Star. Posted December 23, 2010 Share Posted December 23, 2010 I'm making two different types of pots. On one, it's saving the unfs and on the other, it's saving the ingredient you add to the unf. How does this scroll work again? ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ Link to comment Share on other sites More sharing options...
Sy_Accursed Posted December 23, 2010 Share Posted December 23, 2010 Its the item you don't use that gets saved I think (might be other way round and be the item you use) But yeah basically:Use unf on 2ndary = save 2ndaryuse 2ndary on unf = save unf Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Elf Spice Posted December 23, 2010 Share Posted December 23, 2010 Its the item you don't use that gets saved I think (might be other way round and be the item you use) No, order used has no bearing on what's saved. For normal potions, the secondaries are saved. You save herbs when adding it to vials of water, and the ingredient when adding it to the unf pot.For extreme potions, you save the primary potion, not the herb.For overloads, you save torstol. Link to comment Share on other sites More sharing options...
Star. Posted December 23, 2010 Author Share Posted December 23, 2010 Its the item you don't use that gets saved I think (might be other way round and be the item you use) But yeah basically:Use unf on 2ndary = save 2ndaryuse 2ndary on unf = save unfTried them both ways and it's still the same O_o I thought it was the cost of the items but it's not:On the pot saving the unf = unf cost more then the 2nd ingredient.On the pot saving the 2nd ingredient = unf cost more than the 2nd ingredient. ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ Link to comment Share on other sites More sharing options...
Sy_Accursed Posted December 23, 2010 Share Posted December 23, 2010 Its the item you don't use that gets saved I think (might be other way round and be the item you use) No, order used has no bearing on what's saved. For normal potions, the secondaries are saved. You save herbs when adding it to vials of water, and the ingredient when adding it to the unf pot.For extreme potions, you save the primary potion, not the herb.For overloads, you save torstol. Yeah cuz ur fansite quoted theory clearly covers the fact this guy is getting UNF POTS from some potions.Normal potions are the only option that could save unf. To OP: In that case I have no idea =S Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Guthorm Posted December 23, 2010 Share Posted December 23, 2010 I think is just random for different potions. When I was making ranging potions I was saving wines of zam, but when I made a bunch of super defence I saved the unfinished potions. [Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread. Link to comment Share on other sites More sharing options...
Star. Posted December 23, 2010 Author Share Posted December 23, 2010 I think is just random for different potions. When I was making ranging potions I was saving wines of zam, but when I made a bunch of super defence I saved the unfinished potions.Oh, websites said it saved the 2nd ingredient. Some websites need to be updated then. It saved my Wines of Zammy too and I was making normal pots. ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ Link to comment Share on other sites More sharing options...
Quyneax Posted December 24, 2010 Share Posted December 24, 2010 I have heard it depends on the value, that it'll always save the cheaper item, but that's not the case with unfinished potions/ovl, obviously. So I really don't know :unsure:. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
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