cardsfan Posted September 5, 2005 Share Posted September 5, 2005 My problem with this is that it takes skill/difficulty out of the game. Take the family crest quest, for instance. It used to be a challenge, picking which gauntlets would be best for you. Now it doesn't even matter anymore. Don't want to burn some lobsters? Oh, I can just go change my gauntlets! Want more experience for gold smelting? No problem! Give the old gauntlets a change...no offense to u mr tip/rs mod sir :wink: , but i think ur picking and choosing wat u want. Why stop at just combat, why not make that apply to non combat stats as well? why doesnt jagex make it so that at the start of a character, u had to pick *1* skill in which you could lvl in, and that was the sole skill you could lvl...ever. would that be fun? i think most people would agree that choosing 1 skill, or 1 combat is completely unfair, seeing as a lot of the fun in this game comes from being able to pick and choose what u want, instead of having a potentially disastrous draw back to a desicion. overall my point is this: yes races would be a great addition to the game! but, it should not come at the price of a total commitment, as that is completely unfair to those who like more than one form of combat (such as me). a more realistic option is to not make classes unchangeable, but to put a heavy fee on changing, like a set percentage loss of xp for the current skill. (rangers/elves will lose a set percentange of their ranged xp when they switch classes) i wouldnt use gp as a fee since either the fee will be far too great for some people, or insignificant to others, and if it is a percentage fee, then people can just give all their money to a friend until their class is changed. R.I.P. Shiva Link to comment Share on other sites More sharing options...
bia_mimir Posted September 5, 2005 Share Posted September 5, 2005 I can't see it happening. Consider to consequences: 1. Jagex seem to have to spend a lot of effort tailoring any new items of clothing, weapons etc to the male and female characters. Think how much more effort would be involved if this had to be repeated for (both sexes) of all the races? 2. Some of the characters (NPCs) have predispositions towards certain races. This should result in in player characters being treated differently by NPCs based on there race. This would be a mammoth effort to retrofit to existing quests etc. Then again, the NPCs largely ignore whether you follow zammy or guthix etc. Link to comment Share on other sites More sharing options...
sup2069 Posted September 6, 2005 Share Posted September 6, 2005 Rather than paying cash, how about a lovely quest! This would be a perfect update for Jagex. Which ever race you wanted be, choices are elf, dorf and gnome, you would have to complete a hard to very hard quest for that race. It would make the new form more unique. If not it would be pointless due to a lot of people shelling out 5k to be their favorite species. I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m sure some people playing are tired of seeing everybody looking like them (human). It would make the game more immersive and give people another sought after goal to accomplish. Changing from human to any form would change your combat stats! ( Your combat would be unchanged!) Once you picked a race you could not do another quest and change ( kinda like the gaunts in the past) Pros: * New unique quest * The new forms would have slight weaknesses/advantages in regards to each other. Dorf: Str +10 - Def -15 - Attack +10 - Hit points +2 SPECIALTY:Skill Smiting bonus +7 Undoubtly mistaken for their strength and attacking abilities, they are known for ripping limps off their unsuspecting enemies. With their short tempers and raging brutality when needed, this makes Dworfs an treacherous foe to be reckon with. Smithing is their best skill when off in the deep dungeons of Runescape smithing their masterpieces. Elf: Str -10 - Def -5 - Attack +15 - Hit points -5 SPECIALTY:Skill Fletching +5 Renowned for their acute visual abilities and laser-like focus, the Elves inherit high attack with the utmost of accuracy. Though, due to their physique, they have absolutely hardly any strength. Masters of archery, their specialty is that of fletching. Gnome: Str -15 - Def +10 - Attack +5 - Hit points -5 SPECIALTY:Skill Crafting +7 Awww it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a quite little gnome! Don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t be mistaken by their cuteness and short stature. These little guys are tough to the tee thanks to their small size giving them the highest defense of all. The downside is their strength of which could hardly hurt a fly! Due to the generations of tinkering, these guys have mastered the skill of crafting the rarest jewels and magical objects. Cons: * People would mistake other visually for other npcs. * Pking would need to be balanced much better before these were to go live. Unless while in the wild, the advantages/weaknesses didn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t apply there. * No one would want to be human ( An alternate quest could be made to change the human giving him better abilities thn his counter part. Unable to think of anything) Link to comment Share on other sites More sharing options...
banditx31 Posted September 6, 2005 Share Posted September 6, 2005 there are already three races first are the noobs, next are the a-little-noob and last is non-noob Link to comment Share on other sites More sharing options...
archimage_a Posted September 7, 2005 Share Posted September 7, 2005 A bit like saying there are tree chocies in an election: Vote for me Give me 2 half a votes Don't vote Fairly one sided. Races would help the game move forward. Jagex would not need to equalize stuff in the wilderness it would just mean a slightly more complicated setup for combat.... Or a redistrubution of combat skills. Races would let noobs get confused but a glance at the minimap would show the truth. A quest is a bad idea it should be A ONE TIME THING you chose at the point you become a member as not a whole lot of people start as members. A full non skipable page should come up and if they skip it then they have been warned. Not excactly copyed sup2069 Dwarf: Str +10 Def -15 Attack +5 SPECIALTY:Skill Smiting bonus +7 DIS: Farming -7 Undoubtly mistaken for their strength and attacking abilities, they are known for ripping limps off their unsuspecting enemies. With their short tempers and raging brutality when needed, this makes Dwarfs an treacherous foe to be reckon with. Smithing is their best skill when off in the deep dungeons of Runescape smithing their masterpieces. Living underground means few dwarfs can grasp at farming. Elf: Str -10 Def -5 Attack +15 SPECIALTY:Skill Fletching +5 DIS Skill Fire Making -5 Renowned for their acute visual abilities and laser-like focus, the Elves inherit high attack with the utmost of accuracy. Though, due to their physique, they have absolutely hardly any strength. Masters of archery, their specialty is that of fletching. Burning would is unnatural so they have a hard time doing it. Gnome: Str -15 Def +10 Attack +5 SPECIALTY:Skill Agility +7 DIS: Skill Smithing -7 Awww it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a quite little gnome! Don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t be mistaken by their cuteness and short stature. These little guys are tough to the tee thanks to their small size giving them the highest defense of all. The downside is their strength of which could hardly hurt a fly! Due to the generations of effort they are the most speedy things about. But can hold a hammer far abover there head. Now if something like this was instated (everyone would rejoice) but eventually you would get around to understanding the ins and outs http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
E_D_G_E_1039 Posted September 11, 2005 Share Posted September 11, 2005 It would be nice to have races, when we start off, and starting bonuses, like for Elves, +5 ranged, for Dwarfs, +5 mining and smithing, and also for the pure players, just a pure cosmetic look without the bonuses. I remember when there was only RS classic, there were "classes" like cook, miner, warrior, mage... lol. They took it off.. dunno why. (They, referring to JageX.) That would almost cut the exp needed for rune mining in half... Link to comment Share on other sites More sharing options...
Lord_Mystic Posted September 11, 2005 Share Posted September 11, 2005 Very cool idea! Link to comment Share on other sites More sharing options...
lpinkus Posted September 11, 2005 Share Posted September 11, 2005 one thing i tend to like about rs is that it is soooooo open ended. i like the fact that i can switch from ranged to melee to mage so that i can have some variety. i like the fact that i dont have to make a choice about how i fight that could possibly affect the whole future of my account. Yay! He agrees with my point. Thank you for your support :) Just about any choice you ever make in RS is somehow reversible. This is an extremely important aspect to the game. It seems very open ended, but when you consider the amount of players and all the different skills they may want to work on, it makes sense. The exceptions, however, are that you can neither "undo" a quests, nor decrease (permanantly) your levels/xp. lpinkus My problem with this is that it takes skill/difficulty out of the game. Take the family crest quest, for instance. It used to be a challenge, picking which gauntlets would be best for you. Now it doesn't even matter anymore. Don't want to burn some lobsters? Oh, I can just go change my gauntlets! Want more experience for gold smelting? No problem! Give the old gauntlets a change... You know, I do agree with you about the gaunlets. I assume they changed it because of people who complained...that the choice wasn't reversible! Ah well. lpinkus Link to comment Share on other sites More sharing options...
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