Jump to content

70+ skills


Arieondor

Recommended Posts

So I am going for all 70+ skills right now, I have a good idea of how i'm going to do most of them but I have a few questions. I have 5M I am willing to put into the skills. Any suggestions or tips would be greatly appreciated! Thanks in advance, cheers! :thumbsup:

Agility: 61

Should I do wilderness course, werewolf course or agility pyramid?

 

Herblore: 46

I'm playing on making super attack potions with the irits that i'm farming. Do I do that all the way to 70?

Crafting: 67

this is my closest skill to 70, but I was thinking of using lunar magics to string or superglass make, thoughts?

 

Hunting: 18

I haven't touched the skill yet, mostly used tears and xp lamps on it. Any tips as what to hunt at what levels would be great.

 

Mining: 64

Still debating weather or not to power mine iron or bank coal

Smithing: 53

Not exactly sure, if I bank coal i'll make steel platebodies.

Summoning: 35

Right now i'm bursting lobsters trying to get charms, but not exactly sure what pouches to make...

aiel.png
Link to comment
Share on other sites

So I am going for all 70+ skills right now, I have a good idea of how i'm going to do most of them but I have a few questions. I have 5M I am willing to put into the skills. Any suggestions or tips would be greatly appreciated! Thanks in advance, cheers! :thumbsup:

Agility: 61

Should I do wilderness course, werewolf course or agility pyramid?

 

Herblore: 46

I'm playing on making super attack potions with the irits that i'm farming. Do I do that all the way to 70?

Crafting: 67

this is my closest skill to 70, but I was thinking of using lunar magics to string or superglass make, thoughts?

 

Hunting: 18

I haven't touched the skill yet, mostly used tears and xp lamps on it. Any tips as what to hunt at what levels would be great.

 

Mining: 64

Still debating weather or not to power mine iron or bank coal

Smithing: 53

Not exactly sure, if I bank coal i'll make steel platebodies.

Summoning: 35

Right now i'm bursting lobsters trying to get charms, but not exactly sure what pouches to make...

Agility: I'd say wildy course

 

Herblore: good idea to get the herbs by farming. It doesn't really matter what herb you do, you'll always make profit (I for myself preferred kwuarms but that was a long time ago, I'm not sure about the current prices)

 

Crafting: I'd rather do green leather

 

Hunting: anything will get your level quickly up, no real 'good' suggestions there until you can get those birds (spottier cape) and then red chins.

 

Mining: if you're member, all the way granite and that other stone in the desert

 

Smithing: if you want money, best I can recommand is steel bars to cballs

 

Summoning: at your level, bursting isn't really that good; only when you can do bload leeches and granite lobs, crimson charms are getting very good. Until that level (somewhere in the 50s), you should just get charms by slaying, in my opinion.

Link to comment
Share on other sites

Agility- I prefer the wildy course

 

Crafting- battlestaves (buy your daily limit from zaff/that guy on lunar isle). Then either green leather for quickness or sapphire necklaces/emerald rings (they give same xp) for decent xp/hour and profit

 

Herblore-farm the highest herb you can use. It's what I've done since my herb/farm were in the low 60's. Currently I farm lants, and snaps every once in a while to pay for seconds. I sell off anti-fire pots i make to buy new lant seeds

 

Hunting- I hunted at deadfall traps until I could enter the falconry, then after I could hunt chins I never looked back.

 

Mining- You might as well mine coal/mith at guild and bank it since your going to level smithing

 

Smithing- use up your coal making mith bars and mith bolts

 

Summoning- I've got to my level almost purely on peng points lol. Bloated leeches (lvl 49?) are your best bet for xp with crimsons though. Terrorbirds if you're cheap and want to use golds. I really don't know whats best to use from your starting level though.

Lagatag.png
Link to comment
Share on other sites

For 70 mining I'd get summoning to 57 then mine iron using a spirit kyatt to tele to the iron at piscatoris then a ring of dueling to castle wars to bank.

If you didn't notice, OP is only 35 summoning.

 

Everything seems correct, just one thing though. You will need more GP to get Summoning up. You can easily use that 5m in shards and seconds.

[hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10

GWD:

CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1

DKs: Dragon Hatchet x3 Beserker Ring x1[/hide]

[hide=Completed Goals]99Attack.pngAchieved April 26, 200999Defence.pngAchieved Sept. 15, 200999Hitpoints.pngAchieved Nov. 21, 200999Strength.png Jan. 10, 2010

99Slayer.png Achieved Mar. 5, 2010[/hide]

[hide=Goals]c1dfeeb1d3.pngCptBaker.pngCptBaker.png[/hide]

Link to comment
Share on other sites

I'm not sure why everyone always recommends the wilderness course. Between 60 and 75, when you stop failing the Ape Atoll course, the werewolf course is your best option. Imo, it's also more fun to do, and there's no danger from revs. Wear all the weight-reducing items that you can to keep your weight as close to zero at possible. You're probably not going to get under zero, because of the food that you'll be bringing. Tuna is more than sufficient for the few instances that you fail the death slide. Don't forget to bring your ring of charos.

Tact.gif
Link to comment
Share on other sites

I'm not sure why everyone always recommends the wilderness course. Between 60 and 75, when you stop failing the Ape Atoll course, the werewolf course is your best option. Imo, it's also more fun to do, and there's no danger from revs. Wear all the weight-reducing items that you can to keep your weight as close to zero at possible. You're probably not going to get under zero, because of the food that you'll be bringing. Tuna is more than sufficient for the few instances that you fail the death slide. Don't forget to bring your ring of charos.

Cause the wilderness is better exp, and revs aren't hard to get away from.

Link to comment
Share on other sites

I'm not sure why everyone always recommends the wilderness course. Between 60 and 75, when you stop failing the Ape Atoll course, the werewolf course is your best option. Imo, it's also more fun to do, and there's no danger from revs. Wear all the weight-reducing items that you can to keep your weight as close to zero at possible. You're probably not going to get under zero, because of the food that you'll be bringing. Tuna is more than sufficient for the few instances that you fail the death slide. Don't forget to bring your ring of charos.

Cause the wilderness is better exp, and revs aren't hard to get away from.

 

I'd go for werewolf aswell. Less boring than wildy course and indeed those revs are sooo annoying.

I don't like agility at all and when some NPC's disturb me all the time it gets hard for me to go on and remain motivated to gather agility XP...

2016 goals: all skills +30mil xp - Completed this goal 11th December 2016 smile.gif
2017 goals: get at least 3 more master capes (start xp: invention done@21st Jan, mining done@2nd April & ranged 76/104mil done@June 20th) & all skills +40mil xp (done 24th August)

Link to comment
Share on other sites

For 70 mining I'd get summoning to 57 then mine iron using a spirit kyatt to tele to the iron at piscatoris then a ring of dueling to castle wars to bank.

If you didn't notice, OP is only 35 summoning.

 

Everything seems correct, just one thing though. You will need more GP to get Summoning up. You can easily use that 5m in shards and seconds.

I did notice that's why I said get summoning up first.

Link to comment
Share on other sites

Cause the wilderness is better exp, and revs aren't hard to get away from.

I believe that the werewolf course is better xp.

If you pay almost complete attention at the Wildy Course you can get 40k+ exp/hr. I timed myself as doing about 45 seconds for 1 lap, and each lap gives 571.4 exp each. This comes out to 43k exp, but its easier to get 40k exp/hr.

 

Would you happen to know the exp/hr for the werewolf course?

[hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10

GWD:

CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1

DKs: Dragon Hatchet x3 Beserker Ring x1[/hide]

[hide=Completed Goals]99Attack.pngAchieved April 26, 200999Defence.pngAchieved Sept. 15, 200999Hitpoints.pngAchieved Nov. 21, 200999Strength.png Jan. 10, 2010

99Slayer.png Achieved Mar. 5, 2010[/hide]

[hide=Goals]c1dfeeb1d3.pngCptBaker.pngCptBaker.png[/hide]

Link to comment
Share on other sites

So I am going for all 70+ skills right now, I have a good idea of how i'm going to do most of them but I have a few questions. I have 5M I am willing to put into the skills. Any suggestions or tips would be greatly appreciated! Thanks in advance, cheers! :thumbsup:

Agility: 61

Wildness as it's the fastest, you can use it untill 75

 

Herblore: 46

Try swiching to super strength, and then super restores(as these are in a high demand and the loss of gp won't be huge

Crafting: 67

Yes lunar, superglass-making isn't such a bad ideea, but its a bit slow

 

Hunting: 18

18-29 idk, but that won't take long. 29-43 swamp lizard( sell them for a profit), then 43-70 falcony all the way, the fastest in my opinion.

Mining: 64

Power mining granite pushed me to 85 mining, so 70 won't be that hard, with granite, ofc:)

Smithing: 53

Or u can smith gold with gold gloves, and make amulets, i know that making gold amulets from gold bars yields 30gp profit ea bar. - good for crafting exp too.

Summoning: 35

So using only crimsons, i'd suggest: honey bedger(32-46), pyrelord(46-49), bloated leech(49-64), then strange plant to 70 75+ granite lobsters

Oake

Link to comment
Share on other sites

If you pay almost complete attention at the Wildy Course you can get 40k+ exp/hr. I timed myself as doing about 45 seconds for 1 lap, and each lap gives 571.4 exp each. This comes out to 43k exp, but its easier to get 40k exp/hr.

 

Would you happen to know the exp/hr for the werewolf course?

I did a time trial at 63 agility.

 

Wearing spottier cape, boots of lightness, penance gloves, and carrying 20 tuna in my inventory, my weight was -5 kg at start. In 15 minutes, I did ~20 laps and gained 10200 experience. Out of those laps, I failed the death slide 3 times. So the average xp/hr is about the same as the wilderness course at ~40k experience.

 

However, keep in mind that you do not have to deal with revs, and there is only 1 obstacle (the death slide) that you can fail. As you eat your food, your weight falls in turn and you are less likely to fail the slide. Therefore, I think the werewolf course is more consistent experience, and it's also easier to get to.

 

Finally, dancing werewolves in tracksuits and an energetic song at the location (Barking Mad) make agility training less of a chore.

Tact.gif
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.