sees_all1 Posted October 25, 2010 Share Posted October 25, 2010 Guide is work in progress. Don't expect it to be done any time soon. I know I don't.This things gonna be extremely LONG. Hope it helps you out just a bit :grin: . For the past two weeks I've been screwing around in PvP and BH in F2P. I've netted about 5-10 million GP, and after reading the F2P thread it seems like most of my fellow F2Pers are clueless on PvP. So, rather than post all I know there (and clutter it up), I've decided to write a guide.For right now, I'm going to work on section headers and subsections, and fill these in as my time permits. If you have any information that you'd like me to collect, or suggestions for more sections or subsections, let me know.I'd also like to keep my focus purely on solo pvping for now. I might add more information about team pking later. [hide=Table of (Future) Contents:]1. Introduction to Free to Play Player Killing1.1 Common abbreviations1.2 What am I getting myself into?1.2.1 Dangerous minigames1.2.1.1 EEEPEEE1.2.1.2 PvP worlds1.2.1.3 BH worlds1.2.2 Safe minigames1.2.2.1 Clan Wars1.2.2.2 Staking 1.3 Disclaimer 2. The Combat "Triangle" - A shape as mythical as the snipe itself.2.1 Where does this shape come from?2.2 How the shape changes*2.3 Supplemental information on the "Brokenness of the Triangle" 3. Low Level Stuffs - A moving target.3.1 Whats in a noob (who are these Low Levels?) 3.2 What is expected of you, the noob3.2.1 Common Courtesy3.2.2 How to safe (er, what to eat)3.2.3 The role of prayer3.2.4 Why you're a moving target *3.3 Classes of noob*3.3.1 The Melee- Stats to train (and how to win)*3.3.2 The Ranger- Common Strategies*3.3.3 The Mage- Own until you don't. *4. Mid Level Stuffs - Be all you can be.*4.1 Stuck in the middle with you (whats in this class, and why the best F2P pking is here) *4.2 Lower expectations*4.2.1 Why honor is dead.*4.2.2 Safer - You are when you eat.*4.2.3 How much prayer?*4.2.4 Why your risk pays off *4.3 You need to have Class!*4.3.1 Flavors of Melee*4.3.1.1 Stats of many pures*4.3.1.2 Finding that balance*4.3.1.3 Accessorize - getting the most in vogue*4.3.2 At a Range - the making of a tank*4.3.2.1 Common strategies*4.3.2.2 Stats you need to have*4.3.2.3 What not to wear*4.3.3 The Forgotten Class*4.3.3.1 Picking your target*4.3.3.2 Stats you need to have*4.3.3.3 The Cost of Magic*4.3.3.4 The Bare Minimum *5. High Level Stuffs - Creativity dies here.*5.1 You know you're High when... *5.2 Expectations in the end game*5.2.1 Your Final levels and your final stats*5.2.2 Savor your prayer *5.3 The Classes*5.3.1 Melee Tank*5.3.2 Range Tank *5.4 Justifying your risk *6. I aint your friend, pal - how to avoid and become the troll.*6.1 Common things people say*6.2 Common things people do *6.3 What to do when trolled*6.3.1 When to ignore*6.3.2 When to engage*6.3.3 When to flee *6.4 Extracting your revenge *7. Hints, tricks, and the best Advice *8 The Big Hit*8.1 Analysis of many "finishing" weapons*8.2 When to risk it all*8.3 What to do when it all goes wrong *9. Closing thoughts, credits.[/hide] [hide=1. Introduction to Free to Play Player Killing]*1.1 Common abbreviationsF2P - Free to Play (people too cheap to pay)PvP - Player versus PlayerBH - Bounty HunterGL - Good LuckGF - Good FightGTFO - Get the freak* offGFYS - Go fight* yourselfSTFU - Shut the flip* upSMD - :twss: She's my darlingL, Lol, LMAO, LMFAO; laughing out loudTY, NTY - Thank you, no thank you.TARG - Target, as in Bounty Hunter assigned targetDROP, LOOT - Refers to the reward after you kill someonePJer - Formerly defined as Pile Jumper, attacking a player after they kill someone and are picking up their reward. Now can also include to mean player jumper, interrupting a fight (usually once assigned as targets, sometimes during pauses from eatting)FFS - For fruit's* sakeWTF - what the fail*OMG - Oh my gosh!ATK, STR, DEF, HP, RNG (LVL) - refers to asking the levels in the respective combat skillsBank - Can be a request to deposit items, or mean total wealthSoz, Sry - An apology. Usually follows eating prematurely, or an unrealized InterruptionAFK - Away From Keyboard, not paying attention.L2PK - Learn to Player KillPOT - refers to a strength potion, either I just drank some, or did you drink some?DM - Death Match, fight to the death.RISK - Total amount of items/wealth risked in your inventory (can be a request to prove your risk in a trade window).LAG - A period of unexpected latency. Can be server-side or user-side, panic eatting usually follows.NVM - NevermindEP- Earned Potential, represents potential reward from a killEPing - Gaining Earned Potential, usually by doing nothing but being in a dangerous areaLOG - a request to log out of the game, and back in, to absolutely reset the "hero" systemR2H, CBA, G2H, ADDY, SCIMMY, B-AX - See section "The Big Hit" 1.2 What am I getting myself into?Basically-you're going to wield a scimitar-you'll watch your avatar splash a bunch-finally you'll rage when you die, or you'll waste a bunch of food with pitiful XP. Actually, its a bit more complicated than that. Free to Play Player Killing is surprisingly varied, from the common strategies employed to the more advanced techniques used at different levels. This much is clear when you see two level 20's fighting side-by-side near two level 100's; each wearing entirely different outfits and employing completely different strategies. Although you'll see both the 20's and 100's saying the same thing (e.g. noob, safer, gtfo), each one has a different context at different levels. The basic premise of PvP is simple - do whatever you can to deal the most damage to another player, kill them, and loot their stuff. Oh, and as you're doing this, they'll be trying to do the exact same thing. PvP is what makes Runescape a MMORPG. Everything else (save a few "activities" and quests) in the game can be separated out into a single player grindfest, while PvP requires you to actually interact and compete against a real life individual. Its one of the few reasons I still play runescape. 1.2.1 Dangerous MinigamesQuick review of what a Dangerous Minigame is - when you die, you lose your stuff. Plain and simple, enough said. The two minigames I'd like to focus on here, and throughout the guide are PvP worlds, and Bounty Hunter worlds. This leads me on to my next topic: 1.2.1.1 EEEPEEEWhat the heck is EEEPEEE? Earned Potential, actually. Formally known as Drop Potential, its on a scale from 0% to 100%. When risking 25k, every 30 minutes in a hotspot (marked by a flaming skull on the right side of your screen) you should gain 25% earned potential. Supposedly, the higher the earned potential, the better the drop. Beware though, under normal circumstances EP maxes out at 100%. This means that if you spend 30 minutes in a hotspot risking 25k, and your Earned Potential is 95%, you will only get 5% EP (time wasted). Earned Potential only figures into calculating drops. Once you've killed someone, your earned potential will drop an amount. Jagex will then pick several items out of a drop table, and put them on the ground for you to pick up (the pile, or loot). If your EP is too low, you won't get a good drop. See section 7 for more information about drops, suggestions on earned potential, and more.Another thing about EP - If you teleport away while fighting someone, it'll drop by 25%. Sometimes its worth it to lose a little EP to save yourself full rune, but don't get into the habit.Last thing - EP has nothing to do with your chance of receiving a corrupt dragon drop. These are bonus drops, so your EP is not effected. Best way to get a corrupt dragon drop is to just keep on PKing! 1.2.1.2 PvP worldsPvP worlds are just that - player versus player worlds. These worlds are noted by the "PvP World" in the name next to activity. In PvP worlds, you must be at least combat level 20, you can attack players within your level range, and be attacked by other players in your level range. When you die, you lose all the items in your inventory, and all items that are equipped. The way to calculate your level range is straight forward, as posted in the Knowledge Base:10% of your combat level, +5. The example they give is someone lvl 90 has a range of +/-14, in the wilderness this grows one level for every level they go deeper. You'll also notice players within your range will have colored names, while everyone else's name will be white. Certain areas in the world are safe spots - mostly banks and the GE, some minigame areas. There are no restrictions on where you can go, but as a beginner you'll want to stay away from Falador and the Barbarian Village (multiway combat areas, more than one person can attack you). You also might want to stay away from Lumbridge, as it is not a hotspot area (gain EP slower). This leaves mostly Varrock, and some areas of the wilderness. In the wilderness, the range of levels you can attack or be attacked by increases, so caution is a must.Last thing about PvP worlds - they're just like regular worlds. You can skill and do other activities you normally would (a popular one is cutting yews). Just be aware of your surroundings, bring some food and maybe a teleport (use this as a last resort, if you're in combat while you teleport, you'll lose EP. A better practice is to log out, hop worlds, eat to full, then log back in. 1.2.1.3 BH WorldsBounty Hunter worlds are related to PvP worlds, except you're limited to edgeville, near the wall, and the wilderness. There are also certain areas of the wilderness where you're not allowed to go, such as upstairs in the black knight's fortress. These places are few and far between.Also, Bounty Hunter has a simple sliding scale for your combat range. The further away from the wall you get, the larger the range of players you can attack and be attacked by becomes. Another difference between PvP worlds and Bounty Hunter Worlds is that some Bounty Hunter worlds will allow you to keep your most valuable item (determined by high alchemy value). These worlds are called +1 worlds. Note that if your most valuable item is the only item you're risking, it will not count towards your risk to receive EP.That biggest difference between BH Worlds and PvP worlds is that every so often (once every hour or so), you'll receive a target. This target will always be within 5 combat levels of you (and the sliding scale is ignored). If you kill them, in addition to the normal drop, you'll get an extra 2 items plus an extra 25% EP. Target drops are usually amoung the best in the game, with so many chances at high level items.Also, in Bounty Hunter, there is a cumulative score for how many targets / non-targets you kill. You need at least 125 kills before you'll be ranked. 1.2.2 Safe minigamesMost of this guide is suited towards the dangerous minigames in RuneScape. There are however, a few places that you'll find PvP content in a worry-free environment. These are known as safe minigames - as a rule of thumb no guts no glory. These minigames are recommended for people just starting out that don't want to risk their wealth. There are two I'll focus on here - 1.2.2.1 Clan WarsClan wars are a fun solo or group event. I consider them to be a safe minigame because you never have to risk anything to have fun. There can be certain times when you can put your items at risk, but you won't receive any reward for it. These are typically a waste of wealth. Most clan Wars strategy is better suited to a different guide, as I'll focus on 1v1 interactions. 1.2.2.2 StakingStaking is the other safe minigame. Its a good way to fight a friend with no hard feelings. You're also able to put up a bet, up to your trade limit, that you'll win the match. You're allowed to challenge an opponent, so the fighting will be as fair as you make it. Since PvP and BH worlds have been introduced, this minigame has been neglected by players. 1.3 DisclaimerI should put this in huge font, bolded - the works. I suppose every guide needs this.If you RISK your wealth, you may LOSE IT. In all probability, you will die MANY times in PVP. If you don't die, please let me know what you're doing so I can learn it as well. I promise I won't share it :wink:.The goal of this guide isn't to prevent you from dying, its to teach you how to MINIMIZE your risk while MAXIMIZING your reward.The biggest thing to remember - the more you risk, the bigger chance of reward, and the bigger chance of awful failure. Expect the worst - it will happen to you. When I show you pictures of my success, keep in mind that I've lost 6 gravite weapons (and counting). That's 2.4 milion dungeoneering experience used on weapons I will never see again. Its also another dungeoneering level I could have.Even if you are the best at timing your eating, have the best internet connect, have an awesome computer, you still may lag. You might disconnect. You might die. Consider this your warning, and a hard lesson you shouldn't have to learn. ONLY RISK WHAT YOU'RE WILLING TO LOSE. The most fun circumstances I've had in PVP is when I truly don't care if I die and lose my scimitar and 2h. Every hit becomes more satisfying, and watching my opponents frustration while they can't quite kill me as they're eating furiously is hillarious. The least enjoyable moment is when your screen freezes, you've got a significant portion of wealth in your inventory, some punk 10 levels higher is killing you, and you know you'll be in lumbridge on login.[/hide] [hide=2. The Combat "Triangle" - A shape as mythical as the snipe itself.]The combat triangle was introduced when RS2 came out. Before, mage was only an accessory, and range was laughable. The concept for the combat triangle is simple enough, melee beats range beats mage beats melee. While I wish this was true 100% of the time, it isn't. As I'll explain later in the guide, the combat triangle has alot to do with the group you're fighting against. This brings us to *2.1 Where does this shape come from?At the very core, Melee beats range beats mage beats melee. Sort of.Melee means you'll have lotsa plate armour. Plate armour is *good* at deflecting arrows, but conducts magic. Range means you'll have lotsa skin on - green dragon hide on. This doesn't protect very well from melee's slash and stab attacks, but is excellent at stopping magic. Mage is able to stay out of melee's way with binds, and is accurate against plate armour. It has virtually no defense though, so it is destroyed by range's rapid hits. *2.2 How the shape changesIf runescape players in F2P stayed true to how the triangle was meant to be, it would work fairly well all the way up to about combat level 50... this is when mages lose their hit advantage. It also becomes misshapen when players learned that they didn't need to stay true to their form, and thus hybriding was born. Arguably the most successful hybrid in F2P is the range tank. They are near impossible to hit, and are very accurate. Melee is able to hybrid with range gear, but its pretty much pointless. When faced with a mage, a meleer can just as easily take their armour off. Also, past combat level 90, mage really does not have a place in F2P, making the combat triangle a line. I'll describe this in more detail later on. *2.3 Supplemental information on the "Brokenness of the Triangle"You can check out these rants/posts/threads about the combat triangle in these RSOF threads, along with these tif threads:(very grateful for any help with this)[/hide] [hide=3. Low Level Stuffs - A moving target.]*3.1 Whats in a noob (who are these Low Levels?)For the purposes of my guide, I define low level pking to be in the range of 20 to about 60. You're not allowed to log into PVP worlds unless you have a combat level of at least 20.Why is level 60 low level? At level 60, you'll find the shape of the combat triangle start to drastically change. This is why I define levels 50 to 105 to be mid level. Anyhow, mage usually dominates this low level. People are more successful PKing in teams. Range doesn't start to blossom until level 40, and melee is at a severe disadvantage the entire time. On the bright side, you'll get the biggest risk versus reward in these levels. *3.2 What is expected of you, the noob*3.2.1 Common CourtesyRisk at least 26k. If you aren't wielding a rune scimitar, be expected to show your risk. Usually 26k in your inventory will suffice. Theres nothing worse than fighting hard to down your opponent, only to realize their drop is worth squat. Also realize that 3-5 levels difference in combat is the same as 15-20 levels difference later on... use this knowledge with disgresion (be a jerk when you have to, but not all the time). *3.2.2 How to safe (er, what to eat)Well, how much are you willing to spend?A good strategy is to have food that heals for about as much as the other person will hit. Supplement this with food that will hit about half of what the other person will hit, but heals multiple times (cakes, pies, and pizzas). Also realize that the majority of your KO's won't be dramatic hits, rather outlasting your opponent. This means that investing in better food will help you win fights, to a point. A concern you may also have is that you'll eat too much in one bite. Scaring someone off by "safing" is almost as bad as finishing a fight and running, except there will be no opportunity for a rematch. The food you eat might also just come down to what food you can source. Here is a handy list of food, their (insert date here) prices, and how much they heal, and the cooking/fishing levels required. Food Trout Pike Salmon Lobster Swordfish Meat pie Apple pie Cake Chocolate cake Wine Plain pizza Meat pizza Anchovy pizza *3.2.3 The role of prayerYou gain 1 combat level for every xxx prayer levels. It used to be worthwhile to get a protect item prayer, or protect from whatever. The truth is, the lower the combat level, the more worthless prayers are. Consider the fact that at prayer level 34, you can increase your attack, strength, and defense by 15% for a short period of time. Or at level 44, you can increase your range by 15%. Consider the fact that 44 prayer gets you an extra 5 combat levels. Instead of getting 5 combat levels to temporarily increase your range level from 60 to 69, you can use those 5 combat levels to level your range to about 71, and keep that bonus permanently. In fact, its not until you get to about 73 range (no defense) until the 15% prayer bonus is "worth" it. *3.2.4 Why you're a moving targetIts from combat levels 20 to 60 that you'll be harassed by more jerks than you can shake a stick at. From levels 20 until 60, you'll gain combat levels fairly rapidly as well, so careful planning is a must. Its not until about combat level 60 that pures will quit gaining levels rapidly and truly be able to enjoy where they're at. You'll also find that nearly every runescape PKer has a couple of these "throwaway" accounts, you'll be fighting the most and least talented all at once. *3.3 Classes of noob*3.3.1 The Melee- Stats to train (and how to win)*3.3.2 The Ranger- Common Strategies*3.3.3 The Mage- Own until you don't. 3.3.1 The Melee- Stats to train (and how to win)Melee is the most difficult class to pin down at a low level. From levels 20 - 60, you'll see the most variety of fighters. Since you'll be leveling up so quickly, a good thing to do is set goals and baselines that you want your avatar to have, and work towards them. I'll give you an example. Most PKers later on in their career want some form of pure. This means they're likely to have little to no defense (or a very specific value, like 40 or 60). They'll also have a higher attack value and a very high strength value. Say you want your account to have 60 attack, 40 defense, and 85 strength. If you wanted to PK your way there, I'd suggest you train attack to 40, don't train defense, and get strength to about 30 before you begin PKing. Then, while you're PKing, only train strength, and use a rune scimitar. You'll hit about 70-80, be pretty accurate, and have a combat level of about 30. You'll be weak to everything except other melees. The next thing you should do is look at training magic. Magic defense is free, so if your combat is *almost* magic based, you'll have a significant advantage to others at your level. If you decide to train prayer, don't get it above 31 or 43 until you get to the next tier, combat lvls 50-100. It won't do you much good. Really the only advice I have for this tier is get 40 attack as soon as possible. Itll make training everything else faster, and the attack and strength bonus from mithril or adamant to rune are worth it. You also won't have to worry about carrying around a bunch of GP, which is another space for food. 3.3.2 The Ranger- Common StrategiesIn my humblest opinion, range is the least exciting combat skill to train, especially at low levels. Its also arguably the most expensive, seeing there are no minigames that give you arrows. The common range strategy is to train attack to 40, strength to some high level, and range until your combat level is based in range. Most people don't bother training defense early on, especially since rangers have green d'hide available without a defense requirement. There is no such thing as a low level range tank - anyone in a set of full adamant or rune will have the advantage.[more to come.] 3.3.3 The mage - Own until you don't[/hide] [hide=7. Hints, tricks, and the best Advice]1. Timing.This is the first thing you need to learn. This is arguably the hardest thing to master. If you can't get your timing down, your chance of killing someone greatly decreases, and your chance of dying greatly increases.What do I mean by timing?Well, simply put, Timing is when to eat, and when to finish. Eating takes a set amount of time. It interrupts combat. If you're eating, you're not attacking your opponent this turn. If your opponent is eating, they're not attacking you this turn. Similarly with finishing weapons, they usually have a long cool-off time. A rune 2h is about twice as slow as a rune scimitar. It hits a bit higher though, so when you use your 2H, it should be when you're able to KO them. If you can't KO them, don't bother with your 2h. Another aspect of timing is knowing when you'll hit, and knowing when your opponent will hit. There are a few occasions where you'll have low HP, and your opponent will have low HP. During these times, it rarely is a game of chicken. Usually one of you will hit first. Knowing who hits first gives you an absolutely huge benefit. If you hit first, you can time your hit and eat simultaneously. If they eat during that time, they won't hit back. If you kill them, they won't hit back. If they hit first, you'll risk dying.Timing, in my opinion, is the only skill in PVP. 2. XP counter, when to runI don't know if you knew this, but the XP counter is almost as valuable to me in PVP as my gravite 2h. It tells me so much about the current fight. I don't have to rely on my opponent to tell me how much food they have left.You get 5.33 XP for every 10 hitpoints you take away (unless you use magic). The XP counter tells you what you'll hit a bit before your splat shows on the screen. If you get a large amount of XP, chances are its time to switch to your finishing weapon. Another thing about the XP counter that's handy - you'll know roughly how much food they have left. Someone with 80 constitution, will a full inventory of swordfish is worth about 2515 xp (5.33 * (80 + 28*14)). When I PK, they're usually running after 2200 xp (most people have a finishing weapon, and strength potion).If you reset your counter before every fight, you'll know how well you're doing against them, and if you need to run first or risk it. 3. When is teleporting worth it?Teleporting is worth it when 25% EP is worth less than what you're risking. Keep in mind that you'll have about 3 less inventory spaces, which is about what it takes to run to any safe place on the map (unless you're in the wilderness in a PVP world).Most of the time you should be able to run to a ladder, close a door, or some other built in obstacle and log out. All it takes is about 2 more spaces of separation and 10 seconds before you're home safe. 4. Cheat in a death matchIf you've completed your lumbridge explorer's ring, you have access to free food in a nice hamper once a day. This usually contains about 6 pieces of food, all in one inventory spot. If everything else is equal, and you have a hamper and your opponent does not, you'll win simply by outlasting them. 5. Use the map as your friendUsing obstacles is a good idea, but every mage or ranger should know that. This tip applies to EVERYONE - figure out where the common boundary areas on the map are, and stand near them. In the middle of the fight, you can run past the load area and force you opponent 5-10 seconds of black screen or lag. This can be a very handy way to cheat. Also, when in BH, know where the wilderness levels increase. That way you can quickly step out or force your opponent to step out to avoid their next hit. Doing this once in a fight and no one will be the wiser, but be warned. People don't appreciate this tactic, and will likely stop fighting you before long. 6. Use auto aggression to your advantage once your opponent runs. The goal here is to lure your opponent outside of a safe area. Say they run into a bank, and you continue to hit them. When there is about 4-5 seconds left in the timer, you can run outside of the bank immediately after a hit. If your opponent is not paying attention, they will run after you and you'll get another 10 seconds to continue fighting them. Those extra few seconds may be life or death for your opponent. Also, this works against you. If you're running from a fight, its best to turn auto aggression off so that your opponent cannot lure you from a bank.Watch this space.[/hide] 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
sees_all1 Posted October 25, 2010 Author Share Posted October 25, 2010 Don't mean to be rude, but I appreciate feedback. Saving this spot for later, in case I need it :wink: 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
K4ylan Posted October 25, 2010 Share Posted October 25, 2010 Thank you almighty god. ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~ Link to comment Share on other sites More sharing options...
Racer434 Posted October 26, 2010 Share Posted October 26, 2010 At last the long awaited guide is here, or at least you started on it. Anyway it will be nice to see some points/advice from other pkers, especially when it comes to the range tank section. Now if I could only get that darn grav 2h..... :pray: "A journey of a thousand miles begins with a single step." - Confucius "choosing your path is the true trial", "the most honorable dilemma" Link to comment Share on other sites More sharing options...
ThePie Posted October 26, 2010 Share Posted October 26, 2010 Keep on the good job! I love it for now. :thumbsup: Link to comment Share on other sites More sharing options...
Jimmyw3000 Posted October 26, 2010 Share Posted October 26, 2010 Some stuff you should add: Teamcape 'rule'where to recharge pray after killsA map of the places where the no-armers hang (like the top right of ge, far west off edge) etc. dont forget to include the lower levels. The exp counter only works (well) with range as far as i know. with the rune scim it has little effect. The difference between a 'fight' and a 'dm'. when dm isnt specified, assume running is allowed (unless you're pr0 and ko them). when it is specified, who cares, run anyway and say 'no dm' whilst doing so. NH pride. few more things i but wont ask you to add them. actually i'd rather you remove the xp counter thing lol, but meh. more people who pk without it, the better. Link to comment Share on other sites More sharing options...
Sinkhan Posted October 30, 2010 Share Posted October 30, 2010 I look forward to this guide being completed. I've been meaning to break into the F2P PVP scene for a really long time now. Maybe you could give training suggestions for 1 def pures? Minotaurs are getting awfully boring. Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
Youmu Posted October 31, 2010 Share Posted October 31, 2010 What's the average profit per hour PvP'ing? I'm kind of getting tired skilling for cash lol. In fact that's the only reason I would want to PvP. But I can't wait for the finished product! This would surely help my F2P PvP'ing career. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Generia Posted November 8, 2010 Share Posted November 8, 2010 I'm not a fan of PvP. Never was, never will be, but I have to say this is a very in-depth, very awesome Guide.I can't wait til you complete it. :) Link to comment Share on other sites More sharing options...
gremmy Posted November 12, 2010 Share Posted November 12, 2010 Gtfo = Get the freak out, not off. Dragon drops: 82 (2 claws)Dagannoth kings drops: 73Barrows item count: 51GWD drops: 54 (5 hilts: 1x bandos, 3x saradomin, 1x zamorak)Whips: 4Sigils: 1x spectral (FFA), 1x arcane (FFA) Link to comment Share on other sites More sharing options...
sees_all1 Posted November 15, 2010 Author Share Posted November 15, 2010 Gtfo = Get the freak out, not off.In context either works. Just important for people to know its not very nice. :shades: I'm going to start writing more parts of the mid level guide pretty soon.... 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
Killhim9612 Posted December 21, 2010 Share Posted December 21, 2010 What's the average profit per hour PvP'ing? I'm kind of getting tired skilling for cash lol. In fact that's the only reason I would want to PvP. But I can't wait for the finished product! This would surely help my F2P PvP'ing career.lolgood guide though :thumbup: Link to comment Share on other sites More sharing options...
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