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Combat xp + Summong xp (Upping stats for arma duo)

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Hello TIF, I recently got 99 range and have started duoing armadyl gwd and have been having a lot of fun with it. I'm looking to up my game stat-wise, which involves raising my defence and summoning levels, my goal is 99 def and 88 summoning.

 

 

 

I am wondering what monster would be the best to camp, slayer is not an option as I do not value its experience at all at the moment and I'm only interested in efficiency. It seems to come down to nechryaels vs. dust devils. From what I understand nechs are better summoning exp, dust devils are better combat exp. Obviously 88 summoning is a pretty far-fetched goal for not using waterfiends or rock lobs, this makes me lean more towards nechs so that 99 def and 88 summon line up better. If anyone has combat exp:summoning exp rates for either monster I would appreciate it.

 

 

 

Another option would be to train at waterfiends on controlled for fast summong exp/small def exp and then train at AZ for fast defense exp/small summoning exp. I need some opinions on whether I should go for camping one monster or breaking the two skills up.

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omg r u a fan of KoH series??

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Try AZs for powertraining def.

 

omg r u a fan of KoH series??

 

And can you stop posting unrelated stuff?

curious dude relax dont flame

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curious dude relax dont flame

 

Try PMing him next time.

nah waste of pm

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curious dude relax dont flame

 

That isn't flame.

 

 

 

Just go with Waterfiends, you'll get 3x more charms there than what you're trying to do. You *can* use a defensive crush weapon.

 

nah waste of pm

 

This makes no sense.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

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lol i know dat is no flammin i was tell the guy not to flame

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lol i know dat is no flammin i was tell the guy not to flame

 

Why would you tell somebody not to flame when he's not flaming? Anyways, I think that the best thing to do is to stop posting about this nonsense.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

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  • Author

Which weapon would be best for defensive crush, verac flail I'm assuming? I recall someone saying ancient mace + defender or something as well.

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hmm i never tried verace but ancient worked fine for me...its ur liking watever u choose

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  • Author

I'm actually liking the looks of this. Ancient staff/defender is 58 crush and 55 strength compared to z spears 65 crush 75 strength, both are the same speed, this might be my best bet.

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so z spear is better

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  • Author
so z spear is better

 

 

 

Yes but I do not want to use z spear because I want to train on defensive, please read my topic before you post rather than simply looking at my signature.

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lol sowie about dat was curious to know

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Ancient staff is same speed as zammy spear? I thought all staves were a bit slower than whips. Torag's hammers, while slower than the spear, are +85 crush and +72 strength.

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"One death is a tragedy. A million deaths is a statistic."

-Joseph Stalin

Just an alternative, but I've heard chinning nechs is a good and fast method, plus then you can place the chins on defensive and get good exp in both areas (And because you're 99 range you will do pretty decent damage). I don't know if this will work in practive, but it seems pretty good in theory (Also helps if you have lots of money :? ).

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

Use a Berseker Necklace and an Obby Mace at Waterfiends. That allows you to train defense while still using crush. Therefore, Waterfiends would be the best option for you. It's speed is slightly worse than using a ZS or SS, but slightly better than the Godsword, and far better than stuff like T hammers, V flail, and Barrelchest Anchor.

 

 

 

If that doesn't appeal to you, you could try Scarabites as well. Very high danger though.

The reduced accuracy makes the Berserker necklace pretty garbage at Waterfiends, where accuracy is considered very important.

 

 

 

It's a hit, but not a critical hit. While you will need to deal with a few more 0s, it does have its uses. In my personal experience, it beats out Barrows weapons and Anchor, etc. It comes close with the Godsword, although for me it's slightly faster, but that may be because of my stats.

 

 

 

Also remember because the Mace is one-handed, you can equip a rune defender. That pretty much covers the attack loss if you compare it to a GS, SS, or ZS.

 

 

 

Although if you do compare it to SS or ZS, it is garbage.

 

Also remember because the Mace is one-handed, you can equip a rune defender. That pretty much covers the attack loss if you compare it to a GS, SS, or ZS.

 

??? No.

 

 

It's a hit, but not a critical hit. While you will need to deal with a few more 0s, it does have its uses.

 

It's all about how much damage you hit over time. The 0's makes it lower.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

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Also remember because the Mace is one-handed, you can equip a rune defender. That pretty much covers the attack loss if you compare it to a GS, SS, or ZS.

 

??? No.

 

 

 

....?

 

 

 

Zerker Necklace gives -10 crush, rune defender gives +18?

 

 

 

Obby mace gives +62 crush, ZS gives +65.

 

 

 

Math is obvious, I think. Zerker combo w/ rune defender gives +70 crush, but ZS alone gives +65.

  • Author

I'm currently doing some xp tests to figure out whats best. Testing dragon mace right now, doing ancient staff after that and will probably give obby mace a quick test as well, will post results when they come in.

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