Hawks Posted November 25, 2009 Share Posted November 25, 2009 Oops.. Yeah, you're right. I was thinking of a typhoon. Either way, I still think snow is cooler than a giant wave. Okay, maybe not, but you already have one water-related storm, you might as well add a snow/ice one with the 'air' one (tornado). In other news, I've finally finished more concept art! I shall get it to you asap. sig by Soa.....tip.it times.....art & mediadeviantart/flickr/last.fm/steam/twitter/tumblr/youtube Link to comment Share on other sites More sharing options...
quelmotz Posted November 26, 2009 Share Posted November 26, 2009 I think the bind for 20 seconds effect should be changed to something like avalanche.The bind for 15 seconds should be something like blizzard maybe?Tornado doing 25% extra damage is ok IMO. Hurricane=Typhoon=Cyclone. All mean a huge tropical storm, usually coming from the ocean during the monsoon season or something. They are so huge that they can be seen from satellites, unlike tornadoes. A tsunami is a (series of) waves up to 30m or so high that are usually triggered by undersea earthquakes. -------- Anyway, let's stop wasting time talking about pures. Pures voluntarily chose to devote themselves to skilling/combat, and so why should Jagex cater to them? Jagex never forced anyone to be pures in the first place. In fact they encourage "balanced" playing. If you choose to pursue skills/combat only, then it's your fault, not Jagex's. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
clawolas Posted November 26, 2009 Share Posted November 26, 2009 Just to the whole tsunami avalanche typhoon , tornado thing . I just mentioned it because the bow is called the bow of storms is called the bow of stormsand a tsunami is a giant wavenot a storm. The pure doesnt have to be diverse , but even people with a low cb should be able to mine at these mines shouldnt they? That would just ensure that people could mine there without gettingconstantly killed. To the curse Making the equipment slot cursed and so not allowing other divine gear to be equipped is okay , as long as the curse wears off after a defined period of time. Apple means VitaminsVitamins means HealthHealth means Money Money means PowerPower means WomenWomen mean S(bleep)xS(bleep)s means AidsAids means DeathWant an Apple Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 27, 2009 Author Share Posted November 27, 2009 But there still must be some aspect of risk. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
clawolas Posted November 27, 2009 Share Posted November 27, 2009 If we want to add risk we can just make the monsters in the"Thieving and Agility room"less powerful than the normal monsters , and maybe add an hp drain effect(like pray at barrows , only in hp) to that room Apple means VitaminsVitamins means HealthHealth means Money Money means PowerPower means WomenWomen mean S(bleep)xS(bleep)s means AidsAids means DeathWant an Apple Link to comment Share on other sites More sharing options...
quelmotz Posted November 27, 2009 Share Posted November 27, 2009 But there still must be some aspect of risk. Exactly. Do you expect the gods to leave a mine filled with an extremely precious and powerful ore empty of guardians? Or the same for a furnace capable of smelting the ore and the only anvil that can be used to smith the bars into divine weapons? Fat chance. ----- Anyway the name of the bow doesn't matter. You could always change it to the "Bow of Disaster" or something like that... And tsunamis can also be triggered by violent storms, so.... Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 27, 2009 Author Share Posted November 27, 2009 If we want to add risk we can just make the monsters in the"Thieving and Agility room"less powerful than the normal monsters , and maybe add an hp drain effect(like pray at barrows , only in hp) to that room That's not dangerous, that's predictable. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
quelmotz Posted November 28, 2009 Share Posted November 28, 2009 Why don't you stop trying to help pures? They don't deserve Jagex's effort and time to cater to them. If you VOLUNTARILY specialise yourself, you don't deserve Jagex's sympathy. (sorry for the large font, just had to get the point through) Jagex IS NOT stopping you from reverting back to a balanced character. If Jagex forced you to choose "classes" or something then I would agree with you, but not in this case. You restrict yourself to certain aspects of RuneScape so as to devote yourself to skills - you'll have to pay for it some way or another. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Beebel Posted December 2, 2009 Share Posted December 2, 2009 I think this is a great idea, but I agree with Clawolas about the curse. Maybe you could change it to a certain length of time instead of such a dramatic drain of prayer. Something similar to the ability to mine/smith where your higher mining/smithing level increases the chance of succeeding. The curse could wear off over a period of time, but the higher your prayer is, the shorter the length of time it takes? And prayer isn't reduced while nullifying off the curse. Also, this shouldn't work in PvP based aspects of RuneScape, just other parts such as skiling/questing/etc. Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 2, 2009 Author Share Posted December 2, 2009 Not sure what you mean on the "doesn't work on PvP" bit, but that's a good idea. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Beebel Posted December 2, 2009 Share Posted December 2, 2009 Well, in minigames like Castle Wars, Clan Wars, Fight Pits etc. where you have to fight other players, it wouldn't be fair that you had the ability to change divinite armour/weapons during the game because the curse wore off while you were playing. Same goes for Bounty Hunter worlds. But when you aren't fighting another player it doesn't matter so much. Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 2, 2009 Author Share Posted December 2, 2009 It would be fair if the curse took a long time to wear off. If you could only switch armors once or twice during a CW game, it wouldn't matter very much. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Beebel Posted December 3, 2009 Share Posted December 3, 2009 Maybe not so much in castle wars and other safe PvP minigames, but a large portion of the RuneScape community would object to the ability to change divinite armour in PvP worlds with drops and such. I think a time of about 10 minutes with 50 prayer would be good, and maybe shorten that to about 5 with 99 prayer? Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 3, 2009 Author Share Posted December 3, 2009 I think that's actually a little too short given the fact that there is no penalty for it. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 9, 2009 Author Share Posted December 9, 2009 More concept art! ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
gioandjack Posted December 12, 2009 Share Posted December 12, 2009 sweet :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:im noware near the requirements :unsure: Sig courtesy of sxssniffe(so i can remember to go to make a new one :-) ) If Jagex ever made a perfect update there would be players complaining about nothing to complain about. Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. Brian W. Kernighan Link to comment Share on other sites More sharing options...
dieee12 Posted December 13, 2009 Share Posted December 13, 2009 I'm a bit confused here :mellow: Let me try to summarize this and please correct me if I missed something. To start off, 50 mining to mine the ore, 50 smithing to smelt, and 95 to smith the bar. Correct? Now taking an unfinished item (please explain the process to get one I missed it) to the room in GWD will allow you to make a weapon corresponding to that god right? (EG Bandos's Crescent of war) And if Guthix let you into the mines in the first place, why would there be protectors? Just a little though, I think it contradicts itself. Otherwise a very nice topic I can say. This is a perfect way to help Mining and Smithing actually have a point in this game nowadays. Also, Jagex has stated that they are going to add a whole new set of armor to the game, along with a new dungeon. Some of the biggest HP counts will be there. If you inspired them....well done to you :thumbsup: Best of luck with everything else :mrgreen: Quest Cape is on the way! Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 13, 2009 Author Share Posted December 13, 2009 You have everything understood correctly, and thanks for reading! On the contradictory part, I would compare them to Churches in modern day. God (if you do believe in God) allows you into his holy places (Churches, etc.), yet if you attempt to steal from him, it is a blatant crime. Likewise, Guthix allows you into his sacred places, provided you demonstrate your devotion (hence the tribute required), but scorns you if you attempt to steal from him. If you would like to look at it from a different way, think about it like this. Guthix is asleep, correct? So he has no way of telling his guardians to give you a "free pass". So while you can worship Guthix and therefore allows you access, the guardians do not know you are a Guthixian sympathizer, and therefore know no better than to attack. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Zaaps1 Posted January 22, 2010 Author Share Posted January 22, 2010 Bump. Note on the Orbs: I gave it thought and personally, I believe that system is a little too complex and unnecessary. It would be cool, to be sure, and I had to fight my own urge to add it just for the effect, but I don't think it quite accomplishes the purpose. The equipment, I think, is enough, although anyone is free to disagree and convince me otherwise. I'm still open to suggestions. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
quelmotz Posted January 22, 2010 Share Posted January 22, 2010 Bump. Note on the Orbs: I gave it thought and personally, I believe that system is a little too complex and unnecessary. It would be cool, to be sure, and I had to fight my own urge to add it just for the effect, but I don't think it quite accomplishes the purpose. The equipment, I think, is enough, although anyone is free to disagree and convince me otherwise. I'm still open to suggestions. No problem. It's your suggestion after all. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
TTanT Posted February 7, 2010 Share Posted February 7, 2010 I'd just like to point out that by classic definitions, longswords are straight and sabers are curved. Your pictures so the opposite of this. But other than that bit of nitpicking, I love the idea! The only difference between Hitler and the man next door who comes home and beats his kids every day is circumstance. The intent is the same-- to harm others.[hide=Tifers say the darndest things]I told her there was a secret method to doing it - and there is - but my once nimble and agile fingers were unable to perform because I was under the influence.I would laugh, not hate. I'm a male. :(Since when was Ireland an island...? :wall:I actually have a hobby of licking public toilet seats.[/hide] Link to comment Share on other sites More sharing options...
Zaaps1 Posted February 8, 2010 Author Share Posted February 8, 2010 Ah, well I'm sure if this gets implemented that would be a quick fix. ;-) Thanks for posting! ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
quelmotz Posted February 8, 2010 Share Posted February 8, 2010 I'd just like to point out that by classic definitions, longswords are straight and sabers are curved. Your pictures so the opposite of this. But other than that bit of nitpicking, I love the idea! A saber is basically a sword/longsword. A sabre is a scimitar-like curved sword. AFAIK anyway... Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
John Halo Chief Posted February 22, 2010 Share Posted February 22, 2010 It's pretty good, some of the spec "taunts" are kinda cheesy. Link to comment Share on other sites More sharing options...
Zaaps1 Posted February 23, 2010 Author Share Posted February 23, 2010 Yeah but on those I ran out of creativity. Thanks for your post! :) ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
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