HunterMetroid64 Posted May 4, 2010 Share Posted May 4, 2010 After I get 95 Fishing I'll start Runecrafting again. I'll certainly do natures to 82, and then that's where my question comes in. Is it better to switch to double astrals at 82 or stick with natures all the way? If someone knows the exp/hr and pure profit/hr of astrals that would help a lot. Link to comment Share on other sites More sharing options...
Vulxai Posted May 4, 2010 Share Posted May 4, 2010 I was always told double astrals. ~ Proud Father ~ Proud (Currently Deployed) Army National Guardsmen ~ Proud Lakota ~ Retired Tip.It Crew ~ Link to comment Share on other sites More sharing options...
jsboutin2 Posted May 4, 2010 Share Posted May 4, 2010 Double astrals/zmi before 91. Link to comment Share on other sites More sharing options...
HunterMetroid64 Posted May 4, 2010 Author Share Posted May 4, 2010 I won't be doing ZMI because it doesn't return much cash and I find it incredibly annoying. So I guess I'll try double astrals at 82, but does anyone know the exp/hr and pure profit/hr of double astrals? Link to comment Share on other sites More sharing options...
Bladewing Posted May 4, 2010 Share Posted May 4, 2010 ZMI til 99 is the best way to train runecrafting. The small profits from natures and astrals are not worth the awful xp rates. How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
L0rdAki Posted May 5, 2010 Share Posted May 5, 2010 Double astrals are something like 600k/hour, going off nats being 850k. Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
Obtaurian Posted May 5, 2010 Share Posted May 5, 2010 Double astrals are something like 600k/hour, going off nats being 850k. I don't think that's right. I'm pretty sure that astrals are only slightly worse than natures, but have a better experience rate. I would personally do ZMI to 82, astrals to 91, and then natures to 99 (unless you're trying to max as soon as possible, in which case I would just do what Bladewing said). To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
L0rdAki Posted May 5, 2010 Share Posted May 5, 2010 Sounds about right to me. If nats are 270 ea, astrals are 200 ea, and nats are quicker to run. I know jack all about rcing though, so if they're about the same speed to run they're closer. Just offerin my 2c. Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted May 5, 2010 Share Posted May 5, 2010 Sounds about right to me. If nats are 270 ea, astrals are 200 ea, and nats are quicker to run. I know jack all about rcing though, so if they're about the same speed to run they're closer. Just offerin my 2c.double astrals are about 900k gp/hour, nats are about 1160k gp/hour right now. Link to comment Share on other sites More sharing options...
Zaaps1 Posted May 5, 2010 Share Posted May 5, 2010 If you want to use the whole efficiency thing, it's best to do Steam Runes/ZMI until 91, since the speed easily makes up for the lost money. For example, if you did 2x astrals to 91, you might make X amount of coins in Y amount of hours. Well if you did ZMI to 91, it would take Y - 20 hours, let's say. In those extra 20 hours you have, you can easily make X amount of coins or more by doing double natures. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now