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Favorite Libraries


Cloak

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  • Allegro Game Programming Library (specifically the 4.9.x WIP branch that will become 5, though 4.4 is fine)
  • Lua (it may also be a scripting language, but I'm referring to the library, since it's extremely easy to integrate)
  • OpenGL (and the binding, OpenTK, in C#)
  • Boost (if you don't use Boost in C++ you're masochistic [and sadistic if others read your code]).
  • libpng, zlib, libogg, etc, etc (can't forgot the crucial open source libraries!)

 

There's others I can't think of right now...

 

Those that didn't make the list aren't bad, but... XNA is nice, however, it's not cross-platform like OpenGL is. SDL is nice, but it pales in comparison to Allegro 4.9.x. SFML is good for C++, but I haven't used it that much, so I don't have much of an opinion on it.

 

Oh, and I'd list my library/framework for OpenGL that I've been working on, but it's in its early stages, and I haven't released it, so yea... '-'

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