Lupes Posted April 7, 2011 Share Posted April 7, 2011 Hi all I had a pretty set plan, but I've heard that it might not be the way to go so I'm checking to see what you guys think I have 85 dung and a rapier, fewer than 100k tokens away from a maul. I'm planning on getting turm and a yak as soon as I can, through use of frosties and waterfiends. Is it worth getting the maul for waterfiends alone? Are there better options? Somebody mentioned cannoning black demons (I tried, didnt seem great) and chinning nechs. I also want to get max melee stats so I'd rather not burst unless its definitely better. Thoughts? any advice on anything is cool lol.what should be my priority, summoning because it'd help at frosties or frosties because they're getting more crowded every day?anything absolutely need getting with the tokens I'd save by not getting the maul? (I dont think there is really) my bank is about 60/70mil atm (after a 63mil fiasco) and I have elite void. I can give whatever other info that is relevant Link to comment Share on other sites More sharing options...
JPMC Mate Posted April 7, 2011 Share Posted April 7, 2011 You can make 2m an hr using war tort at your lvls. Use Bandos Armour when fighting Frosts. Maul is good for WFs, Wyverns at 88+ Summoning, TDs, PvM. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
BloodAngel Posted April 7, 2011 Share Posted April 7, 2011 The Maul can be used at Waterfiends, Tormented Demons, PvP, Nex, Sara GWD and Wyverns (with 88 Summoning and 95 Prayer) so it's definitely worth buying if you plan to do any of those. I think (though someone might correct me on this) that without a Steel Titan and killing them in the CTs cannoning Black Demons or Wyverns would be a better option for charms. If you just want Melee xp though then Ancient Cavern Fiends are still a viable way of collecting charms. "Unfortunately, the real world isn't the same as a fairy tale." Link to comment Share on other sites More sharing options...
Quyneax Posted April 7, 2011 Share Posted April 7, 2011 Ancient cavern fiends are 130 crims & 80k melee xp per hour off-task (maxed setup save a fire cape).Black demons are 50k ranged 70k melee xp and 120 crims but drop a lot more golds. They also lose money without a yak.Wyverns are 140 crims (didn't note the xp, it's pretty low) on task, so probably less off, and they lose money as well, without a yak still.CT fiends are 180-190 crims, less with an iron instead of a steel, break-even. Mauling wyverns is a really bad idea unless you got a torva piece, in my opinion. However if you have both maul and cls it may be viable to use a maul and switch at low health to soul split back up. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Lupes Posted April 8, 2011 Author Share Posted April 8, 2011 alrighty then, I think I'll keep going and get that maul for waterfiends. I actually only have about 75k tokens left, so it might be worth it even if i didnt end up using waterfiends much. any other thoughts/suggestions? about anything really :P the people here seem more knowledgeable than RS forums so i may post questions a lot lol ooh another- I hear its better to use effigies on summon than pray. how much better? i'll probably end up doing the calculations before I use them, but if I get turmoil first should I use them (i have 13 atm, bound to have at least 20 by then) or save for yak? also, what are some crim estimates for uni/yak? ~500 crims and blues atm Link to comment Share on other sites More sharing options...
JPMC Mate Posted April 8, 2011 Share Posted April 8, 2011 I would honestly get Extremes first, then Turmoil, then Overloads, then use charms for Yak, which by then you'd have alot of charms obtained from Slayer/camping. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
Lupes Posted April 8, 2011 Author Share Posted April 8, 2011 yeah, I actually changed my plan, and am getting 85 herb as we speak! I didn't realize it would be so cheap (45 mil or so) keep the advice coming! :thumbsup: Link to comment Share on other sites More sharing options...
MightyMuddy Posted April 8, 2011 Share Posted April 8, 2011 I would honestly get Extremes first, then Turmoil, then Overloads, then use charms for Yak, which by then you'd have alot of charms obtained from Slayer/camping.Just wondering, why Extremes then Turmoil and then Overloads, why not just Extremes to Overloads to Turmoil? Because extremes to overloads is only 4-6 levels. Not questioning your advice or anything its just I've read this a few time and im kind of curious. Blog Link to comment Share on other sites More sharing options...
Rudyaard Posted April 8, 2011 Share Posted April 8, 2011 I would honestly get Extremes first, then Turmoil, then Overloads, then use charms for Yak, which by then you'd have alot of charms obtained from Slayer/camping.Just wondering, why Extremes then Turmoil and then Overloads, why not just Extremes to Overloads to Turmoil? Because extremes to overloads is only 4-6 levels. Not questioning your advice or anything its just I've read this a few time and im kind of curious. that'd be if you don't have the money to both at once. Exts + turm > Ovls and no turm. However if you can afford both and plan getting them about the same time it doesn't matter that much Link to comment Share on other sites More sharing options...
Quyneax Posted April 8, 2011 Share Posted April 8, 2011 If you can get either turmoil, or overload, or extremes + 40m, I'd go with turmoil. If you have the money for extremes, get it. Which means that above situation shouldn't really happen unless you get a large purse thrown your way. It's hard to rank usefulness of summoning vs turmoil vs overloads, but for slayer I would say turmoil > yak > extremes. However this does not take into account the gathering of the charms (which is faster with extremes of course) nor the cost of turmoil vs the cost of extremes. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Lupes Posted April 9, 2011 Author Share Posted April 9, 2011 I think getting 85 herb costs about the same as getting 85-92 for overloads...idt I'll be doing that anytime soon. but only 45mil is not bad Link to comment Share on other sites More sharing options...
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