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Dungeroneering - 3 people


AuburnFury

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Hi! I was just wondering what people would recommend doing for 3 newish dungeoneerers (<?) haha. Basically we're all between 100-113 combat, all just over 50 dungoneering, is it best to do small complexity 6 until say like floor 18 then do mediums? Or is it worth knocking it down to complexity 1 to rush them?

 

What would be the plan for a medium dungeon? Rush it? Thanks, we're all enjoying the dungeons, but just wish we were getting bettwe xp, at the minute on a small complexity 6 dungeon we finish in about 7-8 minutes and get about 2k xp max is all :\

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Dungeoneering really needs larges with 5 people for "nice" xp.. I'm often finishing 30 minute larges, which earn (at 98) about 80k xp at least.

 

But up to 60 you're more or less looking at very poor xp, and impossibility to find extra people for your team.

 

After 70 I'd recommend going the standard route, 1-30 c1 rushes. - 30+ doing larges. If you're with 3 people (who understand dungeoneering very well) already it is very easy to expand your team, many others are looking for decent teams. I recommend to do the standard method as for sub-30 you won't find many people who do larges, and those who do aren't "the best".

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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For a decent group at any level you will find that larger floors with more people are better xp/hr than smaller floors with less people. Also you will find that lower floors offer less xp and become 'obsolete' which means you rush them as quickly as possible on c1.

 

I'd c1 frozen, or maybe c2 fishing if your fishing level is decent (70+). For the other floors it's up to personal preference & how much you like or dislike the bosses.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I never got the point of C1 rushing. Is there any evidence that doing c1 is better then just c6 rushing? Because at higher prestiges those smalls can fetch some decent xp and c6 dont take THAT much longer. (dont you also have to quit every dung to switch back to C1?)

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pikatips005.png1,000 F2P Total Level Reached 10/8/10 !

 

[hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)

4 BETTER alternatives to flesh crawlers[/hide]

 

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I never got the point of C1 rushing. Is there any evidence that doing c1 is better then just c6 rushing? Because at higher prestiges those smalls can fetch some decent xp and c6 dont take THAT much longer. (dont you also have to quit every dung to switch back to C1?)

You've been able to do straight c1s since forever :P. Yes, there is evidence c1s improve xp/hr, although 1-30 is rarely exactly the best, but it's a convenient standard.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I never got the point of C1 rushing. Is there any evidence that doing c1 is better then just c6 rushing? Because at higher prestiges those smalls can fetch some decent xp and c6 dont take THAT much longer. (dont you also have to quit every dung to switch back to C1?)

You've been able to do straight c1s since forever :P. Yes, there is evidence c1s improve xp/hr, although 1-30 is rarely exactly the best, but it's a convenient standard.

How do you do straight c1's? When ever I do it, it always gos up a complexity every floor.

pikatips001.pngjjjon123.png

pikatips002.pngjjjon123.png

pikatips003.pngjjjon123.png

pikatips004.pngjjjon123.png

pikatips005.png1,000 F2P Total Level Reached 10/8/10 !

 

[hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)

4 BETTER alternatives to flesh crawlers[/hide]

 

WOT WOT!

 

☉.☉☂

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I never got the point of C1 rushing. Is there any evidence that doing c1 is better then just c6 rushing? Because at higher prestiges those smalls can fetch some decent xp and c6 dont take THAT much longer. (dont you also have to quit every dung to switch back to C1?)

You've been able to do straight c1s since forever :P. Yes, there is evidence c1s improve xp/hr, although 1-30 is rarely exactly the best, but it's a convenient standard.

Actually since batch 2 of dungeoneering..

 

Before batch 2 you could start at c1, next dungeon would be c2, next c3 etc etc.. - Back then doing c6s was faster than doing c1s.

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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Share on other sites

I never got the point of C1 rushing. Is there any evidence that doing c1 is better then just c6 rushing? Because at higher prestiges those smalls can fetch some decent xp and c6 dont take THAT much longer. (dont you also have to quit every dung to switch back to C1?)

You've been able to do straight c1s since forever :P. Yes, there is evidence c1s improve xp/hr, although 1-30 is rarely exactly the best, but it's a convenient standard.

Actually since batch 2 of dungeoneering..

 

Before batch 2 you could start at c1, next dungeon would be c2, next c3 etc etc.. - Back then doing c6s was faster than doing c1s.

I guess I jsut have never done pres runs since batch 2

pikatips001.pngjjjon123.png

pikatips002.pngjjjon123.png

pikatips003.pngjjjon123.png

pikatips004.pngjjjon123.png

pikatips005.png1,000 F2P Total Level Reached 10/8/10 !

 

[hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)

4 BETTER alternatives to flesh crawlers[/hide]

 

WOT WOT!

 

☉.☉☂

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You can always try to find some people to try C6 Larges?

Maybe grab 2 other people from your clan or something?

 

I figure if you & your friends learn some of the things essential to dging (for good time & xp/hr), your dging later will be much easier.

Learning how to do most if not all the puzzles now will greatly contribute to your floor times later.

Also establishing some roles on your team (if you're going to dg together often) now will also help later.

-> This is not to say that everybody shouldn't be learning how to do things but if one person was especially good at keying and remembering doors as well as delegating tasks, etc

 

Is there anybody who can clarify - when exactly did this c1 1-30 come about?

I'm a little confused by parts of it and I'm not 100% sure that this is a good idea (even at higher levels)

For example,

I'm not totally convinced that Abd2 floors are much better then Abd1 floors

-It's quite easy to do Abd1 floors without any deaths (despite to some extent how competent your teammates are)

-But for shadow forger/plummer - w.o a team that's smart and knows what they're doing, your deaths will pile up like crazy.

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