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"Your extreme potion has been reset"


Tempest_Mike

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Probably because you entered the wilderness.

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^bingo. You must use the altar in the wilderness area I believe. That would be why.

 

But it's no longer counted as a wilderness area. It's safe so you can't be attacked and can't attack anyone, meaning the potions should not be restricted.

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It's a safe instanced zone, but it mimics the wilderness in every other way hence extremes and overloads get reset.

It's not a glitch or a mistake its meant to behave how the wildy does

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It's a safe instanced zone, but it mimics the wilderness in every other way hence extremes and overloads get reset.

It's not a glitch or a mistake its meant to behave how the wildy does

 

I pray that you're wrong.

 

Extremes/overloads never reset in the wild when they came out. Why should they reset in someplace that the reset doesn't even have a purpose? You can't attack other people near the altar in the instanced armored zombie location, so the reason for the reset(Having an overpowered, unfair advantage against other players in risking PvP) is invalid.

 

I believe it's either A: A bug that Jamflex has let go.

 

Or B: Said Jamflex just being asses trolling us people with 85+ herblore <_<

 

I pray it's the earlier option... Though i guess it won't matter to me in 4 strength levels anyway.

Hexiled Razz. Player since March 8th, 2005.

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It's a safe instanced zone, but it mimics the wilderness in every other way hence extremes and overloads get reset.It's not a glitch or a mistake its meant to behave how the wildy does
I pray that you're wrong.Extremes/overloads never reset in the wild when they came out. Why should they reset in someplace that the reset doesn't even have a purpose? You can't attack other people near the altar in the instanced armored zombie location, so the reason for the reset(Having an overpowered, unfair advantage against other players in risking PvP) is invalid.I believe it's either A: A bug that Jamflex has let go.Or B: Said Jamflex just being asses trolling us people with 85+ herblore <_<I pray it's the earlier option... Though i guess it won't matter to me in 4 strength levels anyway.

 

Ext's and Ovl's have always been reset in the wildy since they came out, but only in pvp worlds.

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It's a safe instanced zone, but it mimics the wilderness in every other way hence extremes and overloads get reset.It's not a glitch or a mistake its meant to behave how the wildy does
I pray that you're wrong.Extremes/overloads never reset in the wild when they came out. Why should they reset in someplace that the reset doesn't even have a purpose? You can't attack other people near the altar in the instanced armored zombie location, so the reason for the reset(Having an overpowered, unfair advantage against other players in risking PvP) is invalid.I believe it's either A: A bug that Jamflex has let go.Or B: Said Jamflex just being asses trolling us people with 85+ herblore <_<I pray it's the earlier option... Though i guess it won't matter to me in 4 strength levels anyway.

 

Ext's and Ovl's have always been reset in the wildy since they came out, but only in pvp worlds.

 

Yes. Only in PvP worlds. The only place they could be used to gain an unfair advantage in risking PvP. Same as now they can't be used in the wild where you can attack other players. However, you cannon attack other players in the "wild" outside the armored zombie dungeon. So the reset holds no point.

Hexiled Razz. Player since March 8th, 2005.

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It's meant to be that way and no respectful person with 85 herblore goes there anyway. If you want to, use prayer potions.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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