Sir_Squab Posted May 14, 2010 Share Posted May 14, 2010 So, this is basically an idea I got while hearing that fire surge is quite effective on tormented demons, but only in groups because switching is a pain. While reading this, I think about my 97 magic and 83 ranged. Then I thought about the Dagganoth Mother fights. Basically, you could "bind" a spell to a staff so that the default option when equipping it is to cast a certain magical spell. Maybe the only option for wielding a bound staff; if you didn't have the runes required, you would get a message similar to attempting to use a ranged weapon without ammunition. My idea is only for the standard spellbook, as doing this with Ancients would be...controversial. Perhaps the Godspells (i.e. Sara Strike, etc) would be omitted from this. Another idea is that you could do this with any spell, including ancients, but you would only be allowed on "bound" staff at a time. Also, there wouldn't be any requirements to be allowed to bind spells, except possibly an extremely easy no-requirement quest that someone could do on a brand new account. Well, just an idea. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Aiel Posted May 14, 2010 Share Posted May 14, 2010 how would ancients be controversial? DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
Sir_Squab Posted May 14, 2010 Author Share Posted May 14, 2010 I dunno. Having a staff for each different type of spell? Figured some people might think that's overpowered or make life too easy. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
PereGrin Posted May 14, 2010 Share Posted May 14, 2010 I can imagine the rants now. "OMGGGG JAMFLEX FAILZZZ LIEK R33MOV3 THIS NAOOOW!!!!1!" but i think its a good idea. :) Link to comment Share on other sites More sharing options...
Aiel Posted May 14, 2010 Share Posted May 14, 2010 I dunno. Having a staff for each different type of spell? Figured some people might think that's overpowered or make life too easy.because multispell hybriding isn't already inventory intensive... DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
Sir_Squab Posted May 15, 2010 Author Share Posted May 15, 2010 I dunno. Having a staff for each different type of spell? Figured some people might think that's overpowered or make life too easy.because multispell hybriding isn't already inventory intensive... I don't see a problem with multiple staffs for each different spell, just thought others might. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Will H Posted May 15, 2010 Share Posted May 15, 2010 I like the concept, but there is the inventory issue. We need to have some methods a-la combination runes to collapse down the number of types of runes you need to carry about and/or a way to keep a few types of runes in equipment slots. Having more than one staff as well will be a nightmare for food and potions. I like the concept though, it should be linked to Runecrafting, because you're messing with runes themselves instead of actually casting spells. What's wrong with binding more than one spell to a staff? I would like to right click an enemy and it has 'Entangle Man (Level 2)' just below 'Fire Surge Man (Level 2)'. Magic is supposed to use binds and stat drains as its defence, it need to be easier and faster. ~ W ~ Link to comment Share on other sites More sharing options...
jjjon123 Posted May 17, 2010 Share Posted May 17, 2010 What's wrong with binding more than one spell to a staff? I would like to right click an enemy and it has 'Entangle Man (Level 2)' just below 'Fire Surge Man (Level 2)'. Magic is supposed to use binds and stat drains as its defence, it need to be easier and faster.Wow, that is a great idea right there ^, I would actually use curses/entangles in pvp if it worked like that. =D> 1,000 F2P Total Level Reached 10/8/10 ! [hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)4 BETTER alternatives to flesh crawlers[/hide] WOT WOT! ☉.☉☂ Link to comment Share on other sites More sharing options...
Aiel Posted May 17, 2010 Share Posted May 17, 2010 What's wrong with binding more than one spell to a staff? I would like to right click an enemy and it has 'Entangle Man (Level 2)' just below 'Fire Surge Man (Level 2)'. Magic is supposed to use binds and stat drains as its defence, it need to be easier and faster.Wow, that is a great idea right there ^, I would actually use curses/entangles in pvp if it worked like that. =D>no you wouldnt youd have like 3 brews and one rocktail. everything else would be runes. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
sees_all1 Posted May 17, 2010 Share Posted May 17, 2010 Could we bind the runes to the staff? Sort of like the nature / law staffs, except an entire spell?Also, utilizing runecrafting to do this would be good, just like "imbue-staff" in dungeoneering. Need an equivalent rc level to the magic level it takes to cast the spell. Or 2/3s. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
jjjon123 Posted May 18, 2010 Share Posted May 18, 2010 What's wrong with binding more than one spell to a staff? I would like to right click an enemy and it has 'Entangle Man (Level 2)' just below 'Fire Surge Man (Level 2)'. Magic is supposed to use binds and stat drains as its defence, it need to be easier and faster.Wow, that is a great idea right there ^, I would actually use curses/entangles in pvp if it worked like that. =D>no you wouldnt youd have like 3 brews and one rocktail. everything else would be runes. Im f2p so... DeathChaosLawNatureEarthWaterFireBody(air staff) That leaves 20 spots for swordfish 1,000 F2P Total Level Reached 10/8/10 ! [hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)4 BETTER alternatives to flesh crawlers[/hide] WOT WOT! ☉.☉☂ Link to comment Share on other sites More sharing options...
Quyneax Posted May 18, 2010 Share Posted May 18, 2010 I like this idea. Also, I like the idea of a right-click option to curse/bind. Maybe you could bind several spells to a staff, and have a "choose left-click option" menu? One of each type or somehing. One point though: Your base idea changes 'f1, click staff, f4, click spell, click target' to 'click staff, click target', cutting out an entire tab. Right-clicking to cast is even easier. It might get too easy. While we're at it, why don't we bind entire attack routines to a staff! Just attack and you automatically cast a selected series of spells. Bind, curse, damage, all in a single click! No, I didn't mean that. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
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