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Soldiers of Napta

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  • Author

Mather - You wake up, and can't see a darn thing.

 

Ross - You miss the bat both kicking it and shoving stuff in its ears, but do manage to dodge its next attempt to shove you down the ramp.

 

Rocco - You burn the lichen to a crisp. +0.2 pyrokinetics

 

Also, I realized I have been calling the kinetic-style abilities by the wrong name. I have been calling them "kinesis," and I honestly don't know what that means. The way it's supposed to work is your character is supposed to have a genetic "malfunction" that allows them to move various stuff with their minds. So every element is a "subdivision" of psychokinetics. So I should be calling everything psycho_____kinetics, but there's no way I can type all of that out multiple times. So I'll be calling everything ____kinetics from now on.

 

Also, you will no longer be able to use kinetics abilities without some form of that element present, excluding cryokinesis and mild pyrokinesis, as those are just temperature manipulation.

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Ares jumps onto the bats backm turns around and brings his heel down on it's head.

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  • Author

Rocco - You can't see far enough to find anything interesting.

 

Ares - You jump onto the bat's back and kick it to death with your foot. +0.3 melee.

 

Tariku - You fail.

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Ares continues running up the ramp and away from his starting point.

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Tariku realises that the 'water' is actually under the 'geo' class and trys some geokinesis

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  • Author

Ares - You run up the ramp.... and off a steep overhang. You stand there for a moment in midair, Wile. E. Coyote-style, before falling down and breaking your left leg.

 

Tariku - You realize that your realization is false.

 

Rocco - You run down the sewer, and manage to find... some more lichen!

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Pie (i'm in a sewer with [cabbage] in it, thats obviously 'geo')

I try whatever kinesis is possible.

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How about electrokinetics, electrons are everywhere.

 

Mather attempts to create a small, constant, flying orb of lightning to follow him and iluminate.

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Twitter:

@TheMather1

First rule of Dice Rpg:

 

The GM is god. Arguing with his word will get you "Rocks fall everyone dies"

 

Anyway.

 

Ares attempts to heal the bone using... Uuh...Somethingmancy?

 

He then looks around his new surroundings, and tries to create a pack of playing cards using cartomancy.

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  • Author

Rocco - You cause the air around the lichen to heat up, causing the lichen to shrivel up and die. +0.2 pyrokinetics.

 

Hex - You don't know what kind of sewer this is, whether or not it's outdated, or even whether or not it's toxic. So.... You continue doing nothing....?

 

Mather - Electrokinetics to a small extent that way as well, yes. Forgot about that. However, if there's an electric power source/device nearby, it'll work better. You manage to create an orb of lightning, although it is very weak and doesn't float. +0.2 electrokinetics.

 

Ross - There is no "-mancy" in here. It's all branches of telekinetic ability. Also, you fail to heal your leg or even create anything that would allow you to walk. You look around, and see that.... you can't really see.

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(Hmmm, do I have to use another kinesis ability here? I was kind of hoping that I could make do with just Cartokinesis, for the purposes of roleplay)

 

Ares stumbles around in the dark and looks for a way out.

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((Cartokinesis?))

 

Pie, can you change mine please.

I said, I try whatever kinesis is possible.

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  • Author

Ross - (Well, what do you think the ramp is made of....?) You can't really stumble around in the dark, since you're sitting next the a ramp with a broken leg. You do realize that the ramp smells really nasty, though.

 

Hex - There are tons of kinetic powers you can try down here. Pick one.

 

Mather - You fail, and the orb explodes, giving you mild burns on your face and chest.

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Ross - (Well, what do you think the ramp is made of....?) You can't really stumble around in the dark, since you're sitting next the a ramp with a broken leg. You do realize that the ramp smells really nasty, though.

 

Hex - There are tons of kinetic powers you can try down here. Pick one.

 

Mather - You fail, and the orb explodes, giving you mild burns on your face and chest.

I try some gyrokinesis (control of gravity in an attempt to levitate slightly off the ground)

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Mather tries to use weak cryokinetics on the burns to chill them of before trying to create a new orb.

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Twitter:

@TheMather1

(Okay, I just feel I'm being a little railroaded into using something which I don't want to. It's no real worry though.)

 

Ares attempts to crawl up the ramp.

 

(PS. Cartomancy is control of playing cards... I think you may have it confused, unless the ramp happens to be made of playing cards.)

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  • Author

Hex - First of all, it's kinetics. Second of all, controlling gravity would be slightly OP. Third of all, you fail even disregarding that.

 

Mather - You manage to cool off your burns, and create another weak-ish lightning orb. + 0.1 cryokinetics, +0.2 electrokinetics.

 

Ross - You try to move, but the inane amount of pain coming from your leg makes you stop. You realize that the ramp is made of bat guano, so crawling up it wouldn't have been a good idea anyways.

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Pie, if I choose something else can you roll it as the previous turn?

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Ares crawls randomly into the darkness to try to find a way out.

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  • Author

Rocco - You run further into the darkness. You feel something nibbling at your leg.

 

Ross - You crawl around, and your foot accidentally hits an abandoned, half-empty lighter. The lighter ignites the massive ramp of guano into a massive flaming pile of goo. It smells horrid, but at least you can see now. Since you can see, you see Hex sneaking up on you and kick him in the nuts with your good leg. +0.1 melee.

 

Hex - You manage to find Ross due to the giant flaming pile of bat poo, but he sees you and kicks you in the nuts before you can snap his neck.

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So we PM you if we have a stealth movement? Cool. And Hex, NOBODY IN THERE RIGHT MIND SNEAKS UP ON ROSS. Baaad things happen to those who do.

 

Anywho, I unfreeze Grim and myself. I try carving a message into the wall with terrokinesis, saying:

DON'T KILL ME. I UNFROZE YOU.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

I-C-U

 

Walks out the sewer while trying to change stone to metal and back, and trying to create different metals each time.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Heheh.

 

I look around for an exit, and if I see one, I hit Hex, who is probably writhing in pain (Reminds me of a rule in a TRPG I know of. It basically states that if you recieve a crushing blow to your pelvis, all the bones and "Squishy bits" are crushed, you the writhe in pain for 30 rounds and die as a relief. That's the actual rule.) in the temple to knock him out and make a lot of noise to attract bats, then head towards the exit.

 

Don't try to attack people in the early stages of the game, really. It's pretty annoying.

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