Phixcire Posted November 20, 2009 Share Posted November 20, 2009 Posting for friend because hes to lazy stats are 73 attk 74 str 73 def 77 range 69 mage 56 prayer 45 sum 77 hp 46 slayer D.Drops=Skirt9 Med9 Spear2 Visage2 Legs6 boots35 shield half1 whip15 dbow5 Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 20, 2009 Share Posted November 20, 2009 1 more magic level, then burst rock lobsters. This is almost always the best plan. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
GeoffBraceRS Posted November 20, 2009 Share Posted November 20, 2009 But also the most expensive Link to comment Share on other sites More sharing options...
Phixcire Posted November 20, 2009 Author Share Posted November 20, 2009 so ok a cheaper way lol D.Drops=Skirt9 Med9 Spear2 Visage2 Legs6 boots35 shield half1 whip15 dbow5 Link to comment Share on other sites More sharing options...
Gin_and_Tonic Posted November 20, 2009 Share Posted November 20, 2009 People day-in-day out post this exact question... Check the other posts and use the search button and you'll find atleast 10 in the first 5 pages.I mean, you're 82 summoning, surely you know a thing or two about charm hunting that could aid your friend?... Here is the most logical path your friend should take; Training slayer for charms - slayer generates charms, cash and melee/slayer experiences - these charms, although not fantastically fast, will help train summon - the drops will cover the cost and the melee/slayer xp will eventually enable him to unlock and effecitively kill Dust Devils - keep killing these for charms and eventually you'll have the melee xp/summon level needed for waterfiends - alternatively, continue to slay collecting charms and making money then use the cash of burst rock lobs which will gather charms and train summoning... There really is not right way for anyone to collect charms at such low levels... Of course at level 85+ melee there are the clear winners for charm droppers, however hes sub 75 on all melee and has a pretty poor slayer level, so im just putting two and two together... Link to comment Share on other sites More sharing options...
BloodAngel Posted November 20, 2009 Share Posted November 20, 2009 The best monsters for Crimson Charms are high end Slayer monsters like Abyssal Demons, Nechryaels and Dust Devils so unless he wants to train Slayer or throw money at bursting Rock Lobsters he's going to struggle. Personally I'd recommend he train Slayer and collect charms as he goes, at 45 summoning Crimson Charm familiars aren't all that useful anyway. Hope this helps! "Unfortunately, the real world isn't the same as a fairy tale." Link to comment Share on other sites More sharing options...
Socrates Posted November 20, 2009 Share Posted November 20, 2009 Tell your mate to slay. Thanks to Jopie for this great signature.99 Slayer|Fishing|Summoning|Hitpoints|Attack|Strength|Defence|Fletching.Anyone at Manchester University PM me Link to comment Share on other sites More sharing options...
qeltar Posted November 20, 2009 Share Posted November 20, 2009 Earth warriors in the Chaos Tunnels. Try them. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill! Link to comment Share on other sites More sharing options...
langer Posted November 20, 2009 Share Posted November 20, 2009 i would trust qeltar over anyone else on these boards. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 20, 2009 Share Posted November 20, 2009 There is a common misconception that rock lobsters are "expensive". This is not true. If you look past inital arrogance, you will find that rock lobsters are actually one of the cheapest methods to train. Not only do they give the best crimsons of xp per hour (easily double that of waterfiends when you look at crimsons of xp, and triple-5x as much as typical slayer). So consider that the one hour you spend at rock lobsters is worth AT LEAST 2 hours anywhere else. In addition, you get 60k hits xp/hr. This alone is worth 1 hour of work at a good PC clan or SW clan. Also, you get over 110k magic xp/hr, which is worth ANOTHER 1 hour of work or so using typical magic training methods such as alching or string amulet: give or take. So if you want to compare rock lobsters to waterfiends, you get 4 hours of work at rock lobsters in 1 hour at rock lobsters, while at waterfiends you only get 1.5 hours (once factoring combat xp). And in those 2.5 hours, you can EASILY make back the money you spent to burst/barrage. In fact, if you did barrows you could make back your money in roughly an hour if you average it all out. That leaves 1.5 hours of saved time. If you did even more barrows, you'd get about another 1.6m. This means that rock lobsters technically PROFIT over waterfiends. I used waterfiends as an example because they are second in best summoning xp. Cannon scarabites could probably get more, but they are costly and isn't worth comparing. If you were to compare anything other than waterfiends, you'd find that rock lobsters get better and better (comparively, of course). Take the mentioned methods of earth warriors or slayer. (Certainly, slayer is a great way to train and get charms, but it's no where near as good as rock lobsters.) So sure the face value of rock lobsters seems sky high, but it's a grave prejudice to only look at methods by their face value. When you really break it down and analyze it, rock lobsters aren't expensive at all. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
bedman Posted November 20, 2009 Share Posted November 20, 2009 I agree with Zaaps mostly. I just disagree with some details: 1) I disagree that you should value your hp xp. Pcing for your hp xp is the most stupid thing you can do. I admit, I did the last 500k on pc cause I was going to get my first 3 99s at once, but that was because I was nooby and I could do bolt enchanting during the games. Now I have 16.6m hp xp, which means those 10 hours were more or less wasted (at least I did some bolt enchanting in between). 2) Waterfiends is NOT twice as slow as bursting. This of course depends on your melee stats but personally I pull in 130+ crimsons an hour while doing waterfiends in chaos tunnels with my iron titan + decent melee xp (which I value higher now since I'm already 99 magic). Anyway, considering all this I think bursting is the BEST way to get 99 magic and a good summoning lvl. Since you basicly only need a decent magic lvl and some prayer, you should start with bursting and getting 99 magic + a good summoning lvl. After that you can use your high summon lvl to train your melee and other skills more effectively. If you are really going for 99 summoning you can start doing waterfiends once you have a decent combat lvl and use your good familiars you earned through bursting. Key point is: I wouldn't suggest bursting/barraging after 99 mage, especially if you aren't maxed melee (like me) yet. If you are it's a question which xp you value higher, and how high you value your time. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 21, 2009 Share Posted November 21, 2009 1) I disagree that you should value your hp xp. Pcing for your hp xp is the most stupid thing you can do. I admit, I did the last 500k on pc cause I was going to get my first 3 99s at once, but that was because I was nooby and I could do bolt enchanting during the games. Now I have 16.6m hp xp, which means those 10 hours were more or less wasted (at least I did some bolt enchanting in between). True, but the xp is still there and ignoring it would be a bigger error than considering it, even if it becomes insignificant in the future. 2) Waterfiends is NOT twice as slow as bursting. This of course depends on your melee stats but personally I pull in 130+ crimsons an hour while doing waterfiends in chaos tunnels with my iron titan + decent melee xp (which I value higher now since I'm already 99 magic). True, which is why I said "crimsons of xp". "Crimsons of xp" is not the same as "crimson charms". Using simple proportions, you can convert the gold/green/blue charms you get into crimson charms (not in-game, but at least in terms of xp you can). Doing this at rock lobsters, where you get tons of golds and green and a significant number of blues, you top 220 or so (I forgot my calculated number, so I'm estimating atm) crimsons of xp. Compare that to waterfiends, where you really don't get many golds and greens, and an insignificant number of blues. You may end up only getting 10-20 crimsons of xp extra, while you get 100 or so at rock lobsters. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
stonewall337 Posted November 21, 2009 Share Posted November 21, 2009 I disagree with zaaps on a few grounds. 1.) You forget, some people have 99 hp already 2.) I get 100+ crims an hour pietying fiends, probably more in the CT 3.) SW/PC shouldn't be figured into the equation. 4.) You also have to consider that you are gaining slayer xp if slaying 5.) Lobsters can be hard to find a world, and get boring fast. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 21, 2009 Share Posted November 21, 2009 I disagree with zaaps on a few grounds. 1.) You forget, some people have 99 hp already More people don't have 99 than people who do have 99, and the person in question is one of those people 2.) I get 100+ crims an hour pietying fiends, probably more in the CT Read above post on "crimsons of xp" 3.) SW/PC shouldn't be figured into the equation. Read above post 4.) You also have to consider that you are gaining slayer xp if slaying Was considered. The fact remains that you don't average nearly as many charms while slaying. Sure you get more diverse charms and slayer is the best way to train combat, but it's certainly not the best way to get charms. 5.) Lobsters can be hard to find a world, and get boring fast. Not significant enough to make a difference, and boredom is in the camp of practicality, not efficiency, which is another thing entirely. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
KingDodongo Posted November 21, 2009 Share Posted November 21, 2009 I agree with you Zaaps, apart from the Barrows bit. You will not make it back in an hour - sure, on average maybe. But getting the drop might take 3 or 4 hours of barrowing, and tbh that stinks. I've only ever had one barrows drop, it was a flail and after about 50 runs. So it might take a little longer for your friend to make it back. I <3 SikTh. Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 21, 2009 Share Posted November 21, 2009 Yes, that's why the emphasis is on average. It's an average figure, which means it can only be applied if you go to barrows frequently, or will go to barrows frequently. Although you can substitute almost any money-making method without changing the overall result. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
bedman Posted November 21, 2009 Share Posted November 21, 2009 While bursting you will gain 150 crimsons, 75 gold and around 40 green + a couple of blues. Those 75 golds are only 15 crimsons worth, the 40 green another 15 + lets say 8 crimsons worth of blues. Thats 38, which is indeed decent, but I dont get how you get to 220, unless you mean barraging. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 21, 2009 Share Posted November 21, 2009 TIF was no cooperating before so I could not post. Instead, I PM'd my reply to bedman, who responded. For the OP, here's what happened: For some dumb reason, TIF isn't letting me post on that Rock Lobsters thread (not the Burst vs. Barrage one, the one asking for the best crimson dropper). So after retyping my post twice, I decided to forget that idea and just PM you instead. Hopefully it lets me do that =\. My data (barrage): 6 blue/hr 40 green/hr 163 crim/hr 96 gold/hr I assumed 1 crim = 4 gold = 3 green = .5 blue. More or less right, but varies of course. 212 crims of xp, which is more or less the figure I said earlier. However when you factor in all the recent mage updates, you can easily get 220+. I assumed waterfiends have 110 crims of xp. But then again I'm only 88 sum and never gotten near your figure of 130 crims+ at the CT, so I'm either dong something wrong, or the Iron Titan is THAT much better. Thanks for doing the effort of replying, and in detail, I appreciate it :-). 163 crimsons an hour seems a bit low for barraging, I remember I averaged 140+ an hour bursting, but yeah, you use more time luring so it can be possible. Your gold number seems also very high. I averaged around half the amount of crimsons in golds (so I would get around 82 an hour barraging). And I would personally value my crimsons to be 5 golds, at least xp wise. Golds are cheaper of course, but another negative side is that they take longer to make into pouches (for a certain amount of xp), but okay 4-5 is a reasonable conversion. Blues and green I agree. So yeah, you are right, a bigger chunk than I thought comes from other charms, would have thought it was only like 20-30 crimsons worth. Thanks for reminding me too it, might actually try some barraging if I finally decide to go for 99 summoning and get bored of fiends/slayer. Bit stupid I'm already 99 mage though. And about the iron titan, Yes it is that much better! It just totally owns, really. A big part of the ownage comes from the scrolls though, which I try to use as much as possible, but they also cost a lot. I spend almost 100k per hour just on these scrolls. I'm always screenying my inventory after a trip + the time, so I will hopefully have some good esimates soon, but I can tell you now I'm still making around 100k/h and get 130+ crimsons an hour. According to Cantristenon, even 150+ is possible. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
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