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bia_mimir

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Everything posted by bia_mimir

  1. Ouch! So it's oak all the way then.
  2. Technically, it works the same way as private chat, so if it's set to public then anyone can visit while you're there. So it might be you have to promote your house as a tourist attraction. If the dungeons turn out good enough, you might even be able to charge... Personally, anyone wearing a phat - especially a level 3 - is just showing off what a noob they are :wink: .
  3. If I can get 24 spaces free then I'll make oak larders, as they're 8 logs each. [To Lord-Kain] Could you put up the shop/street prices where possible too? I've been cutting my own oak - trivial at 88 w/c :D - but still have to pay 250gp. This is beginning to drag a bit though at level 50. I need to find out about marble... is it going to be much more gp/xp. Also I've wasted a fair amount of gold just deleting rooms... I want to get the layout as efficient as I can. Can you move the entrance to the middle or is it fixed?
  4. Has anyone actually done this? The KB entries for making tablets and portals only list a small subset of the available spells/teleport locations. I'm pretty sure you can direct a teleporter at the ancients pyramid, but not at canifis [edit my mistake - I looked up Kharyll and got a ref to the pyramid...]. You can put a home tele into a tablet - at level 67 construction. Have a look at the knowledge base pages - eg the portals page only lists Kharyrll as a destination from the ancients list. Then there's the hassle of making the tablets (need soft clay in inventory).
  5. Not necessarily. All the fixures I've looked at so far give xp based pureply on what you use to make them. eg [*:17ftmvv3]soft clay 10xp (free!) [*:17ftmvv3]cloth 20xp (?) [*:17ftmvv3]plank + nail 29xp (100gp +) [*:17ftmvv3]Oak plank - 60xp (250gp) [*:17ftmvv3]Teak plank - 90xp (500gp) [*:17ftmvv3]Mahogony plank - 140xp (1500gp) [*:17ftmvv3]Steel bar - 20xp. [*:17ftmvv3]Unpowered Orb - 10xp. [*:17ftmvv3]Gold leaf - 300xp. Oak is clearly the cheapest plank per xp, mahogony ius clearly good xp but much more expensive. Gold leaf is the best gtom this list, but is expensive and always combined with other elements that lower the xp per slot. Finally, you have to consider how easy/cheap it is to acquire the materials - soft clay is cheap but more of a hassle to obtain than oak. I think people will level using oak (mostly) and save the expensive items for permanent fixtures (unless you rich enough to just buy 100k mahogny planks lol...).
  6. I'm not 100% sure but you might be able to get it from the undeground store in Miscellania, but you almost certainly need to have started the recent Misecellania quest to get access.
  7. Possibly, but it is tkaing a huge amount of cash out of the economy! But I doubt it's quite as fast as fletching (eg), if you had a new character with enough cash.
  8. They won't die because they are functional. It has enough useful add-ons to other skills, acts as a portal hub and has lots of other useful features, like low cost barrows repair that will mean it will become a routine part of the game, at least for higher level players. And other people will use it for parties/clan meetins etc regardless of level.
  9. Your house isn't exactly a bank. Anyone know how quick the servants are? And also, they quote wages but are they daily or weekly? Which location is good for barrows? Thinking about it... Rimmingon gives you good access to the craft guild - cheap levelling with soft clay? A chapel in Yanille might be good for Blue drags, unless everyone started doing it.
  10. I got the impression from the kb that you could pay the estate agent to do this.
  11. I'm thinking Rellaka long term. There is the lyre tele - but it's expensive and only 2 charges, so relatively time consuming to maintain. The spirit tree in Etceteria is a little to far off (in farming terms!) to consider now. This one gives good access to the slayer cave and Miscellania (the other big cash drain). There can be a tele to the ancients pyramid from your house, so you don't really need the polnivneach one. Also you need the nardah bank for dusties anyway. Does Rimmington have anything going for it? Or Taverly for that matter. Not really sure about Yanille or Brimhaven either. I currently tele to my house so I'm not worried about easy access to it. Presumably 'moving' house just means moving the access portal?
  12. I had about 200 iron nails but they were breaking so fast I went and made about 2k steel nails at blast furnace. I've hardly used any, but there are a few (non-training) fixtures that you need nails for, so they're not entirely useless. Even making your own logs is expensive. Cutting and buying oak planks is 250gp for 60xp reward. This makes it similar in cost to the law running company. The rare woods are not for training...
  13. I hope that's just a glitch - I burned one at 92 cooking! (no gaunts, during quest)
  14. As I understand it you get a % increase, which gets rounded up/down. Due to this rounding some levels you will get 1 extra and sometimes 2.
  15. There's a lot of luck involved. I've killed well over 10k, got several 1000 rune arrows, 100k+ fire runes and a fair few half keys, but nothing better. It's been a fair money earner and got me a few quick combat levels (now 113), but no chain :-(. The only downside is that I'm not getting slayer xp, otherwise I wouldn't feel so bad about 'wasting' my time there. Now if only I'd start getting some 1000 Dust Devil assignments, but I've not had one for weeks :-(. I met one person down there who'd got one chain in about 25k kills, and he got a dragon spear while I was there, but he killed another 8k or so with me without a chain drop (he got 99 range there).
  16. Well that gives at least 2 reasons why 'bush' should be censored! ;-). I was amused that 'pizazz' was censored, despite being the currency in the mage training arena. That's been fixed since. I think their censor is a bad idea. I don't generally swear but having various bits of your blanked out is annoying. It's not a battle then can win either as people get more inventive at avoiding it. Not that it stops people from publicly discussing what they do with each other's moms either...
  17. Or people who ask to 'borrow' something. I have lent a few things out but nothing I ever expected to get back...
  18. On my first day I remember people taking bets on my fights versus the rat near the Varrock SE mine. There were lots of things that slowed me down at first - not joining p2p for 6 weeks was one of them! And avoiding getting killed at all costs too, as in other games I'd played you could lose stats for dying. Had a I realised I could have just killed things in lumby, die and repeat I might have levelled a bit more quickly rather than fighting rats and cooking their meat. I spent ages collecting meagre sums of money and smithed all my own armour and weapons until I needed mith... at which point I realised it wan't going to happen. I didn't finally manage to smith mith plates (I think) until after the blast furnace came out. I'm just about up to addy arrows now... I also got killed by demons in both the tree gnome quests! In the first one I could have just gone down the passage but I liked to stand there and melee it... In the second I was saved by a ring of life but went straight back again without healing on about 2 hp!
  19. I was thinking about copying the post across, but another Jagex mod has just come out and said the increase in yield is 10%. Obviously this won't apply to trees, bushes or specials where the yield is fixed anyway.
  20. The Jagex mod on forums hinted that they increase yield if they are wielded while harvesting but that they don't affect disease. That said, ROW improves drops but no by as much as you can notice, so the secateurs may only improve yield by a few % which would take very large samples to prove statistically.
  21. There's a huge difference - and I said fastest. I remember seeing an estimate that you could cut about your level in mage logs per hour. That would put a ceiling of about 100k/hour on cutting magic logs (with level 99 w/c). The sort of law running I'm talking is the world 66 sort. I did from the other side (crafting) and it was great xp, though an evening of it almost gave me RSI! You need no skill - well you need 27 or so rune essence, which you could mine, or else about 1k's worth. You run 27 ess (IIRC) to the law altar where u exchange it for 27 laws plus 27 noted essence. You get back to the bank AQAP and run again. I've heard rates of 300k/hour quoted, though I could do that myself actually making the laws, so I expect you can get more if you use tele's appropriately. I'm not sure how much money there is in rune. Most rune equipment comes from drops rather than smithing. Certainly I get a lot, though mostly alch it all as you really have to go to f2p to sell it and that can be a long and painful process. But yes, even with coal at 200gp, there's a reasonable profit, though I expect that will drop as we get more level 85 smithers. There's quite a limited supply of rune into the world. It's also interesting that while the smelting part is profitable, the smithing part (for rune) is highly unprofitable.
  22. I think the game is already in trouble in some ways. Aside from merchanting, the fastest (guaranteed) way of making money is running laws. You might make a lot from treasure trails or monster killing etc but that's subject to RS's notoriously lumpy randomness. You can make a solid profit from fishing, mining, felling etc (primary skills), but that's slow. Almost all the secondary skills make a loss. This is because the training method Jagex put in place for training these skills creates an obscene imbalance in supply and demand. You have to make huge quantities of items (potions, bows, armour etc) that it destroys the market for these items, hence most just go to hi-alchemy. Meanwhile the price of the raw materials rises as people fight to raise their skills. I'm surprised that fletching mage longs is still proiftable. It's been a nice earner but most people would pay more for logs etc. Anyway, it might have been more balanced if it took longer to make a few better items (for much more xp), rather than having to produce 10k of an item that most people will only want a couple off.
  23. Better last night - 109 tears on full qp :-).
  24. My skills regularly go over 100. At least my combat skills temporarily do everytime I pot. When I was lower level I thought they'd be capped at 99, but they're not, so for all practical purposes your 'live' skill can be over 100. There is the minor cosmetic issue of fitting an extra digit in, plus possible game balance issues from higher levels, but it wouldn't affect anything dramatically - a lot of skills aren't particularly affected by level anyway (crafting, fletching etc). I'd say keep the current progression though, and I'm not that fussed about whether it is changed or not. I don't know about RS3, but I would like better client. One not based on java, but on OpenGL or D3D. I know people will say what about the people running on 6 year old computere, but the graphics are really that much out of date. I wouldn't even mind paying an extra $5/month to get that either.
  25. I got 130 tears, but these days despite having more qp I struggle to get much more than 90. I go every week and have had some truly abysmal trips - especially when laggy. Sometimes I click on blue and it's green by the time I start filling. Very disheartening. Or even when they just move all the time. And every now and then a blue stream will stick long enough to build a nice score.
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