May 23, 201115 yr Hello I am wondering what the most efficient way of leveling magic is nowdays. As it stands with the current market value's I will loose roughly 48gp per ' High Alching - Yew Long's ' Is it stil a decent way to level up magic? If not what is? My stats are 76 magic, I have access to Lunar.
May 23, 201115 yr Superheating gold ore is highly recommended with the use of goldsmithing gauntlets as it gives good smithing xp at the same time and doesn't lose that much money. Alternatively you can use the lunar spell hunter kit for faster but more expensive experience. When you hit 80 String Jewellery will net you a very nice reasonably quick and AFK way to train magic for only about 5gp/xp. Pedicabo ego vos et irrumaboMinigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets.
May 23, 201115 yr with the current price of nature runes, loseing money from alcing is unlikely. go look it up on rs wikia. anyway, some other options to the ones listed are humidify with steam staff on vials. low effort profitable xp. however i recommend string jewellery when you get it. besdies nature runes lowwering is price and a few other things, magic training is basicly identical to what it has been like for years now. I'm a Brony and proud of it!
May 23, 201115 yr Author Superheating gold ore is highly recommended with the use of goldsmithing gauntlets as it gives good smithing xp at the same time and doesn't lose that much money. Alternatively you can use the lunar spell hunter kit for faster but more expensive experience. When you hit 80 String Jewellery will net you a very nice reasonably quick and AFK way to train magic for only about 5gp/xp. Would you care to explain this abit further, This is all new to me. It would be very kind of you =) Superheating gold ore's wouldn't that mean I loose 251gp (102-214-139=-251), per superheat instead of 48gp per high alch... ?
May 23, 201115 yr You have a gold bar to sell at the end of it. But the main advantage of superheating gold ore is the gain in smithing experience as well. Trust me it is well worth it for the smithing requirements for various quests e.g: devious minds and the void stares back. Pedicabo ego vos et irrumaboMinigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets.
May 23, 201115 yr Superheat gold ore is around 120k xp/hr in magic and slightly more in smithing (with gauntlets). High alchemy is approx. half of that (60-65k xp/hr) however, alching will make profit. I made 60 gp each alch earlier this week. Superheat will cost money, but are worth it for the additional smithing xp imo. I just did both to get the req for void stares back.
May 23, 201115 yr Author Superheat gold ore is around 120k xp/hr in magic and slightly more in smithing (with gauntlets). High alchemy is approx. half of that (60-65k xp/hr) however, alching will make profit. I made 60 gp each alch earlier this week. Superheat will cost money, but are worth it for the additional smithing xp imo. I just did both to get the req for void stares back. Sorry I dont fully understand, superheating an item gives 75xp (this includes the smithing exp also I presume) high alching gives 65xp, how can there be a 2x more difference in xp in the two? (before using Gauntlets) Just to make sure, you are talking about the level 43 spell 'SuperHeat Item' right?
May 23, 201115 yr Part of the difference is how many you can do per hour. You can super-heat quicker than you can high alch. Pedicabo ego vos et irrumaboMinigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets.
May 23, 201115 yr Superheat is faster to do, and it give 109,something xp per spell wearing gauntlets.
May 23, 201115 yr A good way to get you're magic up fast is smithing steel bars 1 you buy iron ores, coal, nature runes (103+434+139)= 676 "it is best if you mine the iron ores then you would me making a not bad profit (434+139)= 573 supper heat them into steel bars and sell them = 643 2 Another good way is if you have access to the crafting guild, you bring around 1000 or 2000 nature runes and you head to the crafting guild with (a pick, a necklace mold, a fire staff)you mine the gold ores, you smelt them, you craft them into necklaces then high alch them (270 gp). thus you make a pure profit of (270-139) = 131 *EDIT: (This tip is for F2P players)*
May 23, 201115 yr A good way to get you're magic up fast is smithing steel bars 1 you buy iron ores, coal, nature runes (103+434+139)= 676 "it is best if you mine the iron ores then you would me making a not bad profit (434+139)= 573 supper heat them into steel bars and sell them = 643 2 Another good way is if you have access to the crafting guild, you bring around 1000 or 2000 nature runes and you head to the crafting guild with (a pick, a necklace mold, a fire staff)you mine the gold ores, you smelt them, you craft them into necklaces then high alch them (270 gp). thus you make a pure profit of (270-139) = 131 Neither of these options are good for getting magic up "fast". Superheating gold ores is much faster than superheating steel bars and gives much better smithing exp. Superheat gold until 80+ then either do string jewellery, plank make, or hunter kit depending on your income level. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword
May 23, 201115 yr One thing I like to do is maging slayer tasks. It may not be the most efficient, but I surely find it fun. Of course you can't mage all tasks, such as green dragons, but many tasks are mage-able, especially metal dragons. I am not sure about the money factor, but I can tell you you will not lose much, if anything. Slayer is often based on luck, and you could lose a small bit or even profit millions. I also do not know the xp rates but it is much more fun than just alching in my opinion.
May 23, 201115 yr Maging black demons with fire surge isn't very inefficient I think, compared to meleeing them for slayer. You're talking a ~15% loss of killrate (30% primary weapon dps lost, 60% of the kills from your cannon) and about 1k casts per hour at 130+ xp each (average hit over 200 including accuracy), costing you some 875 casts at maybe 800 gp each. About 5 gp/xp I'd say. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted
May 23, 201115 yr high alching is still pretty decent for magic xp because it is cheap, but superheating would be faster. Go Chicago Bears! "Look, if you had one shot, or one opportunityTo seize everything you ever wanted-One momentWould you capture it or just let it slip?"
May 23, 201115 yr I am mining gold in the LRC with a tort, banking my gold ores, and then I superheat them in edge with gold guantlets.
May 24, 201115 yr A good way to get you're magic up fast is smithing steel bars 1 you buy iron ores, coal, nature runes (103+434+139)= 676 "it is best if you mine the iron ores then you would me making a not bad profit (434+139)= 573 supper heat them into steel bars and sell them = 643 2 Another good way is if you have access to the crafting guild, you bring around 1000 or 2000 nature runes and you head to the crafting guild with (a pick, a necklace mold, a fire staff)you mine the gold ores, you smelt them, you craft them into necklaces then high alch them (270 gp). thus you make a pure profit of (270-139) = 131 *EDIT: (This tip is for F2P players)*How can you craft the bars into necklaces in the Crafting Guild? I didn't think superheating could be used for that. Check out my blog to read the Adventures of a Big Damn (F2P) Hero. THE place for all free players to connect, hang out and talk about how awesome it is to be F2P. So, Kaida is the real version of every fictional science-badass? That explains a lot, actually...
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