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Abbysal minion gives invisible attack bonus?


Neilson1111

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I think the real issue here is why you were meleeing mith dragons #-o

 

why not? range isnt very much better actually

 

 

 

Much better than 3 a trip though. I get 13+ with just a bunyip while ranging, struggled to get 6 a trip with melee.

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I think the real issue here is why you were meleeing mith dragons #-o

 

why not? range isnt very much better actually

 

 

 

Much better than 3 a trip though. I get 13+ with just a bunyip while ranging, struggled to get 6 a trip with melee.

 

strange, because i get pretty much the same number meleeing and ranging. what do you bring?

I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"

walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come

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I dont think you need thousands of samples, but try a few trips over a few days. I find even with ankous there are times where I will have a 30 minute trip because they keep hitting me, and other times I have managed 4+ hours of ankou killing with 16 monkfish (I always bring 16).

 

 

 

On different days, it feels like I have gained or lost many defense levels, yet my defence is pretty much constant lately.

 

 

 

Another strange observation is that the ammount of hits I take seems to be related to how much health I have. Ankous rarely hit me when I have 56hp, and hit considerably more often if I have 70+ hp remaining. Once I am in the 40's, I start taking more hits, but not like I do in the 60's and 70's. I dont know if its real. Perhaps my mind is messing around with time perception. But trips definatly last longer if I keep eating to maintain a health in the mid 50's.

 

 

 

So try some trips with and without minion on a few different days, and see if it holds true.

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I think the real issue here is why you were meleeing mith dragons #-o

 

why not? range isnt very much better actually

 

 

 

Much better than 3 a trip though. I get 13+ with just a bunyip while ranging, struggled to get 6 a trip with melee.

 

strange, because i get pretty much the same number meleeing and ranging. what do you bring?

30 kills a trip maging without Unicorn. <3: More expensive though (claws of guthix, probably could last over 50 with blood spells but it'd be a lot more expensive).

 

 

 

I highly doubt this if Jagex hasn't stated it themselves. Lucky streaks happen. If you notice over a long period of time you may be on to something, not from a couple of kills though.

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Kill 5k dragons with, and without the minion. Then come back.

 

 

 

 

 

5k dragons each seems a little excessive. I would say accurately recording a few thousand attacks, especially on something with as high defense as a mithril dragon, would be enough to prove this. I would almost go as far as saying that 1k attacks for each could be enough to convince me one way or another, if there was a significant difference. But I think your point is more that you can't kill 10 dragons and say "wow, I killed those better then normal, thus my pet is obviously the reason"

 

 

 

Odds are, the pet is just giving you the lucky charm effect.

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Got his first skill cape April 7th 2009, at lv 121+12 cb and 2000 total

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I think the real issue here is why you were meleeing mith dragons #-o

 

why not? range isnt very much better actually

 

 

 

Much better than 3 a trip though. I get 13+ with just a bunyip while ranging, struggled to get 6 a trip with melee.

 

strange, because i get pretty much the same number meleeing and ranging. what do you bring?

30 kills a trip maging without Unicorn. <3: More expensive though (claws of guthix, probably could last over 50 with blood spells but it'd be a lot more expensive).

 

 

 

I highly doubt this if Jagex hasn't stated it themselves. Lucky streaks happen. If you notice over a long period of time you may be on to something, not from a couple of kills though.

 

 

 

very pointless argument since speed > lasting at miths

 

 

 

the faster you can kill a mith the better, if melee u can kill 15% faster than ranging but ranging u last 3x as long its about the same, you know why?

 

 

 

BANKING TAKES ~60-90 SECONDS, lasting 30 kills is pointless, its almost bad if its 30 slower kills

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5000 kills would be a little much. My experience with charm drop rate (see my sig) is that you can get a decent charm drop probability after roughly 100 kills of the same monster. Hit probabilities wouldn't really be any different, especially when you consider that you have multiple data points per monster.

 

 

 

Off topic, I'm not saying my charm calc only has ~100 kills per monster :P It's a work progress and we encourage outside submissions :D Roughly 22k charm drops recorded on 28 monsters so far.

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Pets do not in any way give you skill-boosting bonuses.

 

 

 

*LeetSpeak for emphasis only*

 

 

 

KKTHANZBYE

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[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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just curious, if he were to do a hypothesis test, what would the test statistic be? n > 30, so Z works, right? and it's a test of means (of average hits with and without minion). of course, the larger the sample size, the more normally distributed the population is, but on most Z tables, the largest 'n' without going off the chart is 200 (on ones I've seen), so I guess a sample of size of 200 will suffice. and he can handle that. but what about gear and weapons? assume melee, since that's what he used. if he's testing the whip + minion, he shouldn't (not saying he can't) have any slash attack or str boosting armor, and no piety or comabt boosting prayers.

 

 

 

without going into detail, there are simply too many factors in the test. he could try it, and record the results. that would me 200 with minion, 200 without.

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~ 3,072nd to 99 Mining on August 30th, 2009 ~
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The only way you can prove this is if you either ask a J Mod or test it. Often i get these "feelings". For example, being hit more often when not attacking back.

 

And Jmods said pvp didn't drop DFH and was a bug. :roll:

 

 

 

Pets do not in any way give you skill-boosting bonuses.

 

 

 

*LeetSpeak for emphasis only*

 

 

 

KKTHANZBYE

 

It's kthxbai ::'

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Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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just curious, if he were to do a hypothesis test, what would the test statistic be? n > 30, so Z works, right? and it's a test of means (of average hits with and without minion). of course, the larger the sample size, the more normally distributed the population is, but on most Z tables, the largest 'n' without going off the chart is 200 (on ones I've seen), so I guess a sample of size of 200 will suffice. and he can handle that. but what about gear and weapons? assume melee, since that's what he used. if he's testing the whip + minion, he shouldn't (not saying he can't) have any slash attack or str boosting armor, and no piety or comabt boosting prayers.

 

 

 

without going into detail, there are simply too many factors in the test. he could try it, and record the results. that would me 200 with minion, 200 without.

200 would be way more than enough if the results continue as stated - you'd only need a sample that huge if results were negligibly better. A sample of 50 would do, at most 100. Of course a sample of 50 would also clearly show that the claim is false - 50 lucky kills in a row would be extremely unlikely.
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