in my opinion, most of the posters here just want to play all the game content without the necessary prerequisites for that to be reasonable. think of game logics, not just yourself here for a minute:
i need level 85 hunter and 80 agility to catch a butterfly with my bare hands. How can you then be an epic quester with stats that are any lower?
As a casual gamer over many years myself, I can't help but notice that all skills lower than level 50, and all quest niches (other than dungeoneering, which is new) for these levels are filled. most skills are now close to 70, for the quest cape.
Also as a casual gamer over many years, i notice that all players playing the game to meet the quest cape requirements from new high quests, can reacquire their cape very rapidly after a new quest is released.
With the first "endgame skill" being released, and no quest requiring a level higher than 77 magic, i can't help but think to myself that jagex need to release at least one high level quest instead of the ludicrous process of slight increase after slight increase (while still releasing pointless low level quests, an area of the game that is already over-filled). At the current pace, there will never be an "elite quest".
Jagex think a lot about their lower-end players (hey 92 is only half-way). The upper half of the game, after level 92, is all but empty. requirements in the high 80s have been ripe for a couple of years already.
why not skip to a lvl 90 mining / construction / smithing quest in the dwarven quest series? Dwarfs are supposed to be inherently superior to humans in these respects, so game logic demands high human stats to be of any aid to the dwarfs at all. Elves? easily 90+ agility to compare to their grace and self-control.
Viking quests: good navigators, born fishermen and berserkers. why not 90 fishing and 90 strength to rid the north of future troubles?
void knights: the void knights need champions, leaders and heroes. 120 combat doesn't sound unreasonable, with summoning and all.
two high level quests per one non-high level quest sounds reasonable, the upper half of the game has 0 quest points, the lower half has 308 and counting. That's quite a gap to close.
Easy for you to say considering your levels. You fail to post your stats, which would put your comments in perspective, so for the benefit of others here they are:
Personal scores for
OT: BUT if we're talking about end-game quest requirements then the final end-game quest has to be maxed out surely? The master quest cape would take on an animated appearance making it clear to all that not only your stats are maxed out but you have the cape to prove it.
Quests have been about progression. For me it was about gaining the xp from certain quests to raise my skill levels. As i got deeper into the game, those quests became more challenging, naturally so, allowing me to grow with the game. There have been a few occasions when a quest has come out and i didn't have the required levels, so it was my choice to chip and grind away in my own time until i was experienced enough. Also, in my ealry questing days, the plot lines used to act as a mini RS guide through the world of Gielinor. I found that aspect very rewarding.
In summary, the quest requirements must continue to become more challenging in terms of levels, that's the custom and practice of the established game, but for goodness sake let's finish some of those old storylines off.
the proud owner of Quest Cape since 8th December 2007
All skills used to be 70 or higher. (Dang you Dungeoneering. Oh wait, it's not a skill...)
Drops: Whips 8, Black Mask 8, D/Skirt 1, D/Spear 1, D/Shield Left Half 1, D/Boots 12, G/Maul 4, Range Ammy 1, Hexcrest 1.