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Tokkul/hour with range?


sumondskull6

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I'm curious as to how much Tokkul I can earn per hour using ranged.

 

I'll be using Void ranged helm, Armadyl chestplate, Void executioner legs, Void knight deflector, Void knight gloves, Iron knives, Ava's accumulator, Amulet of ranging, Ranger boots, and an Archers ring (i).

Using this setup I'll have +73 range bonus and +4 range strength. I'll also be using Range pots, Protect from melee, Eagle eye, and an Iron titan with Iron within scrolls.

 

If you don't know exactly how much I can get per hour with ranged, then can you give a guestimate? I get 100-120k per hour with a Maxed melee setup with a Whip, Piety, Super sets, and an Iron titan with Iron within scrolls.

 

I think if you calculate the DPS with my melee setup, and use 110k Tokkul for that DPS, and then find the DPS with my range, just take the % of Tokkul equivalent to the % dps compared to melee, you can figure out how much Tokkul I'll be getting per hour?

Only problem is: I don't know the DPS formula, and I know some others can figure it out a lot faster than me.

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The only way to find the DPS would be for you to see how much kills u can get per hour for both melee and range. Also, since the drop rate of tokkul is not 100% and varies in the amount you get it would be really hard calculate a true value for your tokkul per hour.

 

Personally, I would just use range because you can hide behide objects while fight, thus eliminating the need for melee protection in the first place and lowering the amount of p pots you use.

 

Hope this helped!

 

DPS formula: (Kills per hour/ 3600 seconds)*Health of monster.

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The only way to find the DPS would be for you to see how much kills u can get per hour for both melee and range. Also, since the drop rate of tokkul is not 100% and varies in the amount you get it would be really hard calculate a true value for your tokkul per hour.

 

Personally, I would just use range because you can hide behide objects while fight, thus eliminating the need for melee protection in the first place and lowering the amount of p pots you use.

 

Hope this helped!

 

DPS formula: (Kills per hour/ 3600 seconds)*Health of monster.

 

That didn't help, sorry =/

 

That's NOT the DPS formula, and yes, there are figures for Tokkul/hour, as the chance of getting the drop is a percentage, and the # of Tokkul is randomly between 200-1800, or something like that. There is most definitely a way to calculate the AVERAGE Tokkul per hour. It's a numbers game.

 

Also, I said I was using protect from melee, not hiding behind the sulfur vents. If I actually took the time to safe-spot them then I'd probably cut my speed down to around 75%.

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We can't know dps unless we know the defense value. For that we need the accuracy with melee.

I would just go on a limb and say melee would be 80% accuracy and 70% accurate for range.

Idk wtf you are doing with 73 range bonus and 4 strength bonus. I suggest you use a rune crossbow with broad bolts, or at least rune darts. I'll do calculations with crossbow first.

Your max with melee is 496 every 2.4 hits. Your max with range would be 362 every 3 seconds. Melee is 95% faster than range assuming my accuracy estimations are correct.

I don't know how much iron titan does, but if we assume it does 1/4 of the damage, then melee ends up being around 76% faster. You say you get 110k-120k tokkuls per hour with melee, so dividing by 1.76 gives you 62.5k to 68k or so tokkuls per hour.

 

If you want me to do calculations with more provided variables just reply. These figures wont be accurate when I'm guessing on accuracy and how much titan does.

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We can't know dps unless we know the defense value. For that we need the accuracy with melee.

I would just go on a limb and say melee would be 80% accuracy and 70% accurate for range.

Idk wtf you are doing with 73 range bonus and 4 strength bonus. I suggest you use a rune crossbow with broad bolts, or at least rune darts. I'll do calculations with crossbow first.

Your max with melee is 496 every 2.4 hits. Your max with range would be 362 every 3 seconds. Melee is 95% faster than range assuming my accuracy estimations are correct.

I don't know how much iron titan does, but if we assume it does 1/4 of the damage, then melee ends up being around 76% faster. You say you get 110k-120k tokkuls per hour with melee, so dividing by 1.76 gives you 62.5k to 68k or so tokkuls per hour.

 

If you want me to do calculations with more provided variables just reply. These figures wont be accurate when I'm guessing on accuracy and how much titan does.

 

I'd assume the titan does 1/6-1/10th of the damage. I'm using Iron knifes, that's why the bonuses are so weird, because knifes are the best DPS for low defense monsters; Tzhaar are very low defense monsters, especially to range, it's virtually 0. But 60k+ Tokkul an hour is a LOT slower then I thought it would be :x

 

I'd estimate my melee accuracy to be near 80-85%, and I'm fairly positive that range is near 95% if not more, they really do have [cabbage] range defense.

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Iron knives come up about 4% better than bolts in pure dps. You have to take in account that using bolts will double your range bonus though. And I doubt that you hit more often with range compared to melee, I haven't noticed tzhaars being signifigantly weaker to range. If you take in account that iron titan is doing less, then you must assume that range will come out even worse. Overall I wouldn't reccomend ranging tzhaars, or even killing them at all since you are pretty high leveled.

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Iron knives come up about 4% better than bolts in pure dps. You have to take in account that using bolts will double your range bonus though. And I doubt that you hit more often with range compared to melee, I haven't noticed tzhaars being signifigantly weaker to range. If you take in account that iron titan is doing less, then you must assume that range will come out even worse. Overall I wouldn't reccomend ranging tzhaars, or even killing them at all since you are pretty high leveled.

 

It's a personal goal, honestly. Nothing will stop me from getting it.

And I promise, range hits a LOT more often. Lets assume the Iron titan does in fact deal 1/4 damage, and now I'm using Adamant darts (+10 strength) or Broad bolts (+100 strength), can you calculate some rough estimates?

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If you want ranged xp, you could use a geyser titan. Also I just turmoiled a few tzhaar and I get +31% defence to my level 85. So I guess that they're not below level 85 defence (with +0 defence bonus perhaps, but still).

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Why not use grimy's spreadsheets? they are perfect for anything of this kind if you can only give a good approximation of the monsters defense level. You can even compare melee and range with them.

 

http://forum.tip.it/topic/254457-grimys-spreadsheets/

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According to Grimys calculations, the Hand cannon has, by far, the highest DPS. Rune darts were around 236k dps / hour, so Adamant should be somewhere around 200k+ or 1/3 the DPS of a whip, so I can assume 80k Tokkul per hour? Or 120k an hour with the Hand cannon?

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According to Grimys calculations, the Hand cannon has, by far, the highest DPS. Rune darts were around 236k dps / hour, so Adamant should be somewhere around 200k+ or 1/3 the DPS of a whip, so I can assume 80k Tokkul per hour? Or 120k an hour with the Hand cannon?

Calculate the whip dps on the melee dps calc. And actually, on very low defense, rune knives have higher DPS.

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The only problem with Rune knifes is that they are like 1850gp per, I can't check the exact, I'm at school. Hand cannon shots are 197 each IIR, which is very cheap. The only problem I have with the Hand cannon is that I only have 75 fm, so wouldn't it break too much? Leaving Adamant darts as the best option?

 

Also, I used the 160 Defense value for each, as I doubt it's more then that, but we know it's over 85 or whatever due to Turmoil. Whip was 310k DPH, Rune darts were 236k DPH, so I can imagine Adamant darts would be around 206k DPH. That's 2/3 of a Whip or hand cannon, which would be 70-80k Tokkul an hour, 100-120k for a Hand cannon/Whip. Gonna check Karils x bow right now, but I doubt it will even compair.

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The only problem with Rune knifes is that they are like 1850gp per, I can't check the exact, I'm at school. Hand cannon shots are 197 each IIR, which is very cheap. The only problem I have with the Hand cannon is that I only have 75 fm, so wouldn't it break too much? Leaving Adamant darts as the best option?

 

Also, I used the 160 Defense value for each, as I doubt it's more then that, but we know it's over 85 or whatever due to Turmoil. Whip was 310k DPH, Rune darts were 236k DPH, so I can imagine Adamant darts would be around 206k DPH. That's 2/3 of a Whip or hand cannon, which would be 70-80k Tokkul an hour, 100-120k for a Hand cannon/Whip. Gonna check Karils x bow right now, but I doubt it will even compair.

I think dragon darts would be the best option- they are actually very inexpensive.

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286k DPH IIR, and either 400 or 600 a pop, IIR, more expensive then Hand cannon shots, but like 100k Tokkul an hor? Might just use Dragon darts :P

The major part of the cost of hand cannon is not from the shots, rather than the explosion of cannons. Dragon darts cost around 400k an hour.

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296k DPH, and 665 per dart, more expensive then Hand cannon shots, and like 100k Tokkul instead of 120k? Might just use Dragon darts, could be cheaper after taking cannon breakage into consideration? Either way, do you think that the Gems, Onyx tips, and Obsidian drops will pay for the darts?

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I don't think so, but it will if you count in the tokens you get.

 

I would also bank the obby charms you get, or at least until you have around 1000. They save you 7k when you decide to use your blue charms, and give only 50 or so xp less per charm.

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I don't think so, but it will if you count in the tokens you get.

 

I would also bank the obby charms you get, or at least until you have around 1000. They save you 7k when you decide to use your blue charms, and give only 50 or so xp less per charm.

 

I know all about using blue charms, but I'm only a few Blues and a few thousand Crimsons from 99, when I need them, I'll farm them lol. It takes away from the Tokkul/hour, and I don't like that :/

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