PlayBoy89 Posted December 6, 2005 Share Posted December 6, 2005 :D i'm trying out a new shading I discovered, called it "Random dittering" :shock: it's working pretty well in my opinion. anyways i'm trying to make a dhaork in wildy with a human heart in his hand, very bloody =). n stuff. tell me ur comments on it, suggestions or what ever. Link to comment Share on other sites More sharing options...
WutangFlu Posted December 6, 2005 Share Posted December 6, 2005 to be honest the hole WORK IN PROGRESS thing ruins it.. lower the opac, or make it smaller.. Link to comment Share on other sites More sharing options...
korahd Posted December 6, 2005 Share Posted December 6, 2005 thats awesome!!!!!!!!!11 i cant wait to see it when its finished http://i35.photobucket.com/albums/d182/hardwick246/BP-SIg-1.gif Link to comment Share on other sites More sharing options...
KidSha Posted December 6, 2005 Share Posted December 6, 2005 dam, each time i look at ur works it motivates me to try harder.. Link to comment Share on other sites More sharing options...
rocketman089 Posted December 6, 2005 Share Posted December 6, 2005 Reminds of Godslayer's stuff. Gamertag: King Arizona Link to comment Share on other sites More sharing options...
Nazgul740 Posted December 6, 2005 Share Posted December 6, 2005 Looking really really nice... bloody hearts in hands 0o yeah! New sigzor^^ Link to comment Share on other sites More sharing options...
MD666 Posted December 6, 2005 Share Posted December 6, 2005 Is that the same thing as Kinky uses? Link to comment Share on other sites More sharing options...
ronnie_kloet Posted December 6, 2005 Share Posted December 6, 2005 I think its looks great! I am looking forward to see the result! ~Ronnie Link to comment Share on other sites More sharing options...
Bic Posted December 6, 2005 Share Posted December 6, 2005 Thats looking amazing so far :shock: ... stick with your new "Random dittering" technique for future projects, u do it well :) Link to comment Share on other sites More sharing options...
Random Posted December 6, 2005 Share Posted December 6, 2005 to be honest I don't really like it so far, maybe it's the whole WIP thing but right now the left arm and the torso looks a bit distorted. Link to comment Share on other sites More sharing options...
Godslayer Posted December 6, 2005 Share Posted December 6, 2005 I'll give it proper C&C as soon as that pointless text is taken off. Seriously, just sayi its a wip, no need to obscure the picture saying that. If your woryed someone will steal it, don't, because people don't steal wips. They steal finished works. Link to comment Share on other sites More sharing options...
abhinav_g90 Posted December 6, 2005 Share Posted December 6, 2005 cud u release a tut on how to do this "random dittering" Link to comment Share on other sites More sharing options...
PlayBoy89 Posted December 6, 2005 Author Share Posted December 6, 2005 Random: yah right now it does look distored but it'll be clear once rest of the guy is finish MD66: no not the same technique as kinky, he uses horizontil shading rather than dittering. limited imo. GOdSlayer: awesome, i'll post an updated version tonight though i'm not so worried as ripper as of extreme analyzes until i do some more stuff on it. Random dittering is just instints, allow ur unused mind to take over and not think at all. after a few hundred random clicks i go back in and trim everything up. Link to comment Share on other sites More sharing options...
The_Jeppoz Posted December 6, 2005 Share Posted December 6, 2005 Doesn't look that great at all so far. Main problem is it's very very flat. Contrast needed in the form of added dark tones. lus the overall effect reminds me of some old amiga videogame splash screen, in other words, something pretty old. Anyway i reserve to be more helpful staring at an unsampled wip :) Link to comment Share on other sites More sharing options...
PlayBoy89 Posted December 7, 2005 Author Share Posted December 7, 2005 TJ u still ow me a full review for my last sig -.- anyways updated. Link to comment Share on other sites More sharing options...
Sereth Posted December 7, 2005 Share Posted December 7, 2005 His left arm is a bit too skinny where the shoulder muscle part meets the bicep and also the elbow could use more shading to tell it bends. Besides that it's awesome. Link to comment Share on other sites More sharing options...
WutangFlu Posted December 7, 2005 Share Posted December 7, 2005 very nice.. one thing need fixing... all im gunna say is "it looks like he has a triple-jointed arm" Link to comment Share on other sites More sharing options...
The_Jeppoz Posted December 7, 2005 Share Posted December 7, 2005 TJ u still ow me a full review for my last sig -.- anyways updated. Details details... I also owe myself a good shave, actualy...anyway now i see the updated one, i have to go with those suggesting to fix the arm, it seems pretty alien, the shoulder to bicep transition is odd, and probably 2 low on the body. you might want to make the bicep longer and push up the transition a bit, since it has to stay under the paddle mostly. The heart also doesn't look like what it should, maybe make it bigger and "standardly" shaped. Sometimes you must go for a more direct and simply understandable form of comunication rather than for the most realistic,yet obscure for whoever isn't in your thoughts.. Keep it up :) Link to comment Share on other sites More sharing options...
Godslayer Posted December 7, 2005 Share Posted December 7, 2005 Ok, well, theres a lot to improve on here, I hope you will take some of my rambling to heart. :) First, his shoulder pads are well designed, but what bugs me is the [bleep]es dont relly have a lightsource, shadows are just going all over the place. Also, ditch the black lines, things looks kinda sloppy with that sharp contrast in the outlines. These make the illusion of armour. Unfortuanatly, the chest plate breaks it. It seems to contour with his body and muscels, making it appear to be a tight fitting sparkly green shirt. Also, the [bleep]es still look shadowless. Rid the black lines. His platelegs also look like tights., they're bending with his legs, exposing muscle structure, and appear to be a single entity, even when his legs are bending, where it would be impossible for a metal of any quality to bend. Another wierd thing is that the tights he wears on his thighs change into sweatpants and make him look fat by the ankles. Also, there seems to be a really [bleep]y lightsource here.. It seems to be coming from (our) the right, but the leg with the plate (how does he kneel with huge [bleep]es on his knee?) [bleep]e thing is getting lightsource from (our) left? And why is he wearing a thong? Where is the crotch? His arms are anatomical mess, pal. his left arm(our right) appears as though you where eager to show the entire upper arm, but that huge shoulderplate got in your way and you did it anyways. most of the top of his (now) exposed ar should be hidden within the plate, thats the point of armour you see. The smae [bleep]y lightsource seems to protect the arm from shadows of his body again...and the black lines are way to harsh, especialy for the skin tone (which you might want to tone down a tad and make more reddish). Nice work on such a large scale, I always liked smaller works better, but you seem good at working big. Also, you'll soon find random dithering isn't the answer to everything, but rather smooth color choices. :wink: Link to comment Share on other sites More sharing options...
PlayBoy89 Posted December 7, 2005 Author Share Posted December 7, 2005 thx for the awesome review GS :D . somethings though, the armor isn't metal it's the greenish barrow hard leathy thingy =p, so i guess it shows the muscle thing =\. light source yah i gotta fix that. that thing on his crouth is like a skull desing stuff :shock: got the idea from spawn. arms yah gotta fix it. will get another version tonight. thx guys. *edit* bout the knee part, only 1 side of the leg has a [bleep]e. the other is just plain hard leather. i want to keep the non semitrical design. Link to comment Share on other sites More sharing options...
tiggehdroih Posted December 7, 2005 Share Posted December 7, 2005 Maybe I should try this "random dittering" technique maybe it'll work for me. It looks very good and I don't see anything wrong with the proportions, apart from maybe the right arm, bit too skinny. Keep it up and I hope to see the finishe product. I'm not drunk! You wouldn't dare call me drunk if i was sober! Link to comment Share on other sites More sharing options...
Godslayer Posted December 7, 2005 Share Posted December 7, 2005 One more thing: The [bleep]eless leg is pretty fat looking, not very defined. Maybe not fat so much as blobish. :wink: Link to comment Share on other sites More sharing options...
tiggehdroih Posted December 8, 2005 Share Posted December 8, 2005 K i tryed this new random dittering and it really works. It adds texture to ur work and makes it look more realistic/interesting. I'm currently making a small signature using the tenique and i'll post when i've finished ( just trying out this idea ). Well done playboy, you're making another great signature and the shading's working well. Definately like the heart. I'm not drunk! You wouldn't dare call me drunk if i was sober! Link to comment Share on other sites More sharing options...
SirPablo Posted December 8, 2005 Share Posted December 8, 2005 what program are u using to make that? Link to comment Share on other sites More sharing options...
tiggehdroih Posted December 8, 2005 Share Posted December 8, 2005 I think playboy uses paint. I did and managed to get a leather body looking like this ( same technique he used ) It looks pretty good and didn't take that much time to make. I'm not drunk! You wouldn't dare call me drunk if i was sober! Link to comment Share on other sites More sharing options...
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