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DG Weakness List


Aten

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Some of it is, but it's part of the trade off for having the most information on the most things (allowing the public able to edit). It also doesn't take into account your weapon (for example a 2h might be better on some crush weak oponents using slash because of the higher slash accuracy etc). I'd take what it says on there for granted unless you're splashing alot in which case try something else

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Animated Book - Slash, hexhunter

Animated Pickaxe - Slash

Ankou - Slash

Bats - Ranged - Don't hex, high melee defence

Black demons - Hexhunter or stab or magic

Brute - Stab or magic or hexhunter

Cave Crawler - Too weak

Cave Slime - Too weak

Crawling Hands - Slash

Dogs - Stab/Ranged - Don't hex

Dragons - Hexhunter or stab

Dungeon Spiders - Slash

Earth Warriors - Crush or magic

Edimmu - Slash or hexhunter

Fire Giants - Stab - Use magic on highest tier, crush if not stabbing

Forgotten Mages - Hexhunter > Slash - No ranged defence, good melee defence

Forgotten Rangers - Slash - Good magic defence, less melee defence, don't rapier

Forgotten Warriors - Magic - High defence, don't melee unless low-tiered, use style according to armour (chain or plate)

Ghosts - Magic - No melee weakness

Ghosts (ghost room) - Hexhunter or melee

Giant Bats - as Bat

Giant Rats - Stab, low defence

Giant Skeletons - as Skeleton

Greater Demons - Stab or hexhunter or magic

Hellhounds - Stab, hexhunter, high slash/crush defence

Hill Giants - Slash

Hobgoblins - Stab, hexhunter

Hydras - Slash

Ice Elementals - Crush

Ice Giants - Crush

Ice Spiders - Crush

Ice Warriors - Crush

Icefiends - Crush

Jellies - Slash

Lesser Demons - Hexhunter, magic, stab

Mercenary Leaders - Slash, hexhunter if possible

Nechryeals - Slash

Necromancers - Slash, hexhunter if possible

Night Spiders - Slash

Pyrefiends - Can be hexed, too weak really

Ramokee Bloodragers - Magic

Ramokee Deathslingers - Slash

Ramokee Skinweavers - Hexhunter or slash

Ramokee Stormbringers - Hexhunter or slash

Reborn Mages - Crush or hexhunter

Reborn Warriors - Crush

Seekers - Stab or hexhunter

Shades - Slash - Low defence, rapier if you have a good one bound, hexhunter possible, magic possible too

Skeletal Mages - Crush - Only use a hexhunter if its accuracy is boosted to 60 or more

Skeletons - Crush or magic

Soulgazers - Stab or hexhunter

Spiritual Guardians - Crush

Zombies - Slash or magic - Low defence

Thrower Trolls -

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Some weaknesses are 2h-based (e.g. should actually be stab or maybe range/mage) but I cba updating this :P.

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It's very complicated to compile a very accurate list as many things are situational(like, for instance, ghosts are weak to crush, but because the crush weapons that people use have alot more slash accuracy, and ghosts have high defense against both, it's worth using slash, not crush). Such a list would be better if compiled as weakness to weapons, not styles, as there are select few methods of killing monsters in daemonheim(and otherwise you could get lists like magic > melee > magic).

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