i_D_r Posted January 1, 2011 Share Posted January 1, 2011 This guide is for solo only, although if a team follows the same tactics they could do easily as good. I got to round 58 before I got bored and shut it off. This guide also assumes you have some knowledge of the map already. One little tidbit that people seem to overlook: There is a max amount of zombies that can be out, according to how many players are playing and what round it is (not positive about the latter, it could be marginal). Therefore, whenever you kill a zombie, it can appear in the room BEFORE, IN, OR AFTER, the room you are immediately in. Just keep that in mind. BEFORE THE POWER (rounds 1-5): First off and foremost, do not buy Quick Revive or a gun. Also on solo, you want to turn the power on as soon as possible. Run up the stairs and peak out the lone window. You can jump up to see if the box is in there or not. If it is, you may open that door first to hit it if youd like. Use what it gives you. For the first 3 rounds, try to mostly do knife kills (130 points each) and use grenades if you have to. Get to the MP40 room as soon as you can. Youll need 3000 points to get there and have enough to buy the gun. Dont get the Stakeout, youll get more points by shooting with a regular gun. Also, on your way to the MP40 room, take a peek out to the theater; see if the mystery box is out in the theater. Do another 1-2 rounds until you have 2500. Do short bursts with the MP40 and knife if you can for the kills. Open the dressing room and back of the theater and turn the power on. When you get dogs, you can either A) shoot them with the MP40 or B) run around with your knife in circles. The dogs cant turn and attack very easily, so theyre really easy to run around with. I wouldnt recommend this though until you get Juggernog.Run around in circles (via the path you opened) at this point. AFTER THE POWER (rounds 6-10): It really is not necessary to use the teleport portal at this point- although it is necessary later on. Repeat with the MP40 circle strategy. The first thing you should save up for is Juggernog. Then get the Boeing Knife and Quick Revive. At this point you should be at round 8 or so. Zombies should be a 1 hit kill with the Boeing Knife until 11 I believe. Take advantage of this. Short burst shoot them with your MP40 and knife them like before for maximum points. Around 9 or 10, start looking for the mystery box. Leave a crawler (or a regular zombie) so you have time to mess around. If box is in the alley area thats OK; simply make sure you have enough points and start running in a big circle from here on out. TAKE WHATEVER IT GIVES YOU AND USE THE AMMO UP BEFORE TRYING AGAIN. Save your MP40 though. A ballistic knife and/or LMG is the best bet. Dont pray for the Ray Gun. It is a big piece of crap. Rounds 10-30: As soon as you have enough points, open the rest of the doors if you havent already and get the rest of the perks. You will start running this path as seen here: The red dots are good places to start shooting. You will also notice a few points where the path doesnt go the shortest way possible. This is because sometimes the zombies at the front of the pack can be faster than the ones in the back of the pack. By running around a little bit, this allows zombies to bunch up a bit, and this is safer for you and easier to shoot them. By round 20 I would recommend to start using the portal at the beginning of each round and also, start leaving nukes. This is so you dont have to worry about them spawning drastically in front of you. If you DO use nukes or decide NOT to use the portal, book it about halfway around the map before stopping. Then slowly get them lined/bunched up. Slowly start shooting them. Also make sure you spend some time by 20 to get the thundergun. You will use this for the zombies in front of you that you cant juke. Use it until its out of ammo then upgrade it. Also by 25 or so it really isnt worth upgrading anything else. ROUND 30 and beyond: By round 30 it isnt feasible to rely on any sort of gun to kill the zombies. Hence, you will do the following: At the beginning of each round you should use the teleport portal. It is an essentially free way to pack all the zombies together in the beginning of the round.Use the MP40 for points, while reloading (this is the most proficient way to make cash) off the wall, while getting your thundergun (zeuscannon) around corners/stairwells. You will do the majority of killing by setting the 2 electrical traps on the right side of the map, and the fire trap on the left side of the map. Keep in mind you have to BOOK IT after using those traps. By round 50, the zombies literally come out right away almost in succession. This is good and bad- you have to really know what youre doing, but you know you probably wont have any in front of you after you get through 3 rooms or so. If you *really* want to play it safe, or want to practice a bit first, you can run around shooting with the MP40 until the teleport portal is ready to go, and set the trap(s) on the last lap to that. That way, you dont have to worry about them spawning all at once because youll be safe. In many ways it gets easier as the rounds go on; your guns wont kill them, hence, you wont have random zombies in front of you. The hardest part will be to avoid them after turning on the traps (if you dont wait to use the teleport portal- which I recommend if you can, use the traps as often as you can group them together.. rounds get very very long). The two rooms you really have to be careful with are the two rooms on either side of the back side of the theater. It is VERY hard to juke the zombies in these rooms, so have your thundergun ready if you think theyre gonna be impossible to pass. There are tons of different situations you must be aware of. For example: if you had just turned an electrical trap on (from the right side), do NOT sit at the bottom of the metal staircase.. theyll come from the top and trap you really fast. As for the dogs in later rounds- if you have zeuscannon ammo left, then use that. Otherwise, just turn the turret on in the theater. Thats it really. I know this guide was disorganized but hopefully you got the gist. Link to comment Share on other sites More sharing options...
ElkNight Posted January 1, 2011 Share Posted January 1, 2011 What is this? 8,180WONGTONG IS THE BEST AND IS MORE SUPERIOR THAN ME#1 Wongtong stalker.Im looking for some No Limit soldiers! Link to comment Share on other sites More sharing options...
champion Posted January 1, 2011 Share Posted January 1, 2011 Black Ops Zombies guide. Nice guide, I've had trouble with this map so this is helpful. Link to comment Share on other sites More sharing options...
Hegelstad Posted January 2, 2011 Share Posted January 2, 2011 Ray Gun is very good until you get thundergun. Therefore you should use Ray Gun + MP40 until you can do ThunderGun + MP40. The chance of getting ThunderGun is very little so i suggest that you have something powerful as a backup (ray gun) before you manage to get enough points to spend at the random box. Otherwise the tactics are quite nice, but a little bit wrong if you are soloing. This should actually be done with solo and duo/trio, but the downside is that you should have ThunderGun for best effectiveness. Instead of running around whole the map wasting money on traps, you should run around the podium (Duo/trio, one should run, and the rest camp) in the middle of the theater, its very easy to get out of there in a troubled situation and its easy to round the zombies up. If you are soloing, you should shoot into them with M16 until its empty, then blast the rest with a ThunderGun. (If you are duo/trioing, you should let your mates fire at the zombies running around). The teleporter gets a little risky, so i won't recommend using that. And to your knowledge, duoing is atleast twice as hard as soloing, and trioing is atleast twice as hard as duoing, and at last quadruploing is atleast twice as hard as trioing. Based on facts and personal experience. Also before you start, make sure you have a lot of spare time for the round. It really takes a lot of time. And i have found myself about 4-5 really good rounds, where i have been playing 5 hours straight. And you don't wanna quit when you know you could've done those 2-3 more levels ;-) Records:Solo - I play with my mates (my mate got to 62)Duo - 38 (with the mate who got 62 on solo)Trio - 32 (with the solo dude and some friend of mine)Quadruplo - 27 (Hard times) My lame drops:6 Effigys1 D Med - 1 D Dagger1 Verac's Helmet - 1 Guthan's Platebody Link to comment Share on other sites More sharing options...
i_D_r Posted January 2, 2011 Author Share Posted January 2, 2011 Ray Gun is very good until you get thundergun. Therefore you should use Ray Gun + MP40 until you can do ThunderGun + MP40. The chance of getting ThunderGun is very little so i suggest that you have something powerful as a backup (ray gun) before you manage to get enough points to spend at the random box. Otherwise the tactics are quite nice, but a little bit wrong if you are soloing. This should actually be done with solo and duo/trio, but the downside is that you should have ThunderGun for best effectiveness. Instead of running around whole the map wasting money on traps, you should run around the podium (Duo/trio, one should run, and the rest camp) in the middle of the theater, its very easy to get out of there in a troubled situation and its easy to round the zombies up. If you are soloing, you should shoot into them with M16 until its empty, then blast the rest with a ThunderGun. (If you are duo/trioing, you should let your mates fire at the zombies running around). The teleporter gets a little risky, so i won't recommend using that. And to your knowledge, duoing is atleast twice as hard as soloing, and trioing is atleast twice as hard as duoing, and at last quadruploing is atleast twice as hard as trioing. Based on facts and personal experience. Also before you start, make sure you have a lot of spare time for the round. It really takes a lot of time. And i have found myself about 4-5 really good rounds, where i have been playing 5 hours straight. And you don't wanna quit when you know you could've done those 2-3 more levels ;-) Records:Solo - I play with my mates (my mate got to 62)Duo - 38 (with the mate who got 62 on solo)Trio - 32 (with the solo dude and some friend of mine)Quadruplo - 27 (Hard times) I wouldn't say your way or my way is better for soloing- but by round 50+ it seems like you wouldn't have enough zeuscannon ammo to do the main theater strategy. Link to comment Share on other sites More sharing options...
Surprise Posted January 2, 2011 Share Posted January 2, 2011 Personal experience has shown me to never operate the traps apart from the gun ones. This is simply because it forces the zombies to start spawning infront of you, which, if you don't have the thunder gun, is just asking for trouble. Also instead of the MP40, try an upgraded M16 or AK74u. For both guns ammo can be bought of the wall and it is cost efficient as well as making the waves much quicker. Otherwise it's a solid strategy. Link to comment Share on other sites More sharing options...
Hegelstad Posted January 2, 2011 Share Posted January 2, 2011 Personal experience has shown me to never operate the traps apart from the gun ones. This is simply because it forces the zombies to start spawning infront of you, which, if you don't have the thunder gun, is just asking for trouble. Also instead of the MP40, try an upgraded M16 or AK74u. For both guns ammo can be bought of the wall and it is cost efficient as well as making the waves much quicker. Otherwise it's a solid strategy. Upgraded guns costs way too much to buy ammo for, and you will find yourself broke after ~10 rounds.. My lame drops:6 Effigys1 D Med - 1 D Dagger1 Verac's Helmet - 1 Guthan's Platebody Link to comment Share on other sites More sharing options...
Sam Posted January 2, 2011 Share Posted January 2, 2011 Edited the sub-title to make it a bit clearer what this topic is about. 2257AD.TUMBLR.COM Link to comment Share on other sites More sharing options...
i_D_r Posted January 3, 2011 Author Share Posted January 3, 2011 Personal experience has shown me to never operate the traps apart from the gun ones. This is simply because it forces the zombies to start spawning infront of you, which, if you don't have the thunder gun, is just asking for trouble. Also instead of the MP40, try an upgraded M16 or AK74u. For both guns ammo can be bought of the wall and it is cost efficient as well as making the waves much quicker. Otherwise it's a solid strategy. Upgraded guns costs way too much to buy ammo for, and you will find yourself broke after ~10 rounds.. I'm gonna have to agree- 4500 for ammo, and you get far less than 450 bullets (assuming your bullets won't pierce/kill zombies). Although you do get a shotgun or grenades? attachment with the m16. Might be worth looking into actually. Also, turrets are an option, albeit less proficient for the cost and time, but I personally didn't have a problem with them spawning in front of me. Just gotta move fast. Meh just carried a team to 29 and they got bored and left. Can't blame them. 29 on 4 player is as long as 55 on solo. Link to comment Share on other sites More sharing options...
Furah Posted January 9, 2011 Share Posted January 9, 2011 I played 4 games solo this morning, I always managed to find the Thunder Gun by the 3rd opening of the box, and the box was always on my way to the theatre room. Dogs are currently the hardest part for me, doing something stupid not withstanding. Steam | PM me for BBM PIN Nine naked men is a technological achievement. Quote of 2013. PCGamingWiki - Let's fix PC gaming! Link to comment Share on other sites More sharing options...
JeremyM Posted January 9, 2011 Share Posted January 9, 2011 Ray Gun is very good until you get thundergun. Therefore you should use Ray Gun + MP40 until you can do ThunderGun + MP40. The chance of getting ThunderGun is very little so i suggest that you have something powerful as a backup (ray gun) before you manage to get enough points to spend at the random box. Otherwise the tactics are quite nice, but a little bit wrong if you are soloing. This should actually be done with solo and duo/trio, but the downside is that you should have ThunderGun for best effectiveness. Instead of running around whole the map wasting money on traps, you should run around the podium (Duo/trio, one should run, and the rest camp) in the middle of the theater, its very easy to get out of there in a troubled situation and its easy to round the zombies up. If you are soloing, you should shoot into them with M16 until its empty, then blast the rest with a ThunderGun. (If you are duo/trioing, you should let your mates fire at the zombies running around). The teleporter gets a little risky, so i won't recommend using that. And to your knowledge, duoing is atleast twice as hard as soloing, and trioing is atleast twice as hard as duoing, and at last quadruploing is atleast twice as hard as trioing. Based on facts and personal experience. Also before you start, make sure you have a lot of spare time for the round. It really takes a lot of time. And i have found myself about 4-5 really good rounds, where i have been playing 5 hours straight. And you don't wanna quit when you know you could've done those 2-3 more levels ;-) Records:Solo - I play with my mates (my mate got to 62)Duo - 38 (with the mate who got 62 on solo)Trio - 32 (with the solo dude and some friend of mine)Quadruplo - 27 (Hard times)Me and 3 friends got to 31 :) Such a fun game [Admin Edit: Attempting to publicly humiliate a user in your signature is inappropriate] Quit Runescape... Dec 2001 - Jan 2008 on and off... mostly off. Link to comment Share on other sites More sharing options...
i_D_r Posted January 14, 2011 Author Share Posted January 14, 2011 I played 4 games solo this morning, I always managed to find the Thunder Gun by the 3rd opening of the box, and the box was always on my way to the theatre room. Dogs are currently the hardest part for me, doing something stupid not withstanding. I don't think I mentioned in my guide, but there are a few things you can do for dogs. 1. Use your thunder gun! You get max ammo anyways. Just make sure you leave a full clip in as you can't reload it unless it's empty. 2. There is a "dog room" to the left of the back of the theater. You can activate that trap and be relatively safe- they still spawn inside that room, but it will only be a few. 3. Dogs have a really hard time running around in circles as they attack in straight lines. On solo, you only have 2 dogs on you at once. If you have jug, you can run around with a knife/bowie/ballistic knife. This works well up to round 20 or so. You can also run around in circles and just hip fire. I'd recommend this option if you can stomach it. 4. The turrets in the main theater works as well. I ran out of Zues Cannon around 55 or so. Also had no regular ammo left. I decided to try that turret and it still worked beautifully at that point. Link to comment Share on other sites More sharing options...
Furah Posted January 16, 2011 Share Posted January 16, 2011 My main problem is the dog rounds before getting the Thunder Gun/Bowie Knife. The only good thing about dogs is their health is capped at around 1600. Steam | PM me for BBM PIN Nine naked men is a technological achievement. Quote of 2013. PCGamingWiki - Let's fix PC gaming! Link to comment Share on other sites More sharing options...
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