Jump to content

Ending One-Iteming and PJ'ing.


Blutters

Recommended Posts

When you are on a PvP world, are skulled, and die while having Protect Item activated, rather than retaining the item, you get the mid-GE price in coins for it.

 

The item is removed from the game and one-itemers must go to the trouble of buying another weapon or having multiple weapons before they can operate again, thereby eliminating the 'convenience' of one-iteming.

 

  • Rather than the full mid price, you could get minimum price, or even 90% (minimum price is 95% of the mid price).
     
    If you die with these items, say, 3 times in a 24 hour period, you cannot buy anymore in either a trade or the GE. I suppose that wouldn't stop people from hoarding Dragon Daggers but it would help protect more expensive items.

 

I figure it's also a good way to get rid of unsellable high-priced junk items.

 

 

 

I don't see any problems, but that's why this is here. Please point out anything wrong with this system being added...

 

 

 

To end PJ'ing, a 40-second delay could be applied in single-way combat zones for people just exiting combat. This means that you could not attack anyone else and no one could attack you until the delay ran out. The actual duration of the delay is up for discussion.

2dgucz6.png

Link to comment
Share on other sites

No. It would really kill a lot of the economy. Godswords and claws will skyrocket, along with other weapons like dds.

sig2-3.jpg

 

Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy.

Link to comment
Share on other sites

No. It would really kill a lot of the economy. Godswords and claws will skyrocket, along with other weapons like dds.

 

That's a good thing. Dragon Dagger can't raise much. There's a infinite shop selling them for 30k each.

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

Link to comment
Share on other sites

Plus you don't see many people 1 iteming a Godsword anyway. Screw up and you are down 19m at the very least.

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

Link to comment
Share on other sites

Wouldn't solve a thing. DDS is like 35k. 350k is 10 DDSes. 350k is nothing, but 10 DDSes will last for a long time. Are you really going to risk all the items you have to kill some idiot with a 35k weapon when he has 9 more in the bank?

Link to comment
Share on other sites

This would make it very easy to manipulate GE prices. Just buy all the godswords you can at the current GE price, get yourself killed, collect the money and repeat. Prices will automatically rise.

Link to comment
Share on other sites

Wouldn't solve a thing. DDS is like 35k. 350k is 10 DDSes. 350k is nothing, but 10 DDSes will last for a long time. Are you really going to risk all the items you have to kill some idiot with a 35k weapon when he has 9 more in the bank?

 

One itemers kill one itemers. 10 DDS's is 10 deaths. Those wouldn't last as long as you think...

 

I was more focused on swamped areas like Falador than the random one itemer that will run up to you in a remote location.

 

 

 

This would make it very easy to manipulate GE prices. Just buy all the godswords you can at the current GE price, get yourself killed, collect the money and repeat. Prices will automatically rise.

 

This is different from hoarding these items and then just keeping them to sell later, how...?

 

I suppose you could use the money you just got from destroying that item to buy another, but that's really just hurting yourself...

2dgucz6.png

Link to comment
Share on other sites

 

This is different from hoarding these items and then just keeping them to sell later, how...?

 

I suppose you could use the money you just got from destroying that item to buy another, but that's really just hurting yourself...

 

 

 

Well for one, to have any significant impact on the price of an item, you have to hoard a LOT of that item, which in turn costs a huge amount of money. So, your ability to affect to supply of an item is limited by how much money you have.

 

 

 

This feature would provide a way to lower the supply of an item that would cost almost nothing other than the time spent doing it. It's essentially the same thing as if Jagex made alchemy yields follow GE prices.

Link to comment
Share on other sites

Wouldn't solve a thing. DDS is like 35k. 350k is 10 DDSes. 350k is nothing, but 10 DDSes will last for a long time. Are you really going to risk all the items you have to kill some idiot with a 35k weapon when he has 9 more in the bank?

 

One itemers kill one itemers. 10 DDS's is 10 deaths. Those wouldn't last as long as you think...

 

I was more focused on swamped areas like Falador than the random one itemer that will run up to you in a remote location

 

 

 

I know that. One-items don't run out into the world looking to kill another one-itemer. They look to kill pkers who have just finished fighting another pker so he is weak enough to take out with the DDS. That being said, they have 35k to lose and everything to gain. In hotspots, their power is increased even more as they have so much prey and they can easily teleport back to the hotspot if they did.

 

 

 

Consider this. You are at my level. If you were a real pker at my level, you'd be used a godsword, claws, whip, etc. You know, expensive equipment which can easily stack up mils. So you fight a match in Varrock, you just win. However you only have 40hp left. 40 hp is nothing. 1 hit with the DDS can do more than that, let alone 4. You have no chance whatsoever. Even if you manage to kill the one-itemer, he'll respawn in Lumby, run to the bank, get another DDS, and get at you again by a neat teleport to Varrock spell.

 

 

 

Not to mention the RWT possibility of this idea.

Link to comment
Share on other sites

People could abuse this to get rid of things that dont sell normally.

 

That's abuse?

 

 

This feature would provide a way to lower the supply of an item that would cost almost nothing other than the time spent doing it. It's essentially the same thing as if Jagex made alchemy yields follow GE prices.

 

There are several ways and rules that could be added I can think of off the top of my head to make it not worthwhile.

 

  • Rather than the full mid price, you could get minimum price, or even 90% (minimum price is 95% of the mid price).
     
    If you die with these items, say, 3 times in a 24 hour period, you cannot buy anymore in either a trade or the GE. I suppose that wouldn't stop people from hoarding Dragon Daggers but it would help protect more expensive items.

 

 

I know that. One-items don't run out into the world looking to kill another one-itemer. They look to kill pkers who have just finished fighting another pker so he is weak enough to take out with the DDS. That being said, they have 35k to lose and everything to gain. In hotspots, their power is increased even more as they have so much prey and they can easily teleport back to the hotspot if they did.

 

 

 

Consider this. You are at my level. If you were a real pker at my level, you'd be used a godsword, claws, whip, etc. You know, expensive equipment which can easily stack up mils. So you fight a match in Varrock, you just win. However you only have 40hp left. 40 hp is nothing. 1 hit with the DDS can do more than that, let alone 4. You have no chance whatsoever. Even if you manage to kill the one-itemer, he'll respawn in Lumby, run to the bank, get another DDS, and get at you again by a neat teleport to Varrock spell.

 

 

That's actually called PJ'ing, and is definitely not limited to just one-itemers. To end PJ'ing, a 40-second delay could be applied in single-way combat zones for people just exiting combat.

 

Not to mention the RWT possibility of this idea.

 

No, please do mention the RWT possibility, because I don't see how people who are one-iteming and retaining all the value of the one item that they're keeping via Protect Item (and therefore not risking 25k/75k upon death) creates a way to fix drops at all...

2dgucz6.png

Link to comment
Share on other sites

 

I know that. One-items don't run out into the world looking to kill another one-itemer. They look to kill pkers who have just finished fighting another pker so he is weak enough to take out with the DDS. That being said, they have 35k to lose and everything to gain. In hotspots, their power is increased even more as they have so much prey and they can easily teleport back to the hotspot if they did.

 

 

 

Consider this. You are at my level. If you were a real pker at my level, you'd be used a godsword, claws, whip, etc. You know, expensive equipment which can easily stack up mils. So you fight a match in Varrock, you just win. However you only have 40hp left. 40 hp is nothing. 1 hit with the DDS can do more than that, let alone 4. You have no chance whatsoever. Even if you manage to kill the one-itemer, he'll respawn in Lumby, run to the bank, get another DDS, and get at you again by a neat teleport to Varrock spell.

 

 

That's actually called PJ'ing, and is definitely not limited to just one-itemers. To end PJ'ing, a 40-second delay could be applied in single-way combat zones for people just exiting combat.

 

Not to mention the RWT possibility of this idea.

 

No, please do mention the RWT possibility, because I don't see how people who are one-iteming and retaining all the value of the one item that they're keeping via Protect Item (and therefore not risking 25k/75k upon death) creates a way to fix drops at all...

 

 

 

40-second delay sounds good. But it's a little too high. Maybe 10-20 seconds? More than enough. I mean, I can get to most slayer tasks from a bank in 40 seconds, or around that. By delay you mean a period of invincibility, right?

 

 

 

Rather than the full mid price, you could get minimum price, or even 90% (minimum price is 95% of the mid price).

 

 

 

So from my understanding you could buy, say a godsword, purposely die, and have the killer pick up 90% of the mid price? For some reason, I doubt you haven't thought of that before, so I'm probably misunderstanding. But I don't see any mention of stopping RWT this way in your idea. If you did mention it, my mistake ignore this.

Link to comment
Share on other sites

 

40-second delay sounds good. But it's a little too high. Maybe 10-20 seconds? More than enough. I mean, I can get to most slayer tasks from a bank in 40 seconds, or around that. By delay you mean a period of invincibility, right?

 

 

 

Rather than the full mid price, you could get minimum price, or even 90% (minimum price is 95% of the mid price).

 

 

 

So from my understanding you could buy, say a godsword, purposely die, and have the killer pick up 90% of the mid price? For some reason, I doubt you haven't thought of that before, so I'm probably misunderstanding. But I don't see any mention of stopping RWT this way in your idea. If you did mention it, my mistake ignore this.

 

I mean a period of time where you can't enter combat, which means you attacking someone or someone attacking you.

 

If you use Protect Item while you are skulled, you are not losing anything normally, now, today. This means that you have a value of 0gp when dying.

 

If my plan were in effect, the item you keep is converted into coins after you die. The item itself is essentially destroyed in the process.

2dgucz6.png

Link to comment
Share on other sites

[hide=]

 

I know that. One-items don't run out into the world looking to kill another one-itemer. They look to kill pkers who have just finished fighting another pker so he is weak enough to take out with the DDS. That being said, they have 35k to lose and everything to gain. In hotspots, their power is increased even more as they have so much prey and they can easily teleport back to the hotspot if they did.

 

 

 

Consider this. You are at my level. If you were a real pker at my level, you'd be used a godsword, claws, whip, etc. You know, expensive equipment which can easily stack up mils. So you fight a match in Varrock, you just win. However you only have 40hp left. 40 hp is nothing. 1 hit with the DDS can do more than that, let alone 4. You have no chance whatsoever. Even if you manage to kill the one-itemer, he'll respawn in Lumby, run to the bank, get another DDS, and get at you again by a neat teleport to Varrock spell.

 

 

That's actually called PJ'ing, and is definitely not limited to just one-itemers. To end PJ'ing, a 40-second delay could be applied in single-way combat zones for people just exiting combat.

 

Not to mention the RWT possibility of this idea.

 

No, please do mention the RWT possibility, because I don't see how people who are one-iteming and retaining all the value of the one item that they're keeping via Protect Item (and therefore not risking 25k/75k upon death) creates a way to fix drops at all...

 

 

 

40-second delay sounds good. But it's a little too high. Maybe 10-20 seconds? More than enough. I mean, I can get to most slayer tasks from a bank in 40 seconds, or around that. By delay you mean a period of invincibility, right?

 

 

 

Rather than the full mid price, you could get minimum price, or even 90% (minimum price is 95% of the mid price).

 

 

 

So from my understanding you could buy, say a godsword, purposely die, and have the killer pick up 90% of the mid price? For some reason, I doubt you haven't thought of that before, so I'm probably misunderstanding. But I don't see any mention of stopping RWT this way in your idea. If you did mention it, my mistake ignore this.

[/hide]

 

 

 

He's talking about the person that died with the gs and pro item on gets 90% of what it is worth, instead of the gs when re spawning.

sig2-3.jpg

 

Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy.

Link to comment
Share on other sites

 

40-second delay sounds good. But it's a little too high. Maybe 10-20 seconds? More than enough. I mean, I can get to most slayer tasks from a bank in 40 seconds, or around that. By delay you mean a period of invincibility, right?

 

 

 

Rather than the full mid price, you could get minimum price, or even 90% (minimum price is 95% of the mid price).

 

 

 

So from my understanding you could buy, say a godsword, purposely die, and have the killer pick up 90% of the mid price? For some reason, I doubt you haven't thought of that before, so I'm probably misunderstanding. But I don't see any mention of stopping RWT this way in your idea. If you did mention it, my mistake ignore this.

 

I mean a period of time where you can't enter combat, which means you attacking someone or someone attacking you.

 

If you use Protect Item while you are skulled, you are not losing anything normally, now, today. This means that you have a value of 0gp when dying.

 

If my plan were in effect, the item you keep is converted into coins after you die. The item itself is essentially destroyed in the process.

 

 

 

Ok, I support that delay time as long as it's shorter. Anyone who can't heal to their max hp, pick up the loot, and get a safe distance away in 10-20 seconds is just too stupid. 40 seconds is way too much time.

 

 

 

Thanks for clearing that up for me. I knew I misunderstood something. Here's my response then:

 

 

 

90% of 35k is nothing, so people would just horde the DDS before pjing. All you'd end up doing is stopping people from using higher-end items like DCS and AGS.

 

 

 

Also, are you saying that the protected item is automatically converted at death? That means even normal pkers who happen to have the AGS as their most expensive weapon will suffer. It would also remove many items from the game. Tons of people would die with whips and such and a lot would be removed from the game. This would create inflation, with so many gp entering by the millions, and rise the costs of pking weapons.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.