December 21, 200916 yr What? Surge spells?! I never knew of this?!! Anyway, f2p magic needs a buff, but oh well. O.O
December 24, 200916 yr Purely to restore the combat triangle, I think F2P magic could use a boost. I also think Jagex said once that F2P is not a demo. P2P is just an expansion for those who wish to pay money for the game.
December 24, 200916 yr I would say just give F2P magic Snare (50Magic) because thats all they really need to stand a chance against a Meleer. Splitbark (or Mystic) and Snare would do perfectly I don't think Magic in F2P need much more to balance it perfectly in PVP. All they need is some better armour so they have SOME defence (even if it's a little),and a decent bind to help keep Melee at bay (Melee own when up close so a Mage must be able to keep them away if they are to win against Melee. But even without armour just giving them Snare will increase the Mages chances of winning a fight.
December 25, 200916 yr yeh great lets give ANOTHER reason why members should become f2p.... r u crazy? :blink:You know, I can provide an excellent explanation of why you are totally wrong, but the way of how you wrote your post, I can only say this: BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
December 25, 200916 yr You know, I can provide an excellent explanation of why you are totally wrong, but the way of how you wrote your post, I can only say this: wow that is lame
December 27, 200916 yr I remember a topic like this being on the Runescape Forums. It drew the attention of many a Jagex Mod, who, interestingly enough, had split decisions about the topic. Some Mods said they were planning on releasing better armor and the wave spells in the near future(it's been 2 years now...). Others said they would have no plans to change the F2P combat triangle. One Jagex Mod had the nerve to say that with the right amount of skill and training, that F2P Magic can be *almost* as effective as melee. Melee on the other hand requiring minimal effort(click opponent, eat, repeat), is still better even to the most skilled of mages according to him. To be almost as good is not enough. I'd have to agree with the F2P triangle becoming/always has been a line. ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~
December 27, 200916 yr I agree that they need a better binding spell like snare for example.Putting split bark on f2p is an idea but i thought you can only get the items needed for it on p2p?Isn't it the same with Maple logs? You can only get those on P2P, while you can burn them in F2P.Splitbark prices would so go up.
December 28, 200916 yr As much as it would be nice to give the F2P players more magic...it (F2P) is, in my opinion, still viewed as a demo Jagex and will therefore be treated as one. Updates would be cool for F2P, but it isn't going to happen in reality... I don't like fun, it upsets me.-- Marilyn Manson
December 29, 200916 yr Updates don't matter so much. Balancing does. Its not meant to be a demo, and it SHOULD be balanced. If that means giving a few more things to f2p so be it. O.O
December 30, 200916 yr Well, balancing it requires an update. The last major F2P update was...Runecrafting...back in 2003. ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~
December 31, 200916 yr Well, balancing it requires an update. The last major F2P update was...Runecrafting...back in 2003.They were quite a few other f2p updates: The two new dungeons in barbarian villageDuel ArenaGEGreat Orb ProjectFist of Guthix And about the f2p wave spells, i support it happening. This would give me a reason to train my magic level beyond 60 (well 59, but 60 for even looking stats).A Yes f2p does have teleblock, but that is only used in PVP and even then, i highly doubt it is used often.
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