dragon246665 Posted April 24, 2010 Share Posted April 24, 2010 This topic isn't a complete rant, but it does have some rant like qualities so I figured I would just make the world a better place by putting it here. But before I start I want everyone to know that what I say here is just my opinnion. Okay so I recently left runescape, if not forever then for a while at least. Unlike many others who dropped because of school, real life issues, or one day decided to start hating the game, I left because I felt that I was going to start hating the game. Don't get me wrong, I love Runescape, I always have and I always will. It was and will forever be the game of my childhood. But as I got older my interests started to sway and I realized that soon I would no longer find Runescape fun, so I switched games. I'll admit, it was a hard descision and I still often think of Runescape. Either way, I started playing a new game (NOT WoW mind you) and I started to compare and contrast the two. I realized that while Runescape has some very good gameplay aspects, there were a number of others that were ruining my personal gameplay experience. For starters, and this is the big one in my mind, WE DO NOT LIVE IN SOVIET RUSSIA. By this I mean that the markets are so extremely controled that it was, in my mind, ridiculous. I mean sure the market fluctuates and all, but there are so many rules and regulations to the market that it was driving me insane. Take for example price caps. Many important f2p items have long since hit the cap. (I'm looking at you swordfish) Shouldn't it be up to the f2p population to decide how much their materials are worth? And whats this bull about restricting the number of trades we can have going? I mean does it really make the game more fun? 2. (I'm just going to start numbering these off now) Banks... Banks in general just confused me. Why would Jagex put a cap on bank space!?! I can slightly understand the f2p side of it, but I mean, WHAT IN THE WORLD IS FUN ABOUT HAVING AN ITEM CAP. 3. Grindy-ness. I know that this has been a core aspect of Runescape since its creation, but that was really one of the main reasons as to why I quit. You need to GRIND some skills to make money, spend the money GRINDING another skill. GRIND for some more money. Spend the money on equipment so that you can GRIND better. I mean, it goes on and on and on. I know that all games have a grid aspect to them, but in Runescape, it is very visible. 4. Cartoonish look. Alright, this one is an opinnion probly not shared by others, but in my eyes, Runescape keeps on edging towards a more cartoonish, anime style. Some people might like this, I am not one of them. 5. Excessively scripted feel. Games try to give the player as much freedom as possible, and Runescape is no exception. However, the fact that quests are all the same for each player (in 95% of the case at least) severly limits this feeling. The player has no option to change the course of history, they just do whatever the NPC tells them. 6. This is a big one for me. The ENTIRE PVP SYSTEM. I won't go into detail about every single solitary bit of the pvp system and spend days giving people my opinnion on some of the most hotly debated topics in all of Runescape, but I will only say a few things. For starters, D CLAWS ARE NOT A RANGED WEAPON, I DO NOT NEED 60 RANGED TO USE D CLAWS. Another thing I always found infuriating was the fact that Runescape had no buff or nerf system. In short, if you wanted to try fighting a different way you would have to start all the way from Tutorial island again (or whatever the hell they call it nowadays) I mean, that just boggles my mind, why do I have to stay in my class? Why can't I choose to fight the way I want? 7. The new skill. (yeah I just went there) This abomination of a skill (remember, all my opinnion, I'm not meaning to douse this thread in lighter fluid.) is just a mystery to me. Does this mean that my Pest control level is 70? Or that I'm 10,000 xp away from level 80 Castle wars. I mean, this "skill" is just an over hyped let down. Remember when Jagex built all that hype with the "mysterious forces" and crap, I was looking foreward to some epic quest on par with some of the cooler quests in the game, but instead I get to GRIND some more? (see "3") I could go on and on about why I despise this horrid update, but I feel that I've gotten my point across. And there you have it...the main reasons that I left Runescape. Keep in mind, If I had the choice of playing my entire Runescape experience over again or having all the money I spent on Runescape I would choose Runescape in a heartbeat. Either way, feel free to tear this thread to pieces or whatever you people do in the rants section. Link to comment Share on other sites More sharing options...
Bladewing Posted April 24, 2010 Share Posted April 24, 2010 Why are you still here if you quit? How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
dragon246665 Posted April 24, 2010 Author Share Posted April 24, 2010 Because I love tip.it and quitting Runescape was (as nerdy as this may sound) a difficult choice. Link to comment Share on other sites More sharing options...
K4ylan Posted April 24, 2010 Share Posted April 24, 2010 Why are you still here if you quit? Most people go to Forums for the community, they don't have to drop off TIF if they quit Runescape. ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~ Link to comment Share on other sites More sharing options...
Sir_Squab Posted April 24, 2010 Share Posted April 24, 2010 Er. Since when DO dragon claws require 60 range? Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Bladewing Posted April 24, 2010 Share Posted April 24, 2010 Why are you still here if you quit? Most people go to Forums for the community, they don't have to drop off TIF if they quit Runescape.I meant rants about runescape. How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
Saunamajuri Posted April 24, 2010 Share Posted April 24, 2010 These are my looks on the subject, and should not be considered an attempt to prove you wrong. 2. I dont understand this either, but guess there must be some reason for it. 3. I dont like grinding, but after achieving a level, I feel a lot better if it actually was a challenge to get it. 4. I dont think Runescape is starting to look cartoonish. Can you tell what parts of the game looks like cartoonish? (other than the weapons.) 5. Every game is scripted, but in some occasions, there are places where you must go different route each time, or you have freedom to choose the way (for example, left for dead 2, which I enjoy playing greatly). This would be needed for new quests, to make it different for everyone. 6. I have only pvp´ed once... with my friend... with fists. So I dont have anything to say. 7. I dont understand what is wrong with dungeoneering. Sure, you can say it is more a minigame than skill, but doesnt that actually make it more enjoyable to level? When I level, I dont care really how much xp I gain to dungeoneering per hour. What I care is that I loot every place and try to complete every dungeon fully. It also gives xp to other skills, which is something other skills dont have, as you CAN train everything there. I have gotten attack, defence, strength, fishing, cooking, firemaking, crafting and herblore levels here, without actually even using cash or trying to level them. This is the reason why I like this skill alot. But hey, opinions for everyone. Sometimes people think the same, sometimes dont. :smile: "An Amateur practices until he can get it right. A Professional practices until he can't get it wrong." Quests just keep bringing me back to this game. Link to comment Share on other sites More sharing options...
Fairness Posted April 24, 2010 Share Posted April 24, 2010 This topic isn't a complete rant, but it does have some rant like qualities so I figured I would just make the world a better place by putting it here. But before I start I want everyone to know that what I say here is just my opinnion. Okay so I recently left runescape, if not forever then for a while at least. Unlike many others who dropped because of school, real life issues, or one day decided to start hating the game, I left because I felt that I was going to start hating the game. Don't get me wrong, I love Runescape, I always have and I always will. It was and will forever be the game of my childhood. But as I got older my interests started to sway and I realized that soon I would no longer find Runescape fun, so I switched games. I'll admit, it was a hard descision and I still often think of Runescape. Either way, I started playing a new game (NOT WoW mind you) and I started to compare and contrast the two. I realized that while Runescape has some very good gameplay aspects, there were a number of others that were ruining my personal gameplay experience. For starters, and this is the big one in my mind, WE DO NOT LIVE IN SOVIET RUSSIA. By this I mean that the markets are so extremely controled that it was, in my mind, ridiculous. I mean sure the market fluctuates and all, but there are so many rules and regulations to the market that it was driving me insane. Take for example price caps. Many important f2p items have long since hit the cap. (I'm looking at you swordfish) Shouldn't it be up to the f2p population to decide how much their materials are worth? And whats this bull about restricting the number of trades we can have going? I mean does it really make the game more fun? 2. (I'm just going to start numbering these off now) Banks... Banks in general just confused me. Why would Jagex put a cap on bank space!?! I can slightly understand the f2p side of it, but I mean, WHAT IN THE WORLD IS FUN ABOUT HAVING AN ITEM CAP. 3. Grindy-ness. I know that this has been a core aspect of Runescape since its creation, but that was really one of the main reasons as to why I quit. You need to GRIND some skills to make money, spend the money GRINDING another skill. GRIND for some more money. Spend the money on equipment so that you can GRIND better. I mean, it goes on and on and on. I know that all games have a grid aspect to them, but in Runescape, it is very visible. 4. Cartoonish look. Alright, this one is an opinnion probly not shared by others, but in my eyes, Runescape keeps on edging towards a more cartoonish, anime style. Some people might like this, I am not one of them. 5. Excessively scripted feel. Games try to give the player as much freedom as possible, and Runescape is no exception. However, the fact that quests are all the same for each player (in 95% of the case at least) severly limits this feeling. The player has no option to change the course of history, they just do whatever the NPC tells them. 6. This is a big one for me. The ENTIRE PVP SYSTEM. I won't go into detail about every single solitary bit of the pvp system and spend days giving people my opinnion on some of the most hotly debated topics in all of Runescape, but I will only say a few things. For starters, D CLAWS ARE NOT A RANGED WEAPON, I DO NOT NEED 60 RANGED TO USE D CLAWS. Another thing I always found infuriating was the fact that Runescape had no buff or nerf system. In short, if you wanted to try fighting a different way you would have to start all the way from Tutorial island again (or whatever the hell they call it nowadays) I mean, that just boggles my mind, why do I have to stay in my class? Why can't I choose to fight the way I want? 7. The new skill. (yeah I just went there) This abomination of a skill (remember, all my opinnion, I'm not meaning to douse this thread in lighter fluid.) is just a mystery to me. Does this mean that my Pest control level is 70? Or that I'm 10,000 xp away from level 80 Castle wars. I mean, this "skill" is just an over hyped let down. Remember when Jagex built all that hype with the "mysterious forces" and crap, I was looking foreward to some epic quest on par with some of the cooler quests in the game, but instead I get to GRIND some more? (see "3") I could go on and on about why I despise this horrid update, but I feel that I've gotten my point across. And there you have it...the main reasons that I left Runescape. Keep in mind, If I had the choice of playing my entire Runescape experience over again or having all the money I spent on Runescape I would choose Runescape in a heartbeat. Either way, feel free to tear this thread to pieces or whatever you people do in the rants section. If there is one word you put into a big size and bold, then it should be correctly spelled. Opinion. Comparing Jagex to communists? How new and original! Those damn communazis. If you've got a better solution to combating RWT than what we have now, you're welcome to share it with us. 2. This isn't something fun based. F2P gets a cap for the hell of it, P2P gets a cap to not overload the database too much. I'd imagine, anyway. 3. Do you suggest a sandbox game? Because if not, then your point is invalid. If yes, your suggestion is terrible. If you don't find grinding worth the fun you can get from good skills, then you're playing the wrong genre. Quit MMORPGs (and RPGs in general). 4. Again, wrong genre. Depending on which kind of cartoonish you meant: - If you want cutting-edge graphics with lots of flashy effects and Shader 54.0 water ripples, go play a modern FPS- If you want an adult game, go play Postal or Resident Evil games. 5. Valid point, although this is in part because the game is a MMO game. MMO games generally feel more scripted than single player games, where it's all about you and your freedom. 6. You made two main points against the PVP system. The first one is a problem with a skill requirement, which I, for one, find ridiculous. Is it your greatest problem with the weapon that you need 60 ranged for it? And in one way or another, it ought to make sense. Like, you zip in from long range to pj someone, and you need 60 ranged for that. The second point is a moot point because what you write is false. You can always fight however you want. If needed, you can get all 99's and fight however you want without any penalties at all. 7. You haven't gotten your point across, you just repeated all the arguments that RSOFers and low-budget Tip.it ranters spout all the time. And since you didn't say anything about the gameplay... hmm... if we were in real life, I would bet 5 dollars (or any equivalent in different currencies) that you haven't played through more than 2 floors of Dungeoneering. Also, I know you mentioned that these were your "opinions", but they seemed more like what you believe to be facts, masked as opinions. So that's how I treated them. You're being watched. Link to comment Share on other sites More sharing options...
dragon246665 Posted April 24, 2010 Author Share Posted April 24, 2010 What I mean by you don't need 60 ranged for D claws is that I think Jagex should cut down on the delay, because its just annoying how you can get killed by a mele weapon from several squares away. I guess it was just a failed attempt to be slightly funny. :oops: And for the record, I've played 3 levels of the new skill. While I'll admit, it is probly biased of me to condemn the entire skill from 3 rounds, but my opinion (thanks for the spell check, guess I missed the day we were supposed to learn that word) still stands. Link to comment Share on other sites More sharing options...
Aiel Posted April 24, 2010 Share Posted April 24, 2010 a lot of your points are false (pvp), based on a small sample size (dungeonering), and uninformed (banks+GE slots). I'd have to say I disagree with almost all of your points, especially the grindiness. If you don't like training, your either doing it wrong, or shouldn't be doing it. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
Omali Posted April 25, 2010 Share Posted April 25, 2010 Okay so I recently left runescape, if not forever then for a while at least. Unlike many others who dropped because of school, real life issues, or one day decided to start hating the game, I left because I felt that I was going to start hating the game. Don't get me wrong, I love Runescape, I always have and I always will. It was and will forever be the game of my childhood. But as I got older my interests started to sway and I realized that soon I would no longer find Runescape fun, so I switched games. I'll admit, it was a hard descision and I still often think of Runescape. I did this a few times several years ago, quit for a few months to avoid boredom becoming hatred. It really works well if you do it for a month or two, and then come back to check out the new stuff. Either way, I started playing a new game (NOT WoW mind you) and I started to compare and contrast the two. I realized that while Runescape has some very good gameplay aspects, there were a number of others that were ruining my personal gameplay experience. The reason I kept coming back was the diversity in the skills, as well as how interlocked they were. More importantly, you weren't limited to two or three skills. For starters, and this is the big one in my mind, WE DO NOT LIVE IN SOVIET RUSSIA. By this I mean that the markets are so extremely controled that it was, in my mind, ridiculous. I mean sure the market fluctuates and all, but there are so many rules and regulations to the market that it was driving me insane. Take for example price caps. Many important f2p items have long since hit the cap. (I'm looking at you swordfish) Shouldn't it be up to the f2p population to decide how much their materials are worth? And whats this bull about restricting the number of trades we can have going? I mean does it really make the game more fun? In the long run, Jagex are looking to upgrade the Grand Exchange in a way that will allow them to remove most price caps and price floors, but they are going to have to work on stopping price manipulation in the Grand Exchange before the subject of removing caps can be discussed. 2. (I'm just going to start numbering these off now) Banks... Banks in general just confused me. Why would Jagex put a cap on bank space!?! I can slightly understand the f2p side of it, but I mean, WHAT IN THE WORLD IS FUN ABOUT HAVING AN ITEM CAP. This not many people know. It was explained by Paul Gower quite a number of years back (It was around 2005 after Slayer released and players were complaining about bank space for slayer items), but I'll sum it up for you in a non-technical term. Every space in your bank account is accounted for by an object. When there is nothing in that slot, it is filled by an item called "null," which some players will know is (when appearing in the game world) represented by a giant dwarf head. In your bank account, you cannot see it, and you cannot click on it, but if you search "null" in your bank search, you will return as many results as you have empty spaces. This is simply due to the nature of the coding and cannot be changed. Because every slot is represented, every slot takes up space on your account file. Each space takes up a tiny tiny tiny tiny tiny fraction of a byte, but expand that to 400+ bank spaces, and multiply it by over 136 million accounts, and you have an enormous amount of memory taken up. In the same post, Paul said that every time Jagex wants to add more bank space, they must perform an engine upgrade to allow individual "account files" to increase their maximum space and allow for the new bank spaces. Runescape's backend servers have a failsafe where, if a file goes over the maximum space allotted, the failsafe may delete it. This is why you only see bank upgrades for big events (new skills, mainly). Your house is big enough that it is kept on its own file, on another server entirely, which is why you need to sit through a loading screen while the server fetches your house, and why if you exit and then immediately reenter your house, the load time is much shorter. 3. Grindy-ness. I know that this has been a core aspect of Runescape since its creation, but that was really one of the main reasons as to why I quit. You need to GRIND some skills to make money, spend the money GRINDING another skill. GRIND for some more money. Spend the money on equipment so that you can GRIND better. I mean, it goes on and on and on. I know that all games have a grid aspect to them, but in Runescape, it is very visible. Runescape is a skill based game, which means every individual skill is its own long grind (think UO, Darkfall, Mortal Online, etc) rather than a few trade skills and an overall level meter. Runescape is in the higher end of the grind, but not nearly as high as others. In games like Ultima Online, Mortal Online, and Darkfall you have skills for everything. Knives, maces, short swords, long swords, daggers, long bows, short bows, staffs, leather armor, light armor, heavy armor, metal armor, they are all their own skills with their own levels with their own grind. I understand your dismay, but it does come with the territory. 4. Cartoonish look. Alright, this one is an opinnion probly not shared by others, but in my eyes, Runescape keeps on edging towards a more cartoonish, anime style. Some people might like this, I am not one of them. Runescape has always had a unique, charming presentation to it. It looked good back in classic, and it looks good now. I think Runescape is somewhat on its own level, but in a good way. It's like...Seeing someone who is neither ugly, nor pretty, but they aren't in between either. If asked, you find yourself at a loss for words to describe them, whether it be a compliment or a bad trait. They almost seem to just...exist, and you may find yourself strangely attracted to them for reasons you can't explain. 5. Excessively scripted feel. Games try to give the player as much freedom as possible, and Runescape is no exception. However, the fact that quests are all the same for each player (in 95% of the case at least) severly limits this feeling. The player has no option to change the course of history, they just do whatever the NPC tells them. Runescape is very quest and storyline oriented. The rest of the game is all multiplayer, but as far as the quest system works you may as well be playing a single player game with occasional coop (Heroes/Champions). Players do quite a bit to change the world, but it only affects that player. But you do change a lot, and the world evolves quite a bit from when you start out to when you get that quest cape, and it evolves more. Cities open up, important people die, and more. The only MMO I know of that has an ongoing storyline was The Matrix Online, that allowed players to partake in live events, run by sever administrators. In one event, players worked to either help or stop Morpheus from setting up data bombs all over the Matrix. In the end, Morpheus was assassinated, live, and the next set of the story began. Jagex's only system that follows The Matrix Online, where the game's story leaves you behind if you weren't there to play it, is with the Mysterious Old Man, and he updates his story about once every three years. Jagex could not do this with Runescape at large because there are not a lot of quests, and the game hinges on their lore. World of Warcraft can put in big updates that destroy cities and remove quests, but Jagex cannot do that. 6. This is a big one for me. The ENTIRE PVP SYSTEM. I won't go into detail about every single solitary bit of the pvp system and spend days giving people my opinnion on some of the most hotly debated topics in all of Runescape, but I will only say a few things. For starters, D CLAWS ARE NOT A RANGED WEAPON, I DO NOT NEED 60 RANGED TO USE D CLAWS. Another thing I always found infuriating was the fact that Runescape had no buff or nerf system. In short, if you wanted to try fighting a different way you would have to start all the way from Tutorial island again (or whatever the hell they call it nowadays) I mean, that just boggles my mind, why do I have to stay in my class? Why can't I choose to fight the way I want? You've never needed 60 range to use Dragon Claws. As for the second bit...What? Are we playing the same Runescape? 7. The new skill. (yeah I just went there) This abomination of a skill (remember, all my opinnion, I'm not meaning to douse this thread in lighter fluid.) is just a mystery to me. Does this mean that my Pest control level is 70? Or that I'm 10,000 xp away from level 80 Castle wars. I mean, this "skill" is just an over hyped let down. Remember when Jagex built all that hype with the "mysterious forces" and crap, I was looking foreward to some epic quest on par with some of the cooler quests in the game, but instead I get to GRIND some more? (see "3") I could go on and on about why I despise this horrid update, but I feel that I've gotten my point across. No. Just...no. And there you have it...the main reasons that I left Runescape. Keep in mind, If I had the choice of playing my entire Runescape experience over again or having all the money I spent on Runescape I would choose Runescape in a heartbeat. Either way, feel free to tear this thread to pieces or whatever you people do in the rants section. K. What I mean by you don't need 60 ranged for D claws is that I think Jagex should cut down on the delay, because its just annoying how you can get killed by a mele weapon from several squares away. I guess it was just a failed attempt to be slightly funny. All MMOs have this delay. That's the end result of having a few thousand people connected to one server at the same time. And for the record, I've played 3 levels of the new skill. While I'll admit, it is probly biased of me to condemn the entire skill from 3 rounds, but my opinion (thanks for the spell check, guess I missed the day we were supposed to learn that word) still stands. Your opinion still stands...on extremely shaky grounds. Link to comment Share on other sites More sharing options...
Dirkmetal Posted April 25, 2010 Share Posted April 25, 2010 What I mean by you don't need 60 ranged for D claws is that I think Jagex should cut down on the delay, because its just annoying how you can get killed by a mele weapon from several squares away. I guess it was just a failed attempt to be slightly funny. All MMOs have this delay. That's the end result of having a few thousand people connected to one server at the same time.Wold you bet money on that? Link to comment Share on other sites More sharing options...
la la la Posted April 25, 2010 Share Posted April 25, 2010 What I mean by you don't need 60 ranged for D claws is that I think Jagex should cut down on the delay, because its just annoying how you can get killed by a mele weapon from several squares away. I guess it was just a failed attempt to be slightly funny. All MMOs have this delay. That's the end result of having a few thousand people connected to one server at the same time.Wold you bet money on that?Bet money on server lag? I sure wold Link to comment Share on other sites More sharing options...
Omali Posted April 25, 2010 Share Posted April 25, 2010 What I mean by you don't need 60 ranged for D claws is that I think Jagex should cut down on the delay, because its just annoying how you can get killed by a mele weapon from several squares away. I guess it was just a failed attempt to be slightly funny. All MMOs have this delay. That's the end result of having a few thousand people connected to one server at the same time.Wold you bet money on that? I didn't include twitch based (Planetside, Mortal Online, Darkfall, WWII Online) because they have similar systems in place to counter-act lag while allowing for uninterrupted-combat, but yes, this is how auto-targeting MMOs counter-act lag. But feel free to prove me wrong, as you apparently can. Link to comment Share on other sites More sharing options...
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