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Have they "fixed" agility yet?

Featured Replies

I'm wondering if they have "fixed" agility or in any way made it more reasonable in the past few years.

 

I haven't played in a while and I wanna train it, but I just remember how terrible, and tedious, and drawn out training is :/

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they added two new high level courses that boost xp rates at higher levels, and also added a "master penance horn" to ba that doubles agility xp.

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  • Author

nice, thanks :)

 

ill look them up

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All the horn really means is that instead of running in circles for hours, you can spend half the time playing BA and the other half running in circles. Totally worth it both efficiency wise and fun wise.

PM me in game anytime

 

It's a lot easier then that for an idiot to sound smart on the internet.

 

That's exactly what you're doing right now... just saying.

 

Agility was never broken and doesn't need to be fixed. It was and is still a very, very useful skill to have at a high level, and so is not very easy to train. I would still like it if they introduced a new method to train :mellow:

PM me for fitocracy invite

You have 60 agillity, someday you will understand how tedious it gets.

 

BA horn was a step in the right direction, but I agree, we need new methods.

PM me in game anytime

 

It's a lot easier then that for an idiot to sound smart on the internet.

 

That's exactly what you're doing right now... just saying.

 

You have 60 agillity, someday you will understand how tedious it gets.

As will you. ;)

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when was the big agility update? like how you can sit down and rest.

if your from after that time, then no, not much has happend. only side updates, nothing at the core of agility.

 

have fun running laps.

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  • Author

Agility was never broken and doesn't need to be fixed. It was and is still a very, very useful skill to have at a high level, and so is not very easy to train. I would still like it if they introduced a new method to train :mellow:

 

By have they fixed it I wasn't implying that it was broken literally.

 

It's broken figuratively by being in a GAME when it has absolutely no use fun wise. GAME. GAME. This is a game, fun is first a foremost. I never said the skill wasn't useful I said its tedious and boring.

 

anyway, thanks everyone else :D ill get that horn

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Most, if not all skills in RS, are boring. RS is based on grinding. It just happens that agility is a little less variable and a little more useful.

PM me for fitocracy invite

I really feel for those people who got 99 before the werewolf course/effigies/horn as it would have taken some crazy commitment for a skill that doesn't have an easy to notice benefit.

 

Now though, with the addition of the circus and more so effigies you can get alot of xp without actually doing the skill.

 

(personally plan to do 90-99 entirely on effigies)

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  • Author

Most, if not all skills in RS, are boring. RS is based on grinding. It just happens that agility is a little less variable and a little more useful.

 

touche~

Lovh0.png

 

Lovh0.png

Agility was never broken and doesn't need to be fixed. It was and is still a very, very useful skill to have at a high level, and so is not very easy to train. I would still like it if they introduced a new method to train :mellow:

 

By have they fixed it I wasn't implying that it was broken literally.

 

It's broken figuratively by being in a GAME when it has absolutely no use fun wise. GAME. GAME. This is a game, fun is first a foremost. I never said the skill wasn't useful I said its tedious and boring.

 

anyway, thanks everyone else :D ill get that horn

 

I find running laps fun... :(


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