a_bert Posted March 30, 2010 Share Posted March 30, 2010 Ok, one (quickly thought up way) to do it is if: I play as the Sol system, and regulate trading, and we use trading as the base for the economy. i.e. "all" your workers are set to the four specialisations I said earlier, (think MTK) and Sol basically acts as the central hub for the universe (think GE)? We can have a megaton of resources if you want, your planet type & population determine how many you harvest and then price goes up due to supply. If we want demand in, then we can say ships require X of Y resources, N of K resources etc. We can make formulas if that's the way we want to play the game. This is just my suggestion for the economy, we can do it a completely different (and most likely harder to regulate) if you guys would prefer. Rocco, random events & common enemy could all be things I can cover as a neutral moderator. And they seem like a great way to liven up the game in peacetime. And okay, if others are fine with it, aliens all the way. But I'm human. Forever. EDIT: Rocco, research wise, that's my plan. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Seraphi Posted March 30, 2010 Share Posted March 30, 2010 Alternatively, we can pretend that currency has been almost entirely thrown out in the future, and only trade in resources? I much prefer the "Ships take X amount of this, Y amount of this, one of these, and Z of those to build" system, but I think players should be able to make their own modifications to the ship classes, but using a restricted system. I can't think of said system, so I'm hoping somebody else can. Of course, it must be logical. You can't make a bioship out of granite. Link to comment Share on other sites More sharing options...
The_Mather1 Posted March 30, 2010 Share Posted March 30, 2010 Examples for planet types: Gas giant - Uninhabbitable, except for flying cites (like in star wars) and ships - Gas production.Medium gas - ^- ^.Gas dwarf - ^^ - ^^.Porous giant - Inhabbitable with low gravity, shipwright and aviary bonus - Ship production.Medium porous - ^ - ^.Poorous dwarf - ^^ - ^^.Dense giant - Inhabbitable with high gravity, mining bonus - Ore production.Medium dense - ^ - ^.Dense dwarf - ^^ - ^^.Volcanic - Poor, thermal bonus - Thermal energy generation.Arctic - Poor, ohm reduction - Low energy waste.Earthlike - Perfect, population bonus - Double population increasage.Jungle - Perfect, food and medicine bonus - Food and medicine production.Desert - Poor, wind bonus - Wind energy generation.Aquatic - Inhabbitable, aquatic and floating and submerged cities - Fresh water production and tidal energy generation.Oceanic - ^ - Osmotic and tidal energy production.Unpolarized - Uninhabbitable, except for ships and shielded and underground cities - Solar energy production. Just some sugguestions. I agree with Rocco (man, this is happening more and more frequently). Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 Fair enough, resources only makes sense. Regulation is necessary in the extracting stage though, we can't have a Mather moment where we suddenly have 100 million slaves from our super awesome population system mining everything within 1k light years. Ships system is good. Addons wise... It could be simple enough as, Tech takes X+Y+Z resources and N years to tech, then to add it to your ship takes A+B+C resources. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Seraphi Posted March 30, 2010 Share Posted March 30, 2010 Indeed, much like Archi's original "Module" system. Each ship has a certain amount of space to put stuff in, and each "Part" gives a certain boost in statistics. Think of Resident Evil 4's inventory system, or the Super Smash Brothers Brawl sticker bonus system, or even tetris, for a rough idea of what I'm thinking of. Bigger parts take up more space, but give better bonuses. The same goes for awkwardly shaped parts. of course, the player would be free to design these parts. I'm not sure if it becomes too restricted that way though. Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 I don't think that restricting, and it's certainly a fair way to do it. Unless someone has a problem with it, we'll do that. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Retech Posted March 30, 2010 Share Posted March 30, 2010 That's actually what I based the original planet list on :smile: I do want aliens, to an extent. No lichte overpowered growth rates, and no mechos immunity to pretty much goddamn everything. And no stargate creatures. I think certain planet types should be beneficial to certain races, and planet types should definately be generated randomly, as you said. I think there should be more categories of resources than on that list, as well. (PS. Economics need a really big fixup as well.) That growth rate turned out not to be very beneficial, especially when they started starving. :P Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
The_Mather1 Posted March 30, 2010 Share Posted March 30, 2010 Regulation is necessary in the extracting stage though, we can't have a Mather moment where we suddenly have 100 million slaves from our super awesome population system mining everything within 1k light years. Why does no one remember complete facts about me, only the parts of them they disliced? I had around 100 billion people working on 2.5 planets in the same system. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 It wasn't intended to be a personal attack mate, just an example everyone would understand 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Retech Posted March 30, 2010 Share Posted March 30, 2010 Oh, that reminds me, who is going to be the moderator? I nominate Archi for his experience, and Rocco/Dungeonal for their new take on moderation, just to try it out. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
The_Mather1 Posted March 30, 2010 Share Posted March 30, 2010 I vote Dungeonal. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Seraphi Posted March 30, 2010 Share Posted March 30, 2010 Dungeonal and Archi. I don't think there should be a blanket "You can't do this on that planet" rule. I think it should be less efficient, but still possible regardless. I'd prefer if we used the full Starport planet type list, really. Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 I think there should be more categories of resources than on that list, as well. It's whatever the majority wants, Ross has already stated he wants a multitude of resources, Rocco wants simpler, what do others want? Personally I'm in the middle, I like the idea of having to balance your resources more finely than just bruteforcing your way to a massive fleet, but I understand that can require time not everyone has to give to Starways. Also, every planet produces every resource, but at different rates. You can't be gimped immediately. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Retech Posted March 30, 2010 Share Posted March 30, 2010 We could assign percentages of the planet devoted to each terrain type, with a set 100% rate, so you can calculate based on that. I think that planets should be the same size (at least most of them) to make it simpler, with certain special planets which are larger. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Seraphi Posted March 30, 2010 Share Posted March 30, 2010 Planet size is an important factor though. It determines gravity and atmosphere, and thus, habitability. Then again...I suppose mass could work the same way, which means planets can be the same size and gravity can change anyway. Also, an offtopic note, but this is really what Hegemony always needed. A few dozen pages of talking about what everyone wants and setting some guidelines before we start. Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 First we need to finalise a resource list, I honestly think the Starport one is going to be the most balanced and easily accepted. * Metal Ore - Used in building and construction, and to power solar cannons. * Anaerobes - Oxygen-recycling bioforms necessary for life support. * Medicine - Drugs used to treat illnesses and keep people happy. * Organics - Food and drink that humans must consume to live. * Oil - Used to fuel and maintain the mechanical devices that make life easy. * Uranium - A powerful fuel source for spaceships and massive weapons. * Equipment - High tech manufactured gadgetry. * Spice - The most precious compound in the galaxy is commonly called spice, and is used to warp the fabric of space. That's the list from SGE, though we don't need to use the same descriptions. If everyone can agree on those, we can start to make some figures. Also, are saying planets start with the same base resource gathering rate (total) and you can build your economy up on your planet to increase it's harvesting rate? 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Retech Posted March 30, 2010 Share Posted March 30, 2010 I don't see how Spice makes any sense to the game, but I think the rest are good. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Seraphi Posted March 30, 2010 Share Posted March 30, 2010 I don't think "spice" is a good resource. "Medicine" should be changed to "chemicals". "Equipment" should be created from other materials. Dungeon, I agree. Research and economy shouild affect resource income. And another note, how fast will FTL travel go? Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 I think we should have set routes between systems which you have to take, & each warp between systems takes 6 hours? Just a rough idea, but is it agreeable? Of course this means we'd need a huge map so that people could walk around hostile enemies they didn't want to fight. And yeah, agreed on the Spice thing. I like the idea of creating equipment from others, adding another side to the game. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
The_Mather1 Posted March 30, 2010 Share Posted March 30, 2010 Also, can we please use hyperspace and not warp? Hyperspace is the most commonly used (in both SW and SG and at least mentioned in ST). Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Retech Posted March 30, 2010 Share Posted March 30, 2010 We could either use the old system, or maybe we could make it based on range. 5-10 light years could be one year, 10-20 light years two years, etc. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 Problem with that is Retech, is that it makes it complicated to work out lengths with the angles. What's the difference between Hyperspace and warp? Hyperspace being what Retech was saying? I'm pretty sure what I was talking about was a similar thing but more regimented. @post below; i like that idea a lot 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Retech Posted March 30, 2010 Share Posted March 30, 2010 That's true. We could make it based on allegiances, namely that it would take longer to travel to or past an enemy system than it would take to pass your own. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
The_Mather1 Posted March 30, 2010 Share Posted March 30, 2010 Hyperspace is creating a shortcut through space while warp is propelling oneself through it. Hyperspace is faster and can be upgraded to shorten the time as well as being even more effective with more power. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Seraphi Posted March 30, 2010 Share Posted March 30, 2010 Let's use the SOASE system. You can only fly to another system if it's within a certain distance, meaning you have to hop from system to system to get where you want. Also, we should have special star types, black holes (Interesting tidbit, planets can actually orbit black holes in the same way they would a star. The only reason this isn't seen is because all planets would likely be annihilated in the supernova that occured to form the black hole) Space pirate bases, magnetars, blazars, gas clouds, protostars and such. As for Warp vs Hyperspace, does it matter? We could make a new travel system called Fleeglebloog (Not really) if we really wanted to. Speed will be determined by the speed boost of the parts you put in, right? So there should be a set rate, with a percentage decrease based on these parts. Link to comment Share on other sites More sharing options...
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