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Solo Zammy


J35u5_M4

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I prefer using EEE to conserve brews, since rapier hits well enough on its own that claws aren't that must-have item like they are at, say, Bandos. Without an EEE, overload running out will instantly make you waste some brew, every time, because you can't sit there at 490hp and expect not to get KOed.

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Bandos is a small dps increase (6/64th of ~200 higher max) but you lose 24+14 stab 27+19 slash and 2+17 crush (granted you gain 12 ranged) defence bonus. That's over 10% difference in max defence roll. I understand K'ril actually doesn't hit often enough for this to matter? That's quite something.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

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99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

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It matters slightly, but there are two major factors to consider.

 

1) You heal more the better your DPS is.

2) You get automatic full LP at the end of each kill.

 

So killing faster is WAY overpowered. If you kill him before he can hit enough to make you eat, the amount of damage he did before that doesn't matter at all, because the minions are healing you up. If you kill him fast enough to make him get in one less hit, that's almost certainly worth a few defense points.

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This is what I personally take, I took that screenshot for a Zammy guide I wrote. Keep in mind that the less skilled you are, the more brew you'll need compared to restore, so you might take out 3-4 restores/supers and replace with brew.

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It's been submitted for inclusion on the main Tip.it site. If you want, I could copypasta the entire thing here, but a lot of it is stuff you've already heard and/or stuff for teams and noobs.

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^It's a good guide. I think that inventory is for divine though?

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Yeah, hence the bring more brew than that, though when taking the screenshot I put more brew than usual in already so it's kind of a midpoint between a divine and non-divine inventory.

 

So much of the inventory balance depends on luck and skill anyway that having your inventory skewed one way or the other doesn't matter that much. Get lucky with hits and you'll need more prayer, get unlucky and you'll need more brew.

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I wouldnt suggest the Pray Mage method without at least a Elys. Went there earlier myself with Bandos, Dfs, Rapier, etc. and you still get hit a lot. I think i managed to get 6 kills before i had to tele out where i could usually get 17 - 20 with Elysian. Fair enough i might have just had a bad run of luck, but i doubt it could have been that bad to bring my KC down by ~11 kills.

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Luck is a huge factor. With a divine I've managed 71 KC only having brought 3 brews and a unicorn (this was before the ashes update, so the yak was rather pointless). My friend once went with an identical setup to mine and didn't last a single kill.

 

Either way, the melee prayer method is an extremely poor idea on a solo. An attack that maxes at ~650 can EASILY ko you even from ~850 LP considering you have two minions damaging you as well, one of which you're extremely weak against (the ranger). It also puts a huge strain on your prayer supplies, as it takes 1/20 of whatever it hits from your prayer points as well. He doesn't use it that infrequently, either.

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it doesn't max 650.

It's more like 550.

 

And the prayer drain DOES NOT correlate with Kril's hit.

You loose HALF of your current prayer when he does the hit.

If you have 10 prayer points, and he slams you with a 500, you will only loose 5 prayer points, as that is half of 10.

 

Unless this has been changed from 2 months ago.

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It's been a long time since I've melee pray tanked K'ril, but I know for a fact he's hit me over 600 with his special, so his max is at least that. I'm also quite sure you're thinking of Nex's blood sacrifice attack with the prayer drain; that's not how K'ril's works.

 

Either way, mage pray tanking reduces his KO potential significantly. It's stupid to melee pray unless you're tanking for a team and how low stats- if your stats are that low you can't solo.

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I'm damn sure that's not how the prayer drain worked the last time I melee pray tanked, and I have been hit like 610 (61 at the time). One of us is apparently mistaken.

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SS flick is really important, I'm not surprised you got wrecked without it. Essentially no point in going if you can't do it, it'll cut your trips in half. It's not like he drops much either, so you aren't missing much.

 

@Izen: Huh. 2 other guides I checked and what I had always thought was the case are all apparently wrong. Weird. Thanks for checking that.

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