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Void...


Wisky_is_Goo

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Stats in sig. Planning to eventually max all combat stats, i mainly do slayer and bosshunt.

 

Worth it for me to get void? Uses other than td's/chinning?

 

How long using veteran boat? Not really interested in doing the other way, I also have the one piece given by void stares back already.

 

Should i get range/melee both? Deflector?

 

The pieces are Top, Bottom, gloves, and the helm changes based on melee/range correct?

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Void is definitely worth it. Get it no matter what you're doing.

 

Veterean boat depends on team/world. If you're in a 120/130+ world im guessing 5-8 hours.

 

Get deflector. It truly is awesome for ranging. Great in arma duo/trio+

 

Yes, the helment changes. You can also swap out one piece (excluding helmet) for the deflector.

SacredFlam3s.png

 

DK's Drops: 7 Berserker Rings, 2 Warrior Ring, 1 Archers Ring, 7 Dragon Hatchet, 1 Seercull, 3 Elite Clue - All Solo

GWD Drops (CS): 1 Bandos Chestplate, 2 Armadyl Hilt, 1 Armadyl Chestplate

Slayer:1 D skirt, 2 Whip, 12 G Mauls, 2 Dragon Boots

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Void is definitely worth it. Get it no matter what you're doing.

 

Veterean boat depends on team/world. If you're in a 120/130+ world im guessing 5-8 hours.

 

Get deflector. It truly is awesome for ranging. Great in arma duo/trio+

 

Yes, the helment changes. You can also swap out one piece (excluding helmet) for the deflector.

^This. You can also do Conquest, which goes by reasonably quick if you know what you're doing. ;)

Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.

-Random Youtuber

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Void is definitely worth it. Get it no matter what you're doing.

 

Veterean boat depends on team/world. If you're in a 120/130+ world im guessing 5-8 hours.

 

Get deflector. It truly is awesome for ranging. Great in arma duo/trio+

 

Yes, the helment changes. You can also swap out one piece (excluding helmet) for the deflector.

^This. You can also do Conquest, which goes by reasonably quick if you know what you're doing. ;)

 

you should note that the points in conquest don't depend on winning or losing (in conquest) but only your combat level and how long the game took

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Void is definitely worth it. Get it no matter what you're doing.

 

Veterean boat depends on team/world. If you're in a 120/130+ world im guessing 5-8 hours.

 

Get deflector. It truly is awesome for ranging. Great in arma duo/trio+

 

Yes, the helment changes. You can also swap out one piece (excluding helmet) for the deflector.

^This. You can also do Conquest, which goes by reasonably quick if you know what you're doing. ;)

 

you should note that the points in conquest don't depend on winning or losing (in conquest) but only your combat level and how long the game took

Not your Combat Level, your ranking compared to your opponents.

Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.

-Random Youtuber

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Void is great starting right at the level you can use it at up to high regions of bosshunting, mainly tds, corp, and Nex, but also any large GWD team you go in (clan event or w/e). It's also great for camping miths, black drags etc. off-task.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Void is definitely worth it. Get it no matter what you're doing.

 

Veterean boat depends on team/world. If you're in a 120/130+ world im guessing 5-8 hours.

 

Get deflector. It truly is awesome for ranging. Great in arma duo/trio+

 

Yes, the helment changes. You can also swap out one piece (excluding helmet) for the deflector.

^This. You can also do Conquest, which goes by reasonably quick if you know what you're doing. ;)

 

you should note that the points in conquest don't depend on winning or losing (in conquest) but only your combat level and how long the game took

Not your Combat Level, your ranking compared to your opponents.

No, actually, it is just your combat level. Your ranking is based on your opponents, but after 1250 rank is meaningless.

 

Void is very useful for a number of things. For instance it is definatley worth wearing melee void at waterfiends as your chaotic maul really makes the best out of 10% extra strength and attack, more than any other strength boosting equipment would, and it also gives you an excellent magic defense while you can simply pray against or outheal the range damage (If you complete a void dance you get elite void, which gives +4 prayer each for the body and legs compared to regular void). I notice you're already 96 summoning so you probably don't care too much for this, but it's still one of the best cheap charm farming places in runescape.

 

That's it really, use melee void when you need magic defense and are using a powerful weapon. Range void should be used for practically anything besides slayer tasks, it works out as less accurate than armydal or even black dhide, but it makes up for it in damage. It is especiially useful if you have things such as ranger boots, archers ring (i), chaotic crossbow... As these all boost your accuracy higher making the accuracy difference more negligible.

 

Mage void is pretty useless. Maybe if you don't have an arcane you could swap the shield for a deflector and use ahrims body, i'm not sure how that would actually relate to full ahrims for accuracy, but the key point is MAGE VOID DOES NOT INCREASE YOUR DAMAGE. I'm pretty sure people only get it so they can do 1 item switch hybridding.

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You shouldn't worry much about potions and food. Unless your team starts losing, don't waste your money on extremes or overloads. You might as well go ahead and bring a combat familiar.

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[spoiler=I LOVE MY STATION]

 

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00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

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All of this being said, when doing the vet boat should i overload? pray turm? use extremes? bring food/familar?

Games usually last about 3 minutes and your stats and prayer get reset each game, so in your regular strength/prayer oriented gear you should be able to constantly use turmoil and flick soulsplit for the full game, not that you'll need to heal anyway.

 

Overloads are really unnessesary, many players don't even use potions at all. The game most likely won't be won or lost just by you, so any extra effort is nice but rather pointless, and you only need 500 damage to be guaranteed points for winning the game (You should expect to do 4000-6000 a game if only focusing on portals and activley running to the next portal, so this really isn't an issue)

 

I don't think i've ever saw a familiar in there so i'm assuming you're not allowed to bring them, or i'm just absent minded and never paid attention. As said though, really not needed at all.

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Potion-wise, just bring whatever you'd bring when training on monsters that provide half xp and portals that basically die instantly. For me that's combat potions :D.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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