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Becoming a Pro Slayer.


Dax

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Now, ever since I started Slayer, my goal has been 99 on and off. I wanna get there quicker. I want to know what I can do to get the most out of my Slaying. Here's things.

 

Setup:

Helm: Full Slayer Helm.

Amulet: Fury.

Torso/Legs: Dharok's.

Cape: Skillcape for normal, Soul Wars cape for Praying.

Gloves: Barrows.

Boots: Dragon.

Ring: Berserker.

Weapons: Whip/Defender combo and Zamorakian Spear when needed.

 

I've got D'Hide when I need it, Proselyte also.

EDIT: And Void, you know it. ;o

 

Stats:

90 Attack.

90 Strength.

99 Defence.

95 Hitpoints.

80 Ranged.

75 Prayer. (Working on this to 80)

78 Magic.

83 Summoning.

88 Herblore. (The Extremes I need taken care of)

And of course, 88 Slayer.

 

I've perma banned Warped Tortoises, Black Demons, Kalphite and Bloodveld. Last slot is free, all but Warped Tortoises are open for negotiation, given a decent reason. ;o

 

So, what do you reckon I should buy/get/do to make my Slaying more efficient?

#KERR2016/17/18/19/20/21.

 

#rpgformod

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I really have to say nice goals, but to answer your question, to make slayer whatever, i'd just keep slaying, i mean im not really a slay person so i wouldn't really know :lol:

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Farming_Cape_%28t%29.gifThis Kitten Loves Her Farming Cape

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The third time I post this:

 

The base slayer gear is as follows (alternatives in brackets):

  • [For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip)
  • Bandos body + legs (Verac's skirt with either fighter torso or proselyte top)
  • [Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3
  • Barrows gloves (your best rfd gloves, at least rune)
  • Dragon boots (rune boots)
  • Amulet of fury (glory)
  • Rune defender
  • Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring)
  • [Most important] Full slayer helmet.
  • [For magic defence on waterfiends/aquanites] Karil's top and bottom (black dragonhide body and chaps)
  • [Crush attacks to use on waterfiends] Chaotic maul (saradomin sword, zamorakian spear)
  • [stab attacks for higher-levelled dragons, when not using rapier] Zamorakian spear (leaf-bladed sword)
  • Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes
  • Cannon (optional, up to personal preference)

Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +15 prayer bonus or above is good, but don't overdo it (anything above +25 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit).

 

Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better.

 

Some levels to get for slayer (in approximate order but I'm not sure on the summoning):

  • 68 summoning - bunyip
  • 81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier
  • 89 herblore (85 with a +4 stew boost) - extreme potions, superantifires
  • 95 prayer - turmoil and soul split
  • 88 summoning - unicorn
  • 96 herblore (91 with a +5 stew boost) - overload
  • 99 summoning - steel titan

I'm sure I missed something but this is most of it.

This is a little more advanced than 20 slayer but you can set a few years of casual goals on this :wink:.

 

Was in another slayer topic towards the bottom of the page.

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Are you cannoning tasks?

 

On a related note, black demons are great for slayer exp, crims and effigies. Just had to say it.

 

Aye, they were just getting on my nerves when I banned them, as with Kalphites and Bloodveld.

 

No, no Cannon as of yet, is it worth it? :x

 

And thanks Low, I should look more. :unsure:

#KERR2016/17/18/19/20/21.

 

#rpgformod

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Do Legacy of Seergaze and take bloodveld off your block list. The mutated bloodvelds near the blood altar are amazing xp. Also, take black demons off -- killing them with protect from melee, piety, and a cannon is very fast. Set a cannon in the middle of the Black Demon room in Taverly dungeon and lure them near.

 

Also, definitely read Zarfot's "Mega Salyer Guide 5" in the RSOF. There is a ton of information about slayer there.

 

Those are the main things I can think of off-hand.

If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.

 

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Are you cannoning tasks?

 

On a related note, black demons are great for slayer exp, crims and effigies. Just had to say it.

 

Aye, they were just getting on my nerves when I banned them, as with Kalphites and Bloodveld.

 

No, no Cannon as of yet, is it worth it? :x

 

And thanks Low, I should look more. :unsure:

 

Cannoning is incredibly good for efficient slaying.

 

It does cost a lot sometimes, especially when dealing with some of the best tasks in the game (bloodveld, daggs, black demons, etc). You often get no return for your cannonballs, however at a certain slayer level, you'll still at least break even cannoning tasks. At 83-85+ I would strongly consider it.

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A cannon allows some tasks to go insanely fast (I did a 235 dagannoth task in about 15 minutes yesterday) -- it does cost, but it's definitely worth it. For a task like Dagannoths, you'll use 4-5k per hour (but each task will last maybe 1/4th that), while for something like black demons it's more like 2-3k an hour. Now, on paper, that sounds like a lot, but when you consider how much faster tasks go, meaning you can spend more time on better profiting tasks or making money, it's easily worth it. Also, you probably want to get your ranged level up to par with your other combat stats, and that'd help.

 

Also, I would recommend getting higher summoning. 89 for geyser titan is what I recommend, though getting higher is definitely worth it. As soon as you get enough charms, I would get to 89 -- I get MUCH more use out of a geyser titan than out of a unicorn. After that, level to 95 when you have the charms, then 96, then 99. Those are longer term goals, but I would say get 89 as soon as possible. A Geyser Titan helps out a lot on multi-combat tasks, and it gives ranged xp, which I think you'd probably want.

 

Do you use piety? If not, I recommend using it for almost all tasks (the only ones that I wouldn't use it on are enemies with low defence such as dust devils and fire giants) because of the same reason as the cannon -- it costs a lot, but saves a lot of time.

If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.

 

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Now, ever since I started Slayer, my goal has been 99 on and off. I wanna get there quicker. I want to know what I can do to get the most out of my Slaying. Here's things.

 

Setup:

Helm: Full Slayer Helm.

Amulet: Fury.

Torso/Legs: Dharok's. You could save up for bandos, but it's not that big of a boost and money is better spent elsewhere.

Cape: Skillcape for normal, Soul Wars cape for Praying. You should always be praying if you want faster exp, piety/10% str at least.

Gloves: Barrows.

Boots: Dragon. F Ring in Kura's dung I assume?

Ring: Berserker.

Weapons: Whip/Defender combo and Zamorakian Spear when needed. Work up to a rapier to get a better wep, otherwise this works well

 

I've got D'Hide when I need it, Proselyte also. Karil's would be a good upgrade, and it's not too costly last I checked.

EDIT: And Void, you know it. ;o

 

Stats:

90 Attack.

90 Strength.

99 Defence.

95 Hitpoints.

80 Ranged.

75 Prayer. (Working on this to 80)

78 Magic.

83 Summoning.

88 Herblore. (The Extremes I need taken care of)

And of course, 88 Slayer.

 

I've perma banned Warped Tortoises, Black Demons, Kalphite and Bloodveld. Last slot is free, all but Warped Tortoises are open for negotiation, given a decent reason. ;o

 

Blacks and Bloodvelds are SUPURB tasks if you're looking at exp if you cannon them, plus that'll give you a lot of range exp since that's a goal of yours and give you charms (Blk demons will anyway) for 89 summoning. Unblock these tasks if you're serious about getting higher rates of exp

 

So, what do you reckon I should buy/get/do to make my Slaying more efficient?

Responses are bolded, I know a lot of these things are annoying, costly, and you probably don't want to do them (I don't, but I don't worry so much about my exp rates) but these are the major things you should do if you want faster rates of exp.

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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I've heard that suqahs and hellhounds aren't worth it and should be blocked. (I haven't been assigned either yet.)

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If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.
^^^At least I'm not the only crazy one

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Hellhounds are good exp if you cannon them in the taverly resource dungeon.

 

Suqah tasks are generally extremely short, they're good exp if you cannon the spawns northeast of the bank. I always cancel these just for personal reasons, even slaying on lunars I don't like the task.

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Sorry for the double, but I need a link to that site where it asks you to put in your charm numbers and it calculates what Summoning level you can get from them. This time I'm going to bookmark it. :mad:

#KERR2016/17/18/19/20/21.

 

#rpgformod

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Think many of the things have been covered here.

 

Cannon every task you can, what you can't cannon, piety (cept spirit mages or warped torts where sup set and maybe superhuman strength if you feel like praying).

 

Don't forget about extreme potions and such.....

34gU8.png

ezk120dg_zps0de40221.png

zP2k8Ej.png

7d95f5db02.png

Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


2672nd person to reach 2496 total.
Thanks to Wicked for the awesome siggy :D

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Think many of the things have been covered here.

 

Cannon every task you can, what you can't cannon, piety (cept spirit mages or warped torts where sup set and maybe superhuman strength if you feel like praying).

 

Don't forget about extreme potions and such.....

 

I use turmoil on everything, cannon or not (and I use a cannon as much as possible).

dgs5.jpg
To put it bluntly, [bleep] off.

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Think many of the things have been covered here.

 

Cannon every task you can, what you can't cannon, piety (cept spirit mages or warped torts where sup set and maybe superhuman strength if you feel like praying).

 

Don't forget about extreme potions and such.....

 

I use turmoil on everything, cannon or not (and I use a cannon as much as possible).

 

Ah yeah, forgot about turmoil. But the poster can't do turmoil. He's only 75 pray.

34gU8.png

ezk120dg_zps0de40221.png

zP2k8Ej.png

7d95f5db02.png

Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


2672nd person to reach 2496 total.
Thanks to Wicked for the awesome siggy :D

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Pro slayers generally turmoil every possible task, use overloads or extremes, and use cannon as much as possible. But unless you're insanely rich, it may not be worth it unless you get really good drops to cover the expenses.

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Pro slayers generally turmoil every possible task, use overloads or extremes, and use cannon as much as possible. But unless you're insanely rich, it may not be worth it unless you get really good drops to cover the expenses.

Evidence shows that in the long term you will always profit while slaying, even if you're powerslaying.

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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Pro slayers generally turmoil every possible task, use overloads or extremes, and use cannon as much as possible. But unless you're insanely rich, it may not be worth it unless you get really good drops to cover the expenses.

Evidence shows that in the long term you will always profti while slaying, even if you're powerslaying.

 

This. If you cannon a lot, the profit is very small, but you'll still profit.

dgs5.jpg
To put it bluntly, [bleep] off.

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