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Overloads


wtf

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never gamble everything you have, ever

 

unless of course it's one of those card games where you can rig it so you always win

 

but i'm pretty sure you don't know any magical way of owning corp beast, or you wouldn't be asking this :P

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Moving this to Help & Advice. :)

 

Please ask all RuneScape related questions here.

 

 

Laikrob,

Tip.It Moderator

You're accusing me of bigotry, how ironic. It's a nice attempt at argument, but your responses are facile and asinine, if not diatribe. Who's arrogant now?

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Overloads alone would be pretty useless at corp. You might want to keep an extra 20M for a ZS, some brews, super restores, etc.

Overloads are very good for corping <_<

 

But my personal advice is make like 50m more or something at GWD and then get overloads.

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I would only get overloads if you have enough to get 99 herblore at once with it. Making extreme sets on their own, or just a few overloads for usage (and not xp) are both not very efficient. However, if you make 3.5k overloads for 90-99 (this is including making the extremes required for overloads), you will pay roughly 30 gp/xp, which is of course expensive, HOWEVER, you will end up with USEFUL pots, in stead of nothing (when doing brews and reselling, which is also something around 30 gp/xp including reselling) or something pretty useless (super antifires, spec restores, extreme mage pots). (spec restores are actually very useful, but not in the amounts that you will produce when you get 99 off it (40k+)

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If you are 99 att/str/def, 95+ pray, 90+ sum (maxed melee or not people are going to judge you on your combat level first and being under 135 isn't a good place to be), 90+ mage, go for it

I made the same choice as you are thinking about, and atm I'm working on my 5th sigil.

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I would only get overloads if you have enough to get 99 herblore at once with it. Making extreme sets on their own, or just a few overloads for usage (and not xp) are both not very efficient. However, if you make 3.5k overloads for 90-99 (this is including making the extremes required for overloads), you will pay roughly 30 gp/xp, which is of course expensive, HOWEVER, you will end up with USEFUL pots, in stead of nothing (when doing brews and reselling, which is also something around 30 gp/xp including reselling) or something pretty useless (super antifires, spec restores, extreme mage pots). (spec restores are actually very useful, but not in the amounts that you will produce when you get 99 off it (40k+)

 

I concur with this, although I wouldn't make 3.5k overloads. I am personally making about 2700 overloads, and for the rest of the experience I am making extreme attack and extreme strength potions for use on slayer tasks. Overloads are very expensive and you shouldn't use them unless you benefit from doing so.

2496 Completionist

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Overloads alone would be pretty useless at corp. You might want to keep an extra 20M for a ZS, some brews, super restores, etc.

Overloads are very good for corping <_<

 

But my personal advice is make like 50m more or something at GWD and then get overloads.

 

I meant that attacking the corporeal beast with nothing but a couple overloads in your inventory (no armor, weapons, etc) would be pretty pointless. I was making a joke about the OP wanting to sell his/her bank.

 

Ha-ha.

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To put it bluntly, [bleep] off.

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I would only get overloads if you have enough to get 99 herblore at once with it. Making extreme sets on their own, or just a few overloads for usage (and not xp) are both not very efficient. However, if you make 3.5k overloads for 90-99 (this is including making the extremes required for overloads), you will pay roughly 30 gp/xp, which is of course expensive, HOWEVER, you will end up with USEFUL pots, in stead of nothing (when doing brews and reselling, which is also something around 30 gp/xp including reselling) or something pretty useless (super antifires, spec restores, extreme mage pots). (spec restores are actually very useful, but not in the amounts that you will produce when you get 99 off it (40k+)

 

I concur with this, although I wouldn't make 3.5k overloads. I am personally making about 2700 overloads, and for the rest of the experience I am making extreme attack and extreme strength potions for use on slayer tasks. Overloads are very expensive and you shouldn't use them unless you benefit from doing so.

 

Extreme attacks and strengths together cost over 20k and give you 470 (?) experience. That's more gp/xp than overloads. In both methods, you get a useful pot back, however in the case of extreme attacks and strength, you are paying more and you aren't even getting the defence boost, let alone ranging or magic (in case you would use them, which is, I admit, rarely).

I assume you don't use overloads for slaying because you don't ilke the -500 LP effect of it, but as someone who has been slaying with them for quite some time (90-95 slayer) I can tell you that it isn't any problem whatsoever.

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I would only get overloads if you have enough to get 99 herblore at once with it. Making extreme sets on their own, or just a few overloads for usage (and not xp) are both not very efficient. However, if you make 3.5k overloads for 90-99 (this is including making the extremes required for overloads), you will pay roughly 30 gp/xp, which is of course expensive, HOWEVER, you will end up with USEFUL pots, in stead of nothing (when doing brews and reselling, which is also something around 30 gp/xp including reselling) or something pretty useless (super antifires, spec restores, extreme mage pots). (spec restores are actually very useful, but not in the amounts that you will produce when you get 99 off it (40k+)

 

I concur with this, although I wouldn't make 3.5k overloads. I am personally making about 2700 overloads, and for the rest of the experience I am making extreme attack and extreme strength potions for use on slayer tasks. Overloads are very expensive and you shouldn't use them unless you benefit from doing so.

 

Extreme attacks and strengths together cost over 20k and give you 470 (?) experience. That's more gp/xp than overloads. In both methods, you get a useful pot back, however in the case of extreme attacks and strength, you are paying more and you aren't even getting the defence boost, let alone ranging or magic (in case you would use them, which is, I admit, rarely).

I assume you don't use overloads for slaying because you don't ilke the -500 LP effect of it, but as someone who has been slaying with them for quite some time (90-95 slayer) I can tell you that it isn't any problem whatsoever.

 

 

no way

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