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Binding Spells to Staffs


Sir_Squab

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So, this is basically an idea I got while hearing that fire surge is quite effective on tormented demons, but only in groups because switching is a pain. While reading this, I think about my 97 magic and 83 ranged. Then I thought about the Dagganoth Mother fights.

 

Basically, you could "bind" a spell to a staff so that the default option when equipping it is to cast a certain magical spell. Maybe the only option for wielding a bound staff; if you didn't have the runes required, you would get a message similar to attempting to use a ranged weapon without ammunition.

 

My idea is only for the standard spellbook, as doing this with Ancients would be...controversial.

 

Perhaps the Godspells (i.e. Sara Strike, etc) would be omitted from this. Another idea is that you could do this with any spell, including ancients, but you would only be allowed on "bound" staff at a time. Also, there wouldn't be any requirements to be allowed to bind spells, except possibly an extremely easy no-requirement quest that someone could do on a brand new account.

 

Well, just an idea.

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how would ancients be controversial?

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I dunno. Having a staff for each different type of spell? Figured some people might think that's overpowered or make life too easy.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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I dunno. Having a staff for each different type of spell? Figured some people might think that's overpowered or make life too easy.

because multispell hybriding isn't already inventory intensive...

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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I dunno. Having a staff for each different type of spell? Figured some people might think that's overpowered or make life too easy.

because multispell hybriding isn't already inventory intensive...

 

I don't see a problem with multiple staffs for each different spell, just thought others might.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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I like the concept, but there is the inventory issue. We need to have some methods a-la combination runes to collapse down the number of types of runes you need to carry about and/or a way to keep a few types of runes in equipment slots. Having more than one staff as well will be a nightmare for food and potions. I like the concept though, it should be linked to Runecrafting, because you're messing with runes themselves instead of actually casting spells.

 

What's wrong with binding more than one spell to a staff? I would like to right click an enemy and it has 'Entangle Man (Level 2)' just below 'Fire Surge Man (Level 2)'. Magic is supposed to use binds and stat drains as its defence, it need to be easier and faster.

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What's wrong with binding more than one spell to a staff? I would like to right click an enemy and it has 'Entangle Man (Level 2)' just below 'Fire Surge Man (Level 2)'. Magic is supposed to use binds and stat drains as its defence, it need to be easier and faster.

Wow, that is a great idea right there ^, I would actually use curses/entangles in pvp if it worked like that. =D>

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What's wrong with binding more than one spell to a staff? I would like to right click an enemy and it has 'Entangle Man (Level 2)' just below 'Fire Surge Man (Level 2)'. Magic is supposed to use binds and stat drains as its defence, it need to be easier and faster.

Wow, that is a great idea right there ^, I would actually use curses/entangles in pvp if it worked like that. =D>

no you wouldnt youd have like 3 brews and one rocktail. everything else would be runes.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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Could we bind the runes to the staff? Sort of like the nature / law staffs, except an entire spell?

Also, utilizing runecrafting to do this would be good, just like "imbue-staff" in dungeoneering. Need an equivalent rc level to the magic level it takes to cast the spell. Or 2/3s.

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What's wrong with binding more than one spell to a staff? I would like to right click an enemy and it has 'Entangle Man (Level 2)' just below 'Fire Surge Man (Level 2)'. Magic is supposed to use binds and stat drains as its defence, it need to be easier and faster.

Wow, that is a great idea right there ^, I would actually use curses/entangles in pvp if it worked like that. =D>

no you wouldnt youd have like 3 brews and one rocktail. everything else would be runes.

 

Im f2p so...

 

Death

Chaos

Law

Nature

Earth

Water

Fire

Body

(air staff)

 

That leaves 20 spots for swordfish

pikatips001.pngjjjon123.png

pikatips002.pngjjjon123.png

pikatips003.pngjjjon123.png

pikatips004.pngjjjon123.png

pikatips005.png1,000 F2P Total Level Reached 10/8/10 !

 

[hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)

4 BETTER alternatives to flesh crawlers[/hide]

 

WOT WOT!

 

☉.☉☂

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I like this idea. Also, I like the idea of a right-click option to curse/bind. Maybe you could bind several spells to a staff, and have a "choose left-click option" menu? One of each type or somehing. One point though: Your base idea changes 'f1, click staff, f4, click spell, click target' to 'click staff, click target', cutting out an entire tab. Right-clicking to cast is even easier. It might get too easy.

 

While we're at it, why don't we bind entire attack routines to a staff! Just attack and you automatically cast a selected series of spells. Bind, curse, damage, all in a single click!

 

No, I didn't mean that.

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