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DG with overloads

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is it against jagex rules (bug abuse)? or do they allow you to use one before you go in as a perk to having high herblore

Does that even work? Thought your stats reset at start and ended potions.

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  • Author

Does that even work? Thought your stats reset at start and ended potions.

 

 

it only works for overloads

It hasn't been fixed for such a long time that I think it would fall under the same category as the logout trick, "clever use of game mechanics".

  • Author

in that case im gonna go ahead and be clever \:D/ \:D/ \:D/ \:D/

Yeah, there's no way you'll get in trouble. I do it once in awhile, but can't really be bothered with it for the most part.

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To put it bluntly, [bleep] off.

Obviously....why would jagex allow overloading in f2p when they don't even get rid of those pathetic, useless ads?

I dunno after all the logout trick doesnt abuse any game mechanic in place for logging out as such.

 

However it is clearly known a mechanic is in place to wipe potion/poison/disease/boosts/drains upon entering dg and between floors and using a overload around this is quite clearly abusing a bug in tht mechanic.

 

But still not one ur likely to be punihsed for, its not a big abuse like when ppl culd get infite peng points n stuff

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Yeah, it seems like a waste of overload to me. You drink it, then there's 10-15 seconds to start the floor, a minute thirty or so to loot the table, make runes, get toolkit, and then if you're lucky and there are straight GDs after base, you get a little over 3 minutes of actually using overloaded stats. More often, there won't be GDs to keep you busy that whole 3 minutes, so usually it's probably more like 1:30 or 2. I dunno what overloads cost per dose nowadays, but I doubt the difference made by having 125 stats for 1-3 minutes out of a ~25-30 minute dungeon is great enough to make it worthwhile.

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

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Yeah, it seems like a waste of overload to me. You drink it, then there's 10-15 seconds to start the floor, a minute thirty or so to loot the table, make runes, get toolkit, and then if you're lucky and there are straight GDs after base, you get a little over 3 minutes of actually using overloaded stats. More often, there won't be GDs to keep you busy that whole 3 minutes, so usually it's probably more like 1:30 or 2. I dunno what overloads cost per dose nowadays, but I doubt the difference made by having 125 stats for 1-3 minutes out of a ~25-30 minute dungeon is great enough to make it worthwhile.

 

I think it's also for the 500LP of guaranteed healing you get?

 

Unless you start with low LP.

 

For keying, boosted defenses and 2 guaranteed morays sounds like a pretty good deal to me for just 15-20k or whatever 1 dose costs.

Meh. There are times when 500lp 5 minutes into a floor would be nice, but more often than not you wouldn't really need it, similar to how often the boost would go to waste. It's a matter of, is it worth paying 1 overload dose every floor for something that usually won't help?

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

Jelly.pngOccultEpicKeyer21.pngBladewing.png

Meh. There are times when 500lp 5 minutes into a floor would be nice, but more often than not you wouldn't really need it, similar to how often the boost would go to waste. It's a matter of, is it worth paying 1 overload dose every floor for something that usually won't help?

 

I really don't think so. I wouldn't do it unless I had a gigantic stock of overloads and I didn't MH at all (neither of which is true for me).

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To put it bluntly, [bleep] off.

That's true, I'm sure the boost rarely makes too big of a difference.

If it's not intended, I wouldn't pit Jagex to not banning you...

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