me misinterpret... if that makes sense :lol: . You compared getting 86k (although it rounds to 87k) to the number you had of 101k. That 101k is the amount of experience per hour you are getting for Magic, whereas the 86k was from my numbers for Summoning experience per hour. It made me think that you thought the 86k was for Magic, as you compared it to the Magic rate you had, and I replied as such. So you did get it right that it was the Summoning experience, but you compared it to magic, which is wrong.

 

 

 

The proper comparison is this (all rates are based on an hourly basis):

 

Ice Burst...........................................Ice Burst

 

7 Lobster Area.....................................9 Lobster Area

 

74k Magic experience.............................70k Magic experience*

 

74k Summoning experience......................70k Summoning experience

 

898k Cost...........................................729k Cost

 

 

 

Ice Barrage........................................Ice Barrage

 

7 Lobster Area.....................................9 Lobster Area

 

101k Magic experience...........................127k Magic experience

 

X Summoning experience~........................87k Summoning experience

 

1,378k Cost.........................................930k Cost

 

 

 

~I put X amount because you never gave an amount.

 

 

 

*I don't actually know the value of experience per hour while using Ice burst at the 9 Lobster area. I used the ratio you got at the 7 and gave it to the 9 by doing the following working:

 

 

 

74,180 Magic experience per hour at 7 Lobster spot (approximately).

 

42,180 Magic experience per hour from damage (take of 32k from the amount of casts 800*40).

 

42,180 * 9/7 = 54,231 (gets the approximate experience from damage you would killing 9 at a time compared to 7).

 

54,231 * 650/800 = 44,063 (650 casts per hour compared to 800)

 

44,063 + 26,000 = 70,063 (adding on experience from the actualy casts 650*40)

 

 

 

Essentially the same experience per hour, the only difference being this is cheaper experience. You use 150 less casts but because you are attacking 9 compared to 7 you get more experience from doing damage and hence that outcome. Also, I know about the 7 lobster area, that is the one I used originally.

 

 

 

Just to clarify, I wasn't intending to to actually show you are wrong or anything. I just felt since I also know a decent amount on this subject that I could add to it is all ::' .

 

 

 

[side note]

 

Ooh ooh, my turn for a side note 8-) . Only famous person I met there was Zezima. As you can also see, I use math alot (here and in many other threads I have posted in). I just find math to have a certain quality to it that I enjoy. Some say it makes me sound like a nerd or something :geek: , but I don't mind. There are people who find math beautiful (or something like that), I don't like it in that way though. I just enjoy the aspect of the logical and rational reasoning that you go through to get the desired answer. Hence why I post alot of math and such in my posts ::' . Anyway, there is my side note

 

[/side note]

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No... 101k is my summoning XP, assuming 800 barrages per hour (and 124 XP per barrage). How many barrages\h are you using for the 9 spot?

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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