Man_Of_Doom Posted March 5, 2011 Share Posted March 5, 2011 https://spreadsheets0.google.com/ccc?hl=en&hl=en&key=tXh_1PFcATQIofKuONUdBzg&authkey=CNOXuo0J#gid=0 The prices really dont matter anymore since I have all my supplies. I'm assuming that I start herblore right away (not doing farming this time). Going to make super defence potions (cheapest upfront cost/ xp, decent experience cost), until I get to 85. Then I'm going to use my 2k antifires and make super antis. At that point I'll make the remainder of my super defence potions. I understand that I won't be able to sell super defence for a while. That I'll need one more level (300k short) of 90 to make extreme and I could possibly make extreme potions. As it is I've spent nearly all my money to get this far. This should net me 3.83mil xp with a 36mil upfront cost. I won't be able to recover the 11mil in super antifires. But I'm assuming 100gp per super defence when it lowers. So that'll get me back at least 6mil. So final cost would be 7.83gp/xp Link to comment Share on other sites More sharing options...
Troll Bomber Posted March 5, 2011 Share Posted March 5, 2011 :thumbup: I would look into maybe boosting starting at 87 herblore (1 greenman ale would be good enough if you do the log off method, a mature greenman ale would let you start at 86 herb). If you want to make some extremes while you still can w/ extra xp. Sure, they would be a loss seeing as you couldn't sell, but it would give you faster xp/hr than just super def after you've finished your super antifires. Plus it's a good investment for ovls in the future. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 5, 2011 Share Posted March 5, 2011 Looks good, jsut make sure you are going into the weekend with unfs and seconds not vials herbs and seconds. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
LitterBug Posted March 5, 2011 Share Posted March 5, 2011 For the bonus exp, don't go for best cost/xp first. Since it's a multiplier - use your most exp per pot (i.e exp per hour)Everytime you can level to make a new pot (that you're going to use) then do that. DO NOT go for best gp/exp ratio in making pots from the beginning. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 5, 2011 Share Posted March 5, 2011 For the bonus exp, don't go for best cost/xp first. Since it's a multiplier - use your most exp per pot (i.e exp per hour)Everytime you can level to make a new pot (that you're going to use) then do that. DO NOT go for best gp/exp ratio in making pots from the beginning. This is true if you are super rich and can afford to do it that way. But for the average joe that needs to profit or at least come close to breaking even its better to stick to the gp/xp ratios even if it does mean losing out on xp. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
LitterBug Posted March 5, 2011 Share Posted March 5, 2011 For the bonus exp, don't go for best cost/xp first. Since it's a multiplier - use your most exp per pot (i.e exp per hour)Everytime you can level to make a new pot (that you're going to use) then do that. DO NOT go for best gp/exp ratio in making pots from the beginning. This is true if you are super rich and can afford to do it that way. But for the average joe that needs to profit or at least come close to breaking even its better to stick to the gp/xp ratios even if it does mean losing out on xp. Did you read his thread at all?He already has the supplies bought. When you're on your 2.7x - you think it's wiser to use a good ratio rather then a good exp/hour potion? Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 5, 2011 Share Posted March 5, 2011 For the bonus exp, don't go for best cost/xp first. Since it's a multiplier - use your most exp per pot (i.e exp per hour)Everytime you can level to make a new pot (that you're going to use) then do that. DO NOT go for best gp/exp ratio in making pots from the beginning. This is true if you are super rich and can afford to do it that way. But for the average joe that needs to profit or at least come close to breaking even its better to stick to the gp/xp ratios even if it does mean losing out on xp. Did you read his thread at all?He already has the supplies bought. When you're on your 2.7x - you think it's wiser to use a good ratio rather then a good exp/hour potion? You do realise if you take my post out in the middle your comment applies to your own post? I mean did you read his thread at all?He already bought the supplies. He has supplies for super defence and super antifires.He is going to do super defence until 85, the level required for super anti-fires.Then when he runs out finish off super defence supplies left over. Thusly for his supplies he is doing the best xp:hr he can. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
LitterBug Posted March 5, 2011 Share Posted March 5, 2011 My mistake, I didn't realize that he said he was making super defense til 85. It sounded like he wanted to make super defense over super anti fires due to the cheap exp/hour.If he already has his supplies bought, (and seeing as he only bought supplies for super defense/antifire, I don't see how we're supposed to make an input. Link to comment Share on other sites More sharing options...
Man_Of_Doom Posted March 5, 2011 Author Share Posted March 5, 2011 My mistake, I didn't realize that he said he was making super defense til 85. It sounded like he wanted to make super defense over super anti fires due to the cheap exp/hour.If he already has his supplies bought, (and seeing as he only bought supplies for super defense/antifire, I don't see how we're supposed to make an input. I'm hoping that my math is correct. Which is basically all that I needed. super defence not only has a good xp/gp ratio but the cost of supplies is low. Some of the other potions have greater xp/gp ratio but cost 10k for supplies. Super defence only costs me 4.5k each. Since I have a limited amount of funds I voted for the method in which I can buy the most pots... not the fastest. Link to comment Share on other sites More sharing options...
LitterBug Posted March 5, 2011 Share Posted March 5, 2011 My mistake, I didn't realize that he said he was making super defense til 85. It sounded like he wanted to make super defense over super anti fires due to the cheap exp/hour.If he already has his supplies bought, (and seeing as he only bought supplies for super defense/antifire, I don't see how we're supposed to make an input. I'm hoping that my math is correct. Which is basically all that I needed. super defence not only has a good xp/gp ratio but the cost of supplies is low. Some of the other potions have greater xp/gp ratio but cost 10k for supplies. Super defence only costs me 4.5k each. Since I have a limited amount of funds I voted for the method in which I can buy the most pots... not the fastest. I understand now, my bad for that argument earlier. Even with the multiplies - super defense is the best pot to make during the beginning of your bonus exp weekend.It's a little hard trying to calculate exact values for herblore since the prices have been absolutely insane the past couple of days. However, if you really want to train herblore and you have some time to kill - grabbing super attacks (maybe you played like 10 hours or so - and your multiplier is only 1.1) may not be a bad way to go.Again, calculating prices is kind of a pain because the GE prices changes a lot everyday - and on top of that, herbs aren't buying/selling at the dictated price :( Link to comment Share on other sites More sharing options...
FIREWORKS Posted March 5, 2011 Share Posted March 5, 2011 Herbs are crashing at the moment. Anyway, just a quick question since i'm also prepareing for bxpw myself, is 1200 pots per hour possible ? Link to comment Share on other sites More sharing options...
Man_Of_Doom Posted March 5, 2011 Author Share Posted March 5, 2011 Herbs are crashing at the moment. Anyway, just a quick question since i'm also prepareing for bxpw myself, is 1200 pots per hour possible ? I've read that 2k pots per hour is fast. and 1800 is slacking. I bought one of each item while calculating the prices and the herb ran high, the secondary ran low. Which averaged out to 5 gp less than GE. Link to comment Share on other sites More sharing options...
Loffelicious Posted March 6, 2011 Share Posted March 6, 2011 With scroll of cleansing, the maximum amount of potions per hour is around 2300(unf->pot) Skeletal wyvern guide: 100-150 crimsons per hour and PROFIT Link to comment Share on other sites More sharing options...
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