May 20, 200917 yr Mith bolts at the Furnac are the fastest profitable XP at 59 smithing, correct? (I will be getting 60 very shortly, so that I don't have to pay the fee.) Do I add feathers to the bolts before selling? Are there any habits at the furnace, or preferences of other players that I should be respectful of? Best way - mine coal, buy most of the mithril ore? "Those who give up their liberty for more security neither deserve liberty nor security." Support transparency... and by extension, freedom and democracy.
May 20, 200917 yr If you've done Royal Trouble, I'd set your MTK workers onto mining as you'd get very cheap coal that way. Otherwise, make sure you get some SC hammers and then you'll be on your way. Something to fill my sig with until I find a replacement.Also check out my blug
May 20, 200917 yr Author Ok, thanks. I don't think I'll use SC hammers though, since I'd rather use them for Construction. I'll just buy it all and kill some green drags for the cash :thumbsup: "Those who give up their liberty for more security neither deserve liberty nor security." Support transparency... and by extension, freedom and democracy.
May 20, 200917 yr The tip.it guide has a pretty good guide for how to use the Blast furnace. http://www.tip.it/runescape/?page=blast_furnace.htm#team If you follow that, you can't go very wrong. The blast furnace isn't the fastest smithing xp by far, steel plates are way faster. However, the blast furnace combines xp with a small profit, instead of wasting loads of cash on steel plates. I'd suggest feathering the bolts, you lose 1gp per bolt, but you'll get very quick flechting xp. When everything's been said and done, more has been said than done.All skills 80+
May 21, 200917 yr As for respectful things, leave your pets in your bank! Many people are so ignorant about this and it can become really annoying. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig!
May 21, 200917 yr The tip.it guide has a pretty good guide for how to use the Blast furnace. http://www.tip.it/runescape/?page=blast_furnace.htm#team If you follow that, you can't go very wrong. The blast furnace isn't the fastest smithing xp by far, steel plates are way faster. However, the blast furnace combines xp with a small profit, instead of wasting loads of cash on steel plates. I'd suggest feathering the bolts, you lose 1gp per bolt, but you'll get very quick flechting xp. I don't think a lvl 99 fletcher needs quick fletching exp :lol: Would the pets rule apply to other summoning familiars too? Like spirit terrorbirds for run and inv? Because I assume you dont to this because you accidently click on them and then you just follow them everywhere :? http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots
May 21, 200917 yr ^ generally if it's not needed don't bring it. Familiars are fine because they're helpful and don't block the gate unlike cats for example which make getting into the anvils more trouble then it's sometimes worth. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig!
May 21, 200917 yr With current prices, you'll lose 7 gp/bar (for unfeathered mith bolts) if you buy them on GE and unnote ores. You might make some money some days when the prices are lower but in the end, you won't make or lose much. I would highly recommend that you play sc for the hammers even if you hate the game because it saves a lot of money and time (don't have calculations for that). If you've done Royal Trouble, I'd set your MTK workers onto mining as you'd get very cheap coal that way. Otherwise, make sure you get some SC hammers and then you'll be on your way. It's just better to put 10 on raw fish and 5 on coal, and just sell the raw fish and buy more coal.
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