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Some new mage idea's (pix!)


Nazgul740

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Let's consider what it takes to hit a 79

 

 

 

 

 

 

 

full dharoks

 

 

 

99 strength

 

 

 

 

 

 

 

less than 5hp

 

 

 

 

 

 

 

Super Strength pot

 

 

 

Ultimate Strength Prayer

 

 

 

Amulet of Strength

 

 

 

Fire Cape

 

 

 

Berserker Ring

 

 

 

Gauntlets

 

 

 

Climbing boots

 

 

 

 

 

 

 

 

 

 

 

note the less than 5hp. If your opponent is at less than 5hp He or she is probably going to do the following:

 

 

 

 

 

 

 

He or she may already be dead

 

 

 

teleport (if allowed)

 

 

 

Be teleported by ring of life (if you aren't using berserker)

 

 

 

Try to run

 

 

 

take the risk of dying and try to get one last hit. Considering that the opponent may be using prayer, that you may already be binded, and that the speed of the greataxe is incredibly slow, a 79 is extraordinarily unlikely possibility. And who is going to risk a fire cape in the wilderness, when it takes several hours to get it assuming you already have exceedingly powerful stats?

 

 

 

 

 

 

 

And when you say they could use de-powering, are you finally agreeing with me?

 

 

 

 

 

 

 

And for the seercull bow, i dont see why mages dont just bring super restore potions.

 

 

 

 

 

 

 

People weren't offended by you using "gullible", you were just misusing it. Ignorant was the word you were probably looking for, and either way you would be wrong.

 

 

 

 

 

 

 

And if you say it is so unbelieveably rare to see one of these spells casted, why even have them?

 

 

 

 

 

 

 

You didnt answer my question about getting 104 magic, either.

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79 isnt the only amount of damage available, 79 may be a little too hard to get, but that dosent mean that so is doing 70. The only thing thats a problem is having below 5hp and the fire cape, without those 2 you can still do way more damage than in any of those spells, they both need 99 mage/str, both need stat boosting potions, and both need good equipment, but meele can nearly double the damage!

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ah- HA!

 

 

 

But the melee is useless from a distance, and any smart pking mage is probably going to bind, walk a distance, and attack! THAT is why melee is so strong, and also why the triangle is balanced. These new spells would just imbalance the triangle. And you still fail to answer my question of how one would get 104 magic.

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he mentioned before, that the 104 was a mistake, and mage is sopposed to be stronger than meele, but with the dharock damage they seem to be pretty even.

 

 

 

 

 

 

 

Touche' with the 104 part.

 

 

 

 

 

 

 

However mage isn't supposed to be stronger as in being able to hit more, but to have advantages over. As I mentioned, they can bind (making melee useless), and their attacks are particularly useful against their armor. It would be impossible to have each class be stronger than the other, anyway. someone's got to hit the hardest.

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mage has the same advantages against range, yet range is sopposed to be more powerful than mage, so mage is sopposed to kill meele faster, mostly because metal conducts magic, so mage being able to kill meele is only natural, and theese spells wouldnt make a difference.

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You're forgetting something. Range's dragonhide provides excellent defense against magic, making it hard to bind them, let alone hurt them.

 

 

 

 

 

 

 

I disagree with you. These spells would give mages total dominance over melee, without giving them even a chance.

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he mentioned before, that the 104 was a mistake, and mage is sopposed to be stronger than meele, but with the dharock damage they seem to be pretty even.

 

 

 

 

 

 

 

Touche' with the 104 part.

 

 

 

 

 

 

 

However mage isn't supposed to be stronger as in being able to hit more, but to have advantages over. As I mentioned, they can bind (making melee useless), and their attacks are particularly useful against their armor. It would be impossible to have each class be stronger than the other, anyway. someone's got to hit the hardest.

 

 

 

 

 

 

 

 

 

 

 

erm the 104 was a mistake... why do you ask in each post and not just go see what i rewrote...

 

 

 

 

 

 

 

as for melee not being able to attack mage.. thats complete bs... not a serious pker (or one not with a team) doesn't go to wildy with black d-hide... then they go and use it against mages.... also when they equip a bow all bind spells become useless vs. mages.... unless they want to run...

 

 

 

 

 

 

 

mages are sopposed to have a SLIGHT ADVANTAGE.... But since many melee' misuse dragonhide... well unless you have 90+ mage and are lucky enough for them not to have a good mage lvl... your screwed

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come on ppl,

 

 

 

if every1 could be as creative as that the world would be a better place, give the poor guy a break. good ideas! :D (mayb not toatally belivable tho) :D

 

 

 

 

 

 

 

I congratulate the author for his creativity, I just don't think these ideas are suitable for the game.

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come on ppl,

 

 

 

if every1 could be as creative as that the world would be a better place, give the poor guy a break. good ideas! :D (mayb not toatally belivable tho) :D

 

 

 

 

 

 

 

I congratulate the author for his creativity, I just don't think these ideas are suitable for the game.

 

 

 

 

 

 

 

I agree as i said at the front of the 1st page im toneing them down some... whenever i get the chance... ugg been makeing a sig and it takes forever... :roll:

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wow these are great ideas some of the best i ever seen. Everything is well thought out lots of pictures and everything seems balanced. Way better than 98 percent of the ideas here congratulations. You have my

 

 

 

acknowledgement. 8)

Sup noobs.

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Well, these spells are way too expensive to be practical, and therefore any mage who wants to make a profit won't be using them, like Malo2 said...

 

 

 

 

 

 

 

But what about a rich mage who just wants to kill for fun, with no regards for expenses? Then those spells would still own everyone...

 

 

 

 

 

 

 

Even rangers. The extra magic defense won't aid them much against such powerful spells. Look at Ancient Magicks.

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

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wow these are great ideas some of the best i ever seen. Everything is well thought out lots of pictures and everything seems balanced. Way better than 98 percent of the ideas here congratulations. You have my

 

 

 

acknowledgement. 8)

 

 

 

 

 

 

 

 

 

 

 

thank you

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well i never want to discourage someone on their efforts

 

 

 

 

 

 

 

Good ideas

 

 

 

Unrealalistic

 

 

 

Good art

 

 

 

i dont really like bleeding runes , double elemental runes were supposed to make rs lives eisier bleeding runes will make them harder

 

 

 

the econamy Will suffer on this

 

 

 

arnt ancient mage spells allready expensive?

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what i like about this post is it has obviously been thought about and not thrown together and i praise you for the organization.

 

 

 

 

 

 

 

What i dislike is how incredibly powerful the mage would be come 40 second binding? and then you could sit there and blast a melee fighter with 38 hit spells, seems to be very unbalanced, I mean mages would begin to own rangers. This is not a good thing.

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Your true character is what you are like when you believe there are no repercussions.

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