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Skeletal wyverns: 100-150 crimsons per hour and profit


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#1
Loffelicious
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Welcome! This is my guide to killing skeletal wyverns efficiently. Now, a lot of people think or have heard that wyverns are awful to kill. I would have to disagree on this. It is just a matter of knowing how to do it.

Killing skeletal wyverns is an underestimated and more than decent way to collect crimson charms (they drop two at once), and you PROFIT as well killing them. If you're going for 96 summoning or you're just in need of crimson charms, this guide can show you a nice break from bursting. It might even make you stop bursting. I enjoy this method way more. That's for certain. That said, this guide has pretty steep level and gear requirements, so it is only recommended for higher level players looking to get fast.


Level requirements
- 72 slayer (required to even kill them)
- 90 herblore (or the level to boost to extreme defence potions)*
- 85+ melees
- 95 prayer**
- 67 summoning***
- 80+ dungeoneering****

* You can use super potions, but that will not be as effective.
** You can do this with 70 prayer (piety), but soul split is really useful here, and it will not be nearly as effective.
*** It is possible to do this with level 52 summoning (terrorbird), but I don't recommend that. If you already have 96 summoning, you can change the inventory a lot, and get VERY high crimson/hour rate and very good profit banking the bones with your yak. Having a yak obviously allows way longer trips and more kills per hour as you don't need to bank very often.
**** This is for the use of chaotic weapons. Any slash weapon will work, but rapier/CLS is another story.

Posted Image
Here are my stats. The crimsons per hour etc are obviously taken from when I kill them, so they're relevant I guess

Other requirements
- Love story quest done, so you can use chipped house tablets.
- Dwarf cannon quest, so you can use a cannon.
- Preferably Recipe for disaster for Barrows gloves.
- Elite enchanted excalibur (from the Seer's elite diary).

Gear

Posted ImagePosted Image

The left setup is the one I'm using. If you don't have full void, the setup to the right with Bandos works just fine. What I am wearing is underlined.



Helm: Slayer helm* > Void melee helm**** > Helm of Neitiznot
Neck: Amulet of fury
Cape: Soul wars cape > Fire cape > Ardougne cloak > trimmed skill cape
Weapon: Chaotic longsword > Chaotic rapier > Chaotic maul** > Abyssal whip
Shield: Dragonfire shield*** > Cosmic / chaos shield > Mind shield > Elemental shield
Chest: Elite void knight top**** > Bandos chestplate > Fighter torso > high defence barrows armor
Legs: Elite void knight robe**** > Bandos tassets > high defence barrows armor
Gloves: Void knight gloves**** > Barrows gloves (or the best ones you can use) > Regen bracelet > Combat bracelet
Boots: Dragon boots
Ring: Berserker ring(i) > Berserker ring > Ring of wealth


* If you are on a slayer task, slayer helm would obviously be the best thing to use.
** Skeletal wyverns are weak to SLASH. I have never tried the maul there as I don't have one, but I hear it's decent.
*** Do NOT try to go in there with an anti-fire shield. Antifire pots do not work here as wyverns have a special type of fire breath.
**** If you don't have elite void, you will want to add a couple of doses of prayer potion.

Inventory

Posted Image

Elite enchanted Excalibur (EEE)
Cannonballs
1 extreme attack potion (3)
1 extreme defence potion (3)
1 extreme strength potion (3)
5 prayer potions (+/-)*
10 monkfish (+/-)**
Dwarf cannon
Rimmington tab
War tortoise pouch

* 5 works good for me. I could do with 4, but that is more stressing as it requires more prayer flashing. It does of course depend on your combat levels etc. It also depends how much food you bring
** Same as above. You can go with less/no food and more prayer potions and so on. You will quickly figure how many of each you want to go with.

Getting there

Posted Image
This shows how to get there. Run south-east from Rimmington, and enter the dungeon.

Posted Image
Follow the dungeon untill you get to the where the wyvern cave is.



Fighting the wyverns and banking

Wyverns are almost always empty, so use a high population world for good spawn times. I complete one trip in 26 minutes, including banking. Watch the timer on your tortoise, and you can do two trips on some tortoises (consecutive trips).

Skeletal wyverns attack with melee attacks, range attacks and frost breath. There is no way to avoid being hit by the frost breath, but the dfs will neglect most of this damage. You will still take hits from this pretty often, and it's the attack that deals most damage in there. Their range attack can hit quite hard, but they only really use this when you are out of their melee range. The frost breath will sometimes freeze you in place making you unable to attack. This is a good time to put drops in the tortoise, eat food, use EEE to heal or repot prayer.

Before you enter the wyvern cave, pot up and make sure you are using the SLASH attack option. It can also be smart to put at least TURMOIL on your quick prayers. I have TURMOIL and DEFLECT RANGE because of what I explained above. I turn DEFLECT RANGE on when I enter, when the wyvern I'm killing is almost dead and when picking up drops. I turn it off when I'm in melee range.

Posted Image
I find placing my cannon here best, as I then have 2-4 spawns to kill, and don't ever have to wait for them to spawn.
Keep refilling your cannon as you kill them. This way you will get kills as fast as possible. Heal with soul split IN BATTLE, heal with EEE and food OUTSIDE of battle or while frozen.

As they removed the 30 minute cooldown on the home teleport spell, you'll just exit the room and use that for banking. This is handy and gives one more inventory slot. You could also use the charges on your ring of wealth to teleport to Varrock.

For the first trip I take it you're going to be fully charged on prayer and summoning points. But for consecutive trips it is very handy to be able to recharge prayer and summoning points as you go there.

What they drop and what to pick up

100% drop: Wyvern bones. Do always pick up these. They are, at all times 6-8k each. Merchant-minded as I am, I suggest selling them on a bounce.

Charms - Probably why you're here. They drop 2 charms at once, and they drop crimsons a LOT. I only pick up crimsons and the occasional blue charm drop.

Earth battlestaff - pick these up.


Different unspecified weapons - leave these.

Granite legs - kinda rare, but worth picking up for sure.

60 noted pure essence - Pick these up. They are worth about the same as a bone, and you usually get more than one drop per trip.


Different runes - leave these.

Runite bolts - pick these up. Not only are they worth a bit, but they go in your ammo slot.

Different unspecified bolt types - leave these

Different herbs - only one I'd even consider picking up now is Lantadyme.

Different seeds - only seeds worth picking up are torstol seeds and watermelon seeds (drops four watermelon at once). They are quite rare though.

Gems - only pick up diamonds.


Starved ancient effigy - Speaks for itself: pick it up of course

Draconic visage - Wyverns are said to have a very good drop rate of these. I have yet to get one.

There are also a lot of drops from the rare drop table you could get. Wearing ring of wealth increases the chance of getting these.


When your inventory is full of drops, bank and repeat!


Profit & Crimsons


Let's round off each trip to 25 minutes.
I get an average of 50 crimson charms per trip.

50 / 25 ~ 2 crimsons per minute.

2 * 60 ~ 120 crimson charms per hour for me.


Supplies:

Each trip I use:

- ~ 500 cballs
- 4 prayer potions
- 1 war tort pouch (it is actually less than one per trip, but)
- ~ 10 monkfish

- Some other supplies that I won't count the cost off, as they're already paid for in different ways.

500*234 = 117.000
4*3759 = 15.036
1*11.300 = 11.300
10* 237 = 2.370

Grand total: 145.706

~146.000 worth of supplies used per 25 minutes.

The drops:

The only inventory slots that should not be used for supplies is the one with EEE in it and the one with cballs in it.
Also, one slot will be for crimson charms, so this slot you will not have profitable loot in. This leaves 43 inventory slots (25 in inv+18 in tort).

The drops you pick need to be worth as much as or more than a wyvern bone to pick up.
If you're at least half merchant-minded, you sell the bones when they're not going down. This means you'll get at least 7k per bone. You'll every trip get at least one other drop worth more than a bone, but lets not take this into calculation.

43*7.000 = 301.000

The profit:

So the MINIMUM of profit you can get per 25 minutes is:

301.000 - 146.000 = 155.000


Which means the MINIMUM hourly profit is:

155.000/25*60 = 372.000

372k per hour as a minimum profit per hour(again, it's not why you're here in the first place, crimsons are) if you have the requirements. Any other drops you get that are worth more than a bone will boost this number.



If you feel like anything is missing, or if you have any questions, feel free to drop them here and I'll try to reply as fast as possible :) Happy hunting!



#2
Ddude42
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Good guide, I was thinking about making a guide for killing these but I don't have the best equipment yet. However, I'm more interested in profit rather than charms, because I'm already 99 summoning. Otherwise, a solid guide.
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#3
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you might want to add that with a unicorn, overloads, and soul split, maul is the fastest method.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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#4
Loffelicious
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Good guide, I was thinking about making a guide for killing these but I don't have the best equipment yet. However, I'm more interested in profit rather than charms, because I'm already 99 summoning. Otherwise, a solid guide.



Well that is not the method I'm using, so I can't back it up- If anyone can provide figures though I could add. But I don't have my yak yet, so I can't test..




you might want to add that with a unicorn, overloads, and soul split, maul is the fastest method.


Well, while it would be the fastest crimsons, it is not the method my guide aims at. It would be more crimsons per hour, but no profit. Besides, I can't test it since I have no maul..

#5
Quyneax
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Mauling them is actually pretty bad, if you want unprofitable crims you might as well go bursting :P. It's worth mentioning that in full torva you can maul them with a yak, using soul split, overload, brews for emergencies, and maybe even a dfs + cls switch. You're essentially gambling on not getting breathed on for more than x times, and with torva that x goes from 2-3 to 3-4 depending on how much you ss. Because you rely on ss so much I would only try this on task.

The best cannon spot is on the other end of the dungeon in the small alcove, you can set up the cannon in the middle and lure wyverns over the cannon while picking up loot.

I get around 150 crims/hr on task with rapier, but a lot less off task, about 130. I have tried stab and slash and I see no real difference, so I prefer to keep my rapier on whatever style I want xp in.

I'll edit in a yak setup in a bit. Feel free to use this picture. You need about 58 minutes of overload per yak, so allowing a few mins to go from bank to wyverns that's 11 doses of overload. You need a little over 4 doses of prayer potion per dose of overload. You'll use around 2000 cannonballs per hour, and bank over 120 bones (I never counted the number, but you get just over 1 crim per kill average). For a two-yak trip, just add 3 overloads and 12 pray pots (since you'd store them in your yak anyway). For a 3 yak trip, another 3 overload and 12 ppots but that really starts to push it (you'd have 17 spaces filled from pots + pouches and a full yak).

Posted Image
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#6
Loffelicious
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The cannon spot makes sence. Wyverns are very weak to slash though, I did notice a difference. The real big differene would be a CLS of course..

#7
Quyneax
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Being skeletons, wyverns are weak to crush, then slash, then stab (just like dg). But a rapier is quite a bit more accurate with stab, so yeah.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#8
Loffelicious
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"Weak against slash attacks."
Tip.it beastiary


So this is wrong?

#9
Quyneax
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I'd say, outdated. Nobody's really bothered to fight them with crush weapons before, as there isn't a good one-handed one.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#10
Loffelicious
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Hmm.... Has anyone actually tested it or is it all assumption?

#11
J a m e s
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Yes, they are weakest to crush, then slash, then stab.

On that note, I've tried using maul on them before, and it was not a good experience. I was taking enormous amounts of damage. You cannot bring a BoB if you are using a 2h because a unicorn is necessary even with constant soul split in addition to saradomin brews. So you're forced to leave the bones or bonecrush them.

The stress of being hit for over 400 by their ridiculous breath attack twice in a row is not worth it at all. I ended up sipping sara brews pretty often and felt like I was killing them more slowly than if I was using a cls.

Chaotic longsword > Chaotic Rapier > Abyssal Whip, nothing else should be used to kill them.

noobs crowding hill giants? not on my watch


#12
Metaform
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I was looking for a change of pace from waterfiends last night and stumbled across this guide. After spending 2 hours there with a slightly modified setup (ardy cape 3, zerker ring, piety) due to my crappy stats I ended up with the following gains and losses:

+196 crimson charms
+22 blue charms
+185 wyvern bones - 1.321m
+101 runite bolts - 113k
-2,000 cannon balls - 450k
-6% chaotic rapier charges estimated - 120k (I forgot to check exact charges prior to going, but it was around 60% before, 54% after)

Considerably more profitable than my average waterfiend trip (without any rare table drops here or there) and more "fun" than waterfiend-whack-a-mole. With better cannon placement, I struggled finding a perfect spot, soul split, CLS etc these should be a great alternative to the 'big three' charm getters.

Excelent guide! =D>

#13
Jeff Delu
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I'm really interested in knowing whats best for the job.

Is this correct?

CLS (Slash) > Rapier (slash) > Whip (Slash) > Adamant mace (stab) ?
2496 total achieved June 30, 2013

#14
Ddude42
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I'm really interested in knowing whats best for the job.

Is this correct?

CLS (Slash) > Rapier (slash) > Whip (Slash) > Adamant mace (stab) ?


Yes.
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#15
Loffelicious
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Adamant mace. Lmao

#16
Loffelicious
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Updated with profit / hour!

Updated gear list. Elite void seems like the best bet here!!

Will replace the picture of the cannon as soon as I have time to do a new trip :)

#17
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Tried this today and was great! I manged 139 crims in my first hour using yak + cannon + turmoil + overload. 150+ seems easily manageable if you were speeding it.

Only downsides are is that right clicking them is horrible so hopefully jagex will update this soon.

I also made 977k in that hour which negated the cost of 1000 cannon balls and 3 overloads.

I'll go back there for a 2 hour trip later and find a better average. Thanks for this guide!

Miseryism | Completionist




#18
mlskid
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10/10. Excellent Guide Explains everything well, if a bit much, and even has some maths with it. :thumbsup: Do you think you could add on a section for welfaring or something like that though? I'm interested in trying but I don't have turm/ss yet, and I plan on using this and slayer to get 95 pray and also a decent amount of charms for summoning.

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Summoning help:

Wio, lol

#19
Loffelicious
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10/10. Excellent Guide Explains everything well, if a bit much, and even has some maths with it. :thumbsup: Do you think you could add on a section for welfaring or something like that though? I'm interested in trying but I don't have turm/ss yet, and I plan on using this and slayer to get 95 pray and also a decent amount of charms for summoning.


Thanks, apreciate it :)

To be honest though, Wyverns have very high defense, and if not geared correctly they can hit quite high. Going in welfare gear and without the offensive pots/prayers you'll have a hard time killing them. I think there are a lot of other methods that will suit you better..

The armor I find to work best is actually the cheapest(void) but that kinda requires you to have a DFS. You could try with other setups, but I think you will find what I've said here.

#20
mlskid
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Haha, well I'm in luck then. I have full void, but no DFS... Got to start saving up for that. =p Thanks again!

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Wio, lol




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