Gandalf14141 Posted March 29, 2009 Share Posted March 29, 2009 So I am going for a quest cape and am currently working on 69 smithing. I need to get 66 craft, 70 agility?, and 65 herby and farm, what should I work on after smithing? I am farming herbs and fruit trees, so can't do much more with that.. Finally on here to update that I have officially quit! It's been fun.[hide=Signature]R.I.P Billy Mays and <3 My Friend C.D.S 7/8/09 <360,816th to 99 Fletching 03/07/09|220,309th Person to be Able to Kill Dusties | 10 Year Cape on 12/20/14[/hide] Link to comment Share on other sites More sharing options...
pinguimmaiden Posted March 29, 2009 Share Posted March 29, 2009 You just need 63 herblore and 62 farm for all quests, its just boost. Do this: Farming ~> Farm herbs, trees, fruit trees and watermelons. Herblore ~> Prayer pots are good to make. Crafting ~> Green d'hide vambs, legs and bodies with sc needle. Link to comment Share on other sites More sharing options...
Gandalf14141 Posted March 29, 2009 Author Share Posted March 29, 2009 You just need 63 herblore and 62 farm for all quests, its just boost. Do this: Farming ~> Farm herbs, trees, fruit trees and watermelons. Herblore ~> Prayer pots are good to make. Crafting ~> Green d'hide vambs, legs and bodies with sc needle. Ok, got 2 full tools, and one at 8%, is that enough for crafting? [hide=]Dude you sound like you have a lot of experience in a lot of stuff[/hide] Finally on here to update that I have officially quit! It's been fun.[hide=Signature]R.I.P Billy Mays and <3 My Friend C.D.S 7/8/09 <360,816th to 99 Fletching 03/07/09|220,309th Person to be Able to Kill Dusties | 10 Year Cape on 12/20/14[/hide] Link to comment Share on other sites More sharing options...
pinguimmaiden Posted March 29, 2009 Share Posted March 29, 2009 You need 150k xp to get 66 crafting and each needle gives 50k xp, so you will need 3 needles for it, you got 2 atm, so its just get 1 more. Link to comment Share on other sites More sharing options...
Gandalf14141 Posted March 29, 2009 Author Share Posted March 29, 2009 Ok Finally on here to update that I have officially quit! It's been fun.[hide=Signature]R.I.P Billy Mays and <3 My Friend C.D.S 7/8/09 <360,816th to 99 Fletching 03/07/09|220,309th Person to be Able to Kill Dusties | 10 Year Cape on 12/20/14[/hide] Link to comment Share on other sites More sharing options...
Gandorf61 Posted March 29, 2009 Share Posted March 29, 2009 I would recommend to just get 65 herblore and not boost. Makes things a lot easier then having to run for a boost during the quest. same thing for farming as well. it's not too hard to get those last few levels. You also don't need 70 agility. I had 63 and boosted to 65 and managed ME2 after a couple of tries as there isn't a lot of agility required during the quest. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
Gandalf14141 Posted March 30, 2009 Author Share Posted March 30, 2009 Ok, that should make things a little easier Finally on here to update that I have officially quit! It's been fun.[hide=Signature]R.I.P Billy Mays and <3 My Friend C.D.S 7/8/09 <360,816th to 99 Fletching 03/07/09|220,309th Person to be Able to Kill Dusties | 10 Year Cape on 12/20/14[/hide] Link to comment Share on other sites More sharing options...
aspeeder Posted March 30, 2009 Share Posted March 30, 2009 As for when to train them, just train farming throughout, The herbs will save on losses http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 32 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 9 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots Link to comment Share on other sites More sharing options...
Commiesk Posted March 30, 2009 Share Posted March 30, 2009 Or you can have fun training farming with vinesweeper. Link to comment Share on other sites More sharing options...
Vulxai Posted March 30, 2009 Share Posted March 30, 2009 I would recommend to just get 65 herblore and not boost. Makes things a lot easier then having to run for a boost during the quest. same thing for farming as well. it's not too hard to get those last few levels. You also don't need 70 agility. I had 63 and boosted to 65 and managed ME2 after a couple of tries as there isn't a lot of agility required during the quest. You only need the boost to start WGS. I would know, I only had to boost to start it, and then never again throughout the quest. ~ Proud Father ~ Proud (Currently Deployed) Army National Guardsmen ~ Proud Lakota ~ Retired Tip.It Crew ~ Link to comment Share on other sites More sharing options...
Gandorf61 Posted March 30, 2009 Share Posted March 30, 2009 I would recommend to just get 65 herblore and not boost. Makes things a lot easier then having to run for a boost during the quest. same thing for farming as well. it's not too hard to get those last few levels. You also don't need 70 agility. I had 63 and boosted to 65 and managed ME2 after a couple of tries as there isn't a lot of agility required during the quest. You only need the boost to start WGS. I would know, I only had to boost to start it, and then never again throughout the quest. Really, even at the parts that used herblore? Wow I never had to get those extra two levels then.. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
Vulxai Posted March 30, 2009 Share Posted March 30, 2009 I would recommend to just get 65 herblore and not boost. Makes things a lot easier then having to run for a boost during the quest. same thing for farming as well. it's not too hard to get those last few levels. You also don't need 70 agility. I had 63 and boosted to 65 and managed ME2 after a couple of tries as there isn't a lot of agility required during the quest. You only need the boost to start WGS. I would know, I only had to boost to start it, and then never again throughout the quest. Really, even at the parts that used herblore? Wow I never had to get those extra two levels then.. Yep, really. I carried around a Greenman's Ale (m) and half of a Garden Pie so I could boost when I needed it, but I never used them. ~ Proud Father ~ Proud (Currently Deployed) Army National Guardsmen ~ Proud Lakota ~ Retired Tip.It Crew ~ Link to comment Share on other sites More sharing options...
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